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View Full Version : Idea's for future versions


twisty
21-06-2002, 02:27
- Multiple accounts per server, admin/user/guest
with the appropriate "levels" of security.

ie guest's can't switch to certain channels
but perhaps can transmit to those channels?



- Linked Servers, allowing

Clan A to link their TS server to Clan B's TS server
via a LINK account/pass.

Then using a "common channel" as the bridge between
so clan leaders can organise join operations or
clan war rules etc.


- Multiple Key detection/discrimination.
- 2 or 3 presse key combo support.


- If i remember the others i will add more.

IntZ
21-06-2002, 04:18
Originally posted by twisty
[Bie guest's can't switch to certain channels
but perhaps can transmit to those channels?
[/B]
NO WAY! That's not a good idea to have guests yelling to private channels..
Tho, the idea about different channels having different password is good. I was looking forward to see it in TS vers 1.x, but it didn't, so I still hope :)

twisty
21-06-2002, 04:28
Your right.
defeats purpose.

Total
21-06-2002, 04:42
How about a button binded to a keyboard key that will simply broadcast a "click" and would not transmit anything when held down.

I suggest this because in certain branches of the military, the confirmation to an order over the air can simply be a double click on the mic "click, click" instead of saying "copy" or "over".

Over at Network42 (http://www.xlii.com) we incorporate this clicking by typing "cc" to confirm an order when using TeamSpeak. This lowers radio clutter. It would be great to actually click the mic or simple have TS transmit a single click with each hit of the "click" button. Or even have the mic activation button make a click sound when quickly pressed and not held down.

T. Boonstra
21-06-2002, 07:05
- Multiple accounts per server, admin/user/guest
with the appropriate "levels" of security.


In TS 2.0 ..



- ie guest's can't switch to certain channels
but perhaps can transmit to those channels?


Not in it, no plans to do so currently


- Linked Servers, allowing Clan A to link their TS server to Clan B's TS server via a LINK account/pass.

Then using a "common channel" as the bridge between
so clan leaders can organise join operations or
clan war rules etc.


Nice suggestion, i'll talk to the others about that


- Multiple Key detection/discrimination.
- 2 or 3 presse key combo support.


I don't think this will be addedd, it would give too much troubles.


- If i remember the others i will add more.

ok, we're all waiting in this thread until you do :)

IntZ
21-06-2002, 07:23
What about some bandwith/latency/quality options?

If this is already stated then sorry.

R. Ludwig
21-06-2002, 07:39
>What about some bandwith/latency/quality options?

what type of options you want for that topics ?

T. Boonstra
21-06-2002, 08:09
Quality: You (the server) can select different Codecs for each room (better quality's but that also means higher bandwidth usage)

Bandwidth: See Quality options :).. however we also got an max bandwith option in the idea list, which i hope will be added soon :)


Any other suggestions/idea's?

twisty
21-06-2002, 09:30
I really need multiple key presss

ww2ol uses so many key's
and i use so many channels

I really need
to be able to bind

ALT + S
or SHIFT + 1
to switch channels

In the current TS our squad is limited to 4-5 channels
because we can't have any more keys bound.

(no multi-key combo's)

twisty
21-06-2002, 09:37
Also i noticed you have the "sub channel"'s
i saw in the beta screenshot.

fantastic, i belive that was a suggestion
i have made in the past

But i am wondering how it works.


The more "customisation" the better
but does it allow "transmitting down"
to all the children channels?

can that ability be turned on and off?
is that ability tied in with "security level"


OH I JUST REMEMBERED A HUGE ONE!

deserves its own post.

twisty
21-06-2002, 09:43
This one is VERY important
and Cutting edge IMHO.

yet not hard to do!.



PROBLEM : getting the key mapping/channel changing to the users/squadmates/clanmates.

EXISITING SOLUTIONS : Import/Export

MY EXTENSION : Server distributed Keymapping.
ie click button press key combo server sends keysetup
to the user automatically!

Details :

This function is bound to a BUTTON and a KEY COMBO
by default.

Let me explain.

