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Flanster
26-10-2004, 18:45
Latest versions of TS2 client using lots of bandwidth when no one is talking.

Only person in Channel and lots of bandwidth in use.

I noticed that I was having weird slow ups in multiplayer games, only when using teamspeak. My mates have also noticed this. I am using the latest version of the client and if I connect to a server, create a channel and check my bandwidth, after about 2 seconds it goes through the roof then back down and then up again in a continuous cycle. Try it I am not mad. I downloaded an old version of teamspeak 2.0.28.40 and this doesn't do it.

What's going on? If more than one of us is in channel and we speak then the bandwidth usage is about what you would expect, but if we all stay quiet it goes though the roof again. Try this yourselves you will see it. Create a channel on any server and be the only one in the channel, stay quiet and watch your bandwidth get sucked then released in a cycle.

I am currently using the old version for the time being, the only drawback being I don't get a serverlist. I love Teamspeak because the bandwidth usage hit is mostly taken by the server and not the clients, but this problem is a big one.

Any of the Teamspeak dudes know about this?

Cheers
Flanster

Brain
26-10-2004, 20:57
I don't know if I qualify as a Teamspeak dude, but here goes:

No, I neither knew nor experienced this and I have no clue why everything seems to be ok with an older version. The only traffic generated when a channel is idle is the heartbeat that each client sends to the server in constant intervals, but that's a few hundred bytes per second and hardly shows up.

Also you're kind of sketchy with the details. What is the "bandwidth" you're talking about? Transmission rate or movedata per second? How do you measure it?
What makes you think the slowdown is caused by the Teamspeak client and not by Teamspeak and your game fighting over the sound card? Do those slowdowns occur when you're not in a game or if you completely disable game sound output?