l30
13-07-2004, 21:53
Hi there!
I'm planning to do some TS related stuff in linux, basically i want to abuse of all exported TS funcionality in SDK to do a osd in-game menu-driven control of TS.
So my first problem is to capture keys when some game (I'm actually testing with Wolfenstein: Enemy Territory) grabs the input. But TS keybindings works perfectly.
So, How do you guys does that? . I know that TS is writting in delphi, that rely in QT library to do the UI work in linux is'nt it?. Is there a hidden (at least for my eyes) QT function that let you bind global keys, that doesn't get affected by input grabbing? Any help is really apreciated.
Thanks in advance.
Leo.
I'm planning to do some TS related stuff in linux, basically i want to abuse of all exported TS funcionality in SDK to do a osd in-game menu-driven control of TS.
So my first problem is to capture keys when some game (I'm actually testing with Wolfenstein: Enemy Territory) grabs the input. But TS keybindings works perfectly.
So, How do you guys does that? . I know that TS is writting in delphi, that rely in QT library to do the UI work in linux is'nt it?. Is there a hidden (at least for my eyes) QT function that let you bind global keys, that doesn't get affected by input grabbing? Any help is really apreciated.
Thanks in advance.
Leo.