New user/guest joins squad/clan server everyone tells him to join
the bravo channel, the users says he hasn't setup his keys
users can say...

If your in the game, hit SHIFT+HOME by default to get
the latest keys from server.

Of your not in game click the button in keymapper
called "download keysetup from connected server".


Fantastic Idea IMHO.
now the comms officer for a squad can setup the keys
once and boom they are in the users setup.

ADVANTAGE : users only have to modify conflicting keys
not setup the WHOLE LOT.


I think you will agree its the next step from manual import/export.

IntZ
21-06-2002, 10:32
I don't think they'll include this 'wonderful' feature. Sorry, but IMHO the only game (till the moment at least) needs it is ww2ol which I even haven't heard of.

T. Boonstra
21-06-2002, 13:33
oh you mean shift+# or CTRL+#

I don't know if thats possible at the moment (key mapping isn't implemented yet in the beta version i'm testing), but if it isn't i'll add it to the list..

Merlin
21-06-2002, 19:11
Well i made this suggestion before you lost your database. Making channels password protected. I run a SOf server with many clans on it. They have their open channel but the channel they have for match play is wide open as well. And we all feel that would solve the problem of random clan members just jumping into a channel without being invited. And i see u use vbb 2.2.6....remember to backup your database this time fella's. hehehe.

T. Boonstra
21-06-2002, 19:47
Password protection, muting players, giving players different rights etc is all in TS 2.0 ;)

IntZ
21-06-2002, 21:35
Merlin. I'd suggest people to read through the topic they are about to post in ;)

adams
21-06-2002, 22:50
How about making it so that the "Reconnect" option works in both case:

1. the server disconnects from the client
2. the client disconnects from the server (other than when the Connect | Disconnect is manually selected).

Many times, for different reasons I'm sure, users get disconnected while ingame. It takes time to stop and tab-out, if tabbing-out is even an option in some games it crashes the game, and reconnect.

Thanks.

N. Werensteijn
21-06-2002, 22:58
Multi key combos are planned. Infact im working on it right now :)
3 keys will be the max so combo's like ctrl+shift+A can be supported.

Subchannels.
The Working of those is not yet 100% decided, so give your vote.
At this moment it is like this.
Main and subchannels are devided. You cant hear eachother. However. People can make themselves "channel commanders"

There are 2 ideas we can implement (or you do a suggestion)
1:
When a channel commander who is in a subchannel presses a special key, his voice is broadcasted to the main channel (maybe only to channel commanders). When a channelcommander in the main channel presses a key, his voice is transmitted to all channel commanders in the subchannels.

2:
When a channelcommander (both in main and subchannel) presses his key, all channel commanders (in main and other subchannels) hear his voice.

or maybe some other way. You tell me.

On the issue of saving keymapping on the server: that is not planned. Maybe in a later version, but right now we feel this is not much wanted feature by most users. We prefer to invest time into other areas first, like an extrenal control api, a ts dll + sdk and ofcourse a linux client :)

N. Werensteijn
21-06-2002, 22:59
Originally posted by adams
How about making it so that the "Reconnect" option works in both case:

1. the server disconnects from the client
2. the client disconnects from the server (other than when the Connect | Disconnect is manually selected).

Many times, for different reasons I'm sure, users get disconnected while ingame. It takes time to stop and tab-out, if tabbing-out is even an option in some games it crashes the game, and reconnect.

Thanks.

Ts 2 has much better reconnect support. When it detects a disconnect, (other than from closing or being kicked) it will try to reconnect every 10 seconds, until it either reconnects, or the user presses cancel.

Merlin
21-06-2002, 23:28
Originally posted by IntZ
Merlin. I'd suggest people to read through the topic they are about to post in ;)

ummm who are u and what do you mean, i did read threw the topic.

twisty
22-06-2002, 06:59
RE SUB CHANNEL WORKINGS

Don't hard code it allow both.
So user user bound key's can determine
how it works.

EG : user setup keys ... this is how i would setup
my keys if i was given option..

KEY COMMAND
1 = Change to Channel Alpha
ALT + 1 = Switch on Commander rights on current channel
CTRL + 1 = transmit to all children(subchannels) and all members of those channels.

