View Full Version : Teaser
N. Werensteijn
04-09-2002, 00:34
Just to tease you people
Wow.....a 35ms ping an nearly 8% packet loss on a local Server ? I think I stick to Win32 then :D :D
Cheers
Broder
N. Werensteijn
04-09-2002, 01:05
:) Due to a small error in the protocol.
Check your connection after you connect to a empty local server.
wilco
never noticed that...just couldn'T resist. Actually will it run on VMWARE since Soundcards are supported. If this solves some of the open issues I might even try this one ;)
Cheers
Broder
Great work already Niels... but concentrate on the Windows client first :) It has enough bugs to work on ;)
N. Werensteijn
04-09-2002, 03:12
Originally posted by woutur
Great work already Niels... but concentrate on the Windows client first :) It has enough bugs to work on ;)
Emmrr .. *cough* You make it sound so bad :)
Actually i fixed 2 bugs for windows while porting :)
very very nice, i'm really looking forward to it!
and he's right, doing simultaneous porting you usually uncover bugs (for both OSes) that you normally wouldn't have thought of.
DivineHawk
05-09-2002, 15:44
Looks nice. I can guarantee you've already got a crowd of people waiting for it and I bet you'll see a large jump in popularity of TS when anxious linux users like me flock to it :-D
olgrandad
07-09-2002, 21:42
I would like to let you all know that I am yet another who is anxiously awaiting the release of this client for the linux platform. Good job on the work done so far.
While I have no clue about the design struction of TeamSpeak 2.0, I would like to offer some suggestions, in hopes that they might be incorporated in later versions[commence the flaming now].:eek:
I would offer to suggest that the GUI be seperated from the client, I know you have to consider that Windows is the primary target platform, but stay with me on this. This would provide a number of benefits.
The first benefit would be, the ease of port. No need to worry about an extensive GUI development cycle, just the command line version would be all that's necessary. As a matter of a fact, it occurs to me that since the Linux server version is already command line, maybe it wouldn't be too much of a stretch to incorporate the client capabilities into the server. Let me clarify, If I wanted to connect to a remote server, I would initiate a server of my own which would be told to relay only. Ideally, relaying from the client portion.
Second, you could ease some of the "MAKE IT OPEN SOURCE" intensity. Why/how you ask? Well, all the OSS peeps really want is the ability to customize the apps, for the most part. While TS2.0 is looking sweet, I think we'd all agree that it'd be nice to replace the GUI, of any app, with a flavor of our choosing. Well, if you release a command line only version of the software, people would be forced to write their own GUI's for it. That is not an exception in the Linux/Unix world, but generally the rule. You could focus on supporting/debugging the command line version only and not have to contend with who's running what window manager/desktop environment. People would write numerous GUI's for it. I guess the only thing necessary would be to release a TeamSpeak 2.0 library, some header files and an API. That wouldn't make TS2.0 open source and you'd shut a lot of people up :D .
The last option that I would suggest is plugin support. That's a gigantic general suggestion and I'm unqualified to specify what exact plugin support should be defined as, but I'd imagine the possibility for people to utilize OGG compression/streaming, and other codecs.
Using these techniques, TS2.0 could still, remain out of the open source arena, enable people to customize it as needed, reduce porting and support issues, and remain legally licensed as it is now. It would be a license violation to write a wrapper/plugins and try to resell them, as it would be to hack an EXE and change some information just to claim it as your own. I don't think the Linux peeps are out to steal/profit/plunder, and I don't suspect that you think that either, I just think it's the ability to have a choice that they're after and the suggestion I've laid out would bring that possibility to reality.
Again, I reiterate, I don't even begin to assume that I have enough knowledge about TeamSpeak to suggest that these things are possible, they are just suggestions.
OneNonly
10-09-2002, 03:10
Now that is nasty!!!!
A sneak peak - but no estimated time frame :(
*sigh*
Have you all read that UT2003 will be released for linux (http://www.ina-community.com/forums/showthread.php?postid=2652972) ?????
YAY!
But any idea how often we should be checking back for the TS Linux Client release?? :)
DivineHawk
10-09-2002, 04:24
Thats awesome news (UT2003) for linux gamers. I am looking forward to a good UT2003 / TS2 combination.
Perhaps TS2 for linux will be released in time for the UT2003 demo
(hint hint) ;)
N. Werensteijn
10-09-2002, 16:20
I am trying to get the linux client ready for the RC2 release.
olgrandad :
No I regret to say the gui is not seperate for the code.
The porting point is a non isue, since this is writen in kylix, not C(++).
As for open source, trust me, you are not the first to suggest it :)
Ralf and I feel this is our baby, and we dont want to share it with the world :)
When we get tired with it, i think we will release the code. But that is not any time soon.
olgrandad
10-09-2002, 16:36
N. Werensteijn:
I'm sorry, I wasn't suggesting that it be open-source, in fact I can completely understand why you two don't want to open it up. I was merely implying that the open-source debate could probably be quelched by utilizing some of the options I suggested. I REALLY don't want an OSS flame thread started, that is not what I'm after. :D
Now, I'd still like to offer my services as a beta-tester(I have previously applied). I'm running Gentoo Linux and exclusivly play Tribes2 for linux. I am generally on T2 from between 1-2 hours a night(as part of a team that exclusively uses TeamSpeak). And when I'm in a tournament, I'm on between 6-8 hours a day(on weekends). I am a Unix Systems Administsrator by profession and a Linux geek by choice. I have some programming experience(I'm not a kernel hacker, but I can write in C/PHP/BASH). I have beta-tested before, trueSpace 4.0, and know how to provide quality feedback.
Let me know if I can be of any help to you all.
With the upcoming release of the ut2k3 demo (within days), both for Linux and Windows, is there any chance you could release a beta or something for us Linux users to test? I'll still have XP, but I'd rather use Linux. Linux users in general usually don't mind buggy code that only works on some hardware.. I know I don't mind it, as long as it works..
http://forums.prounreal.com/viewtopic.php?topic=26694&forum=55&8
Info on the demo release..
Originally posted by N. Werensteijn
I am trying to get the linux client ready for the RC2 release.
Excellent news! (:
PNB^Harley
12-09-2002, 08:44
Yehaaaa :D :D :D
..and hey let me know if you need another beta-tester :)
ScratchMonkey
13-09-2002, 07:11
olgrandad, take a look at the threads around here on the SDK. The long-term plan is to make the client much as you describe, with a shared library containing the protocol engine that can also be hooked to games. The shorter-term plan is to make the client remote-controllable by the game using a small shared library implementing an IPC protocol.
I'm more worried about the linux server right now. I need to deploy a test version of the patch release so my team can start testing it. Holdouts stopped using the first release (for my team, at our request) because the server was so fragile.
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