[BD]Viper001
03-10-2002, 16:17
Hello all...
I just set up a TS 2.0 server to replace my RW server and I have noticed something wierd on the client side when playing UT2003.
Normally, everyone has no problems at all conecting and communicating outide of the game. Most everyone is using win XP and they have set their clients to use WAV recording and WINDOWS CLEP 5.1. The server is set to also use WINDOWS CLEP 5.1 by default.
Once the game if fired up almost all communications become very choppy and unusable.... Everyone is using a Broadband Connection (CABLE/DSL) and I know they when I am monitoring the Bandwidth usgale to my Teamspeak server I am barely filling my pipe. ( I have the teamspeak server on a different T-1 circuit)
Has anyone else had any problems?
PS: I also wanted to add that I tried running Roger Wilco as well just to TEST the theory and it seemed to work fine... ( Not saying this to nag, just to help figgure out if it was related to software or internet latency)
I just set up a TS 2.0 server to replace my RW server and I have noticed something wierd on the client side when playing UT2003.
Normally, everyone has no problems at all conecting and communicating outide of the game. Most everyone is using win XP and they have set their clients to use WAV recording and WINDOWS CLEP 5.1. The server is set to also use WINDOWS CLEP 5.1 by default.
Once the game if fired up almost all communications become very choppy and unusable.... Everyone is using a Broadband Connection (CABLE/DSL) and I know they when I am monitoring the Bandwidth usgale to my Teamspeak server I am barely filling my pipe. ( I have the teamspeak server on a different T-1 circuit)
Has anyone else had any problems?
PS: I also wanted to add that I tried running Roger Wilco as well just to TEST the theory and it seemed to work fine... ( Not saying this to nag, just to help figgure out if it was related to software or internet latency)