(ie two radio buttons in setup) bind is TO CHILDREN with 2 radio buttons (all members of channels or commanders only)

You could have the PARENT bind
which allows you to transmit to Parent channel
(only 1 channel up) radio box = all members or commander only

Any other cross channel communication can be done via setup.

SIBLING BIND = all the brother/sister channels.
with appropriate radio buttons for commanders or all members.


So you can bind a key, to

TX TO PARENT (commander only) AND SIBLINGS (commanders only)

that 1 keybind will allow you to have a command
channel with all the commanders able to listen.


EG CHANNEL SETUP

Q3CTF or UT ctf....

COMMAND CHANNEL
- DEFENCE
- OFFENCE

the OVERALL commander sits in top channel
or one of the children channels
the Defence commander needs to be able to
tx to the channel commander
and offensive commander

Remember the siblings need to communicate too.




PS : WHAT ABOUT THE KEYMAPPING AUTO/SERVER DOWNLOAD THINGO I mentioned?

twisty
22-06-2002, 07:04
On revision this is what i'd like to be able to do.


KEY COMMAND
1 = Change to Channel Alpha
ALT + 1 = Switch on Commander rights on ALPHA channel
(so if someone tx to commander when i change channels i still can hear alternative is "listen on channel alpha")
CTRL + 1 = transmit to all children(subchannels) and all members of those channels
CTRL+SHIFT+1 TX TO Command group
ie : parent commander and all sibling commanders.



Note this stuff could be done
without "coded binds" ie
I can setup a key to

TX TO CHANNELS

ALPHA BRAVO CHARLIE AND COMMAND CHANNEL
TO COMMANDERS OF THOSE CHANNELS ONLY

But a hard coded "TX TO PARENT (ALL MEMBERS) AND BROTHER CHANNELS (COMMANDERS ONLY)

Would be much easy on the user end if its not hard to code.

N. Werensteijn
22-06-2002, 14:50
OK you convinced me. I will make transmitting dependent on keybindings.

About saving keymappigs on servers. See my previous statement.
I think i will make an easy import/export function in the client. But saving keymappings on the server brings up a lot of extra work and configurations opions (who is allowed to save, who can load em, database usage on the server side, protocol extensions) for only a very small ( we think) group. TS2 has already become a little more complicated than i'd like (i like realy simple programs), but it could not be helped.

twisty
23-06-2002, 13:05
Your argument is sound :)

I agree it would be harder.
and is not nessisary.

If you ever need to convince anyone else in the future just say ...

PRO

"if the user has to manually download the keys they have to look at them, and can determine if any keys conflict or they can learn what the keys are "

So manual import/export is FANTASTIC
and i appreciate your time in responding to all my posts above.

twisty
23-06-2002, 13:14
I have another suggestion which isn't too hard
but may be....usefull..

"ADMIN" can change a users channel

ie drag player x into channel y

- could be handy for a commander looking at the server
on a seperate PC and he can drag and drop people
to where they should be rather than every player
being told one at a time.

twisty
23-06-2002, 13:16
ALSO

whats the news on MUTE
and LISTEN ON

commands etc.

ie if the commanders are trying to have a private discussion
it would be nice to be able to MUTE CURRENT CHANNEL


ANY news on SOUND confirmations
ie BEEP when keypress identified?

Cstar_maxim
23-06-2002, 17:26
All these suggestions were mine muhahahaha LOL

I am kidding of course, but may I ask a question?

Why would you require beeps or clicks when you can click or beep with your mouth with no extra needless work to slow down the delivery of TSv2 release?

I like key dependant com type (Parent/Child, Parent/Child/Sibling) but, if the channel could also be set to a default [one or the other] by the admin this would be helpfull.

Could inquire how deep the sub-channels go? 1/2/3/4/5 Levels?
Mech/Lance/Company/Battalion/Regiment/Division

I can't remember if TS had a "whisper to user" type key coding per user but...?

What about the EAX control? (Channel or User placement of playback) rightfront/rightback/leftfront/leftback. Could you include info in the Readme.txt on how this might be done?

Kick/Ban/Move user for the admin to use on a per channel or server basis? (ban? hhhmmm a DB.... guess not eh)

User names sent to a site and quick join button on that site for those that wish to join that servers lobby. (Some of which is in current release, is this going to continue) if the joiner does not have TS on their machine it tells them so and asks if they would like to download it from WWW.TEAMSPEAK.NET, this would save having to set-IP and look for TS software shortcut.

:cool:

twisty
23-06-2002, 17:52
"Why would you require beeps or clicks when you can click or beep with your mouth with no extra needless work to slow down the delivery of TSv2 release? "


No no no no!

I meant CLICK or BEEP to acknowlage TS has done something.


ie how do you know if you changed channels?
or if your are listening on a channel

ie a beep to signifiy yes command understood from
teamspeak to the user.

Cstar_maxim
23-06-2002, 17:59
Sorry Twisty I was getting what you want confussed with what TOTAL (on the first page) wants.

Total
23-06-2002, 19:07
Originally posted by Cstar_maxim
Sorry Twisty I was getting what you want confussed with what TOTAL (on the first page) wants.
Here is the run down on what I’m trying to suggest with the “click, click” thing…

Lets say you have nine players playing as team using TeamSpeak. They are slowly and quietly making there way through enemy territory. The team leader will be giving orders to the individual fire teams as the mission moves forward. In a situation like this the team members will not fire on the enemy when spotted, but rather report the enemies strength and location and wait for orders. When these orders are given the individuals receiving the orders will type cc to confirm that they heard and understood the orders. This is done so only the team leader and the most important information is going over the channels. If all nine players where saying ‘copy’ or ‘roger’ that would be un-needed radio clutter that could interfere with important information. The military solves the same problem by tapping there mic twice making it transmit a simple and fast “click, click” sound that confirms they heard the order. Hence we type ‘cc’ on the keyboard.

I’m proposing having a keyboard key to make this quick and fast ‘click’ sound. Maybe use the same key that would be used to transmit, but it would only click if pressed for a brief instant not when held down to speak. Sort of like how some real military radio's work.

If your still not sure what I mean then you can read this thread (http://www.xlii.com/forums/viewtopic.php?t=2342) that discusses the lopic in detail.

N. Werensteijn
23-06-2002, 19:24
-Admin moving people around.
We have thought about this idea. haven't decided yet.

-Confirm on actions
Teamspeak has sound notifications on all important events. The sounds were created by a professional this time :) They sound realy good.

-Voice placement
No plans to implement yet.

-channel depth
As it is, we plan a max Depth of 1. So no subchannels in subchannels.

-Mute on / Listin on
No plans yet. Your voice will not be transmitted to your channel, but you can hear your channel.

-quick connect
The connect like it is now (commandline) will be in ts2. Also hyperlinks will be supported.
Its not realy possible to tell a user he does not have ts and he has to dl it when he clicks a link. Not without some tricks that most browsers will see as possible hacking attempts :P

Cstar_maxim
23-06-2002, 21:19
I know what you ment and understand why it is done, to move a mic in front of your mouth on the battlefield occupies a hand and travil time but depressing a switch where it is at, is safer and quicker and give less info to on listeners.

This is why I feel it is better just to say "chk chk" into my mic that is right infront of my mouth at all times and I can keep my hands on the controls where they need be for the game I play. If you need a key on a 104+ key keyboard to do this that is fine but I can not afford the time to find the key and press it.

Then again I do not keyboard well, never have, never will have never wanted too.

(/me looks at the chair he calls home waiting for the day he gets a neurofeedback control/ headmounted display unit in one)

DjAttitude
24-06-2002, 16:24
I get what Total means, a sort of feature that toy walkie talkies have, a button which sends a beep over the airwaves, or morse code sort of thing.

:)

[FiN]VecteR
25-06-2002, 00:23
for the "beep" thing - if you bind your transmit-key or "beep" key to a mousebutton you don´t need to search your keyboard :-)
4 - or 5-button mice aren´t that expensive

for quality settings i would like to have a filter/equalizer option so i would be able to fine tune the sound (i already posted this in the german suggestions forum)
some low quality codecs produce high frequency noise that could be filtered out with some kind of equalizer - play with a recorded TS or RW conversation in Winamp´s EQ - you´ll see (hear) what i mean.

JimCasca
25-06-2002, 07:09
I know you have already posted about this but wanted to add that Starfleet command uses all but a few keys we do need the multi-key for keybindings to change channel's. So hope there's no chance it will get left out. Thankyou:D

RiverWig
01-07-2002, 12:39
Hi all, I'm new here.

First I must say GJ on this program, actually the first that realy works realy good and good sound too, at least for me, and I tried most of them out there.

I lack one option only cause I like them small and simple :) and that is a key toggle to get listen/speak to all channels, preferably with a voice telling if it's set to on or off when u press that key.

edit<
Instead of a toggle there could be a second 'push to talk button' that transmiits to all channels, but then u still need a 'listen to all' toggle.

I would also like a way to set timeduration of 'voice activation', as it is now it clips between words and u lose a lot of the message.
endedit<

Sorry if this is an old one or it's already in for 1.5 but I have'nt found it if so.

IntZ
01-07-2002, 13:00
Originally posted by JimCasca
Starfleet command uses all but a few keys
Well, use those few free keys then :)

Nelix
28-07-2002, 01:06
There was a post earlier about allowing 2 servers to connect to eachother. One of the things that would fix is TS's inability to allow multiple people behind a NAT to connect to an external server. No Game Communications software has been able to solve this problem, and I have been suggesting this as a solution for years!

Client A, B, and C are behind a NAT. They hook into a LOCAL TS SERVER. The local TS server now connects to another server outside the NAT and the NAT problem is solved! Multiple clients behind the NAT and outside the NAT can now talk to eachother.

Solitaire
28-07-2002, 01:32
that is only certain NAT solutions that it had issues with. i have 3 or more people connected to the current version of TS from behind my NAT box every day

SiliRat
15-08-2002, 05:59
Intz: With Starfleet Command, you have a point.... I can hardly see why more than 1 or 2 channels would be necessary for a given team.... heck.... not sure why you would need anything other than transmit.

Some other games make this impossible. An example that's been brought up in this thread is World War II Online. In that game, you are working with teams that can upwards of 50-60 people on one server, who have to be able to switch between an average of ten channels. At the same time, you have to communicate by text with dozens, potentially hundreds of other more loosely classified 'teammates'. This leaves all of the keys that comprise the alphabet or numbers unusable. After removing special keys, such as ctrl, shift, alt, as well as the fact that the game itself uses half the F# keys, you tend to be left with about 4-5 keys that can be used for TS.

And you still have to switch back and forth between 10 channels using those 5 keys.

twisty
15-08-2002, 14:10
S!
Silirat

our prayers have been answered mate

GrimReeper
17-08-2002, 10:12
maybe a nice idea, is 2 give the sourcecode of the webstats of a given channel. This way, ppl with their own channels can put this on their website, with their own design.

Also, like some said before, it would be nice that you yourself can choose the channels you listen too, and where you speak into. For some channels clients set it theirselfs, and for some you could disable it, if it is a privat channel.

GrimReeper
28-08-2002, 13:29
Hmz, no reply in 11 days?. Could someone plz tell me about that php open source idea ?.

It would be very nice for on Clansites.... and it would be a nice place for clansites 2 add a little banner for Teamspeak there, 2 become even more known......

MotherOne
29-08-2002, 07:21
I have another idea...

Many of us using TS are using it for gaming. And no gaming without subwoofer. Only problem is that human voices really makes the sub go crazy... I personally have to turn my subwoofer of, otherwise I will have a hard time understanding mates.

What about making a bass cut at about 100 Hz? It could just be a option, on the other hand, it could save bandwith if anything below 100 Hz wasn't send? And really, when talking about human voices, there's nothing importent going on below 100 Hz.

Just an idea...
Thx for a wonderful prg! :D

MotherOne