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View Full Version : Room order


MrStolpe
09-07-2002, 05:20
Be able to move the rooms up and down and into and out of subrooms (basicly move them where i want)

ScratchMonkey
09-07-2002, 11:40
You can sort of do that manually by editing the tsserver.ini. The room names are associated with room numbers. Change which number goes with which name. And be careful to have a room with zero as its number or tss will crash mysteriously. The zero room will be the default room.

Be sure to back up your ini file before doing this. I haven't tested this procedure and you should always have a working configuration to fall back on.

MrStolpe
09-07-2002, 12:50
i mean view order like not have it so Games coles before lobby

MrStolpe
09-07-2002, 12:54
like this

0=Lobby
1=Lobby-Game: Sons of Glory
2=Lobby-Game: Call of Combat
3=Lobby-Game: BattleField 1942

would show up as (in TS)

Lobby
Lobby-Game: BattleField 1942
Lobby-Game: Call of Combat
Lobby-Game: Sons of Glory

when i want them to show up as

Lobby
Lobby-Game: Sons of Glory
Lobby-Game: Call of Combat
Lobby-Game: BattleField 1942

ScratchMonkey
09-07-2002, 13:36
Interesting. Looks like the rooms are sorted lexically. Easy workaround then is to prefix the room name with a number:

0=0 Lobby
1=1 Lobby-Game: Sons of Glory
2=2 Lobby-Game: Call of Combat
3=3 Lobby-Game: BattleField 1942

(For lots of rooms, use a 2-digit number with a leading zero for the first 10.)

(And yeah, I know it's not pretty.:rolleyes: )

MrStolpe
09-07-2002, 13:50
thats why i made this Suggestion

Be able to move the rooms up and down and into and out of subrooms (basicly move them where i want)

DarkGift
18-07-2002, 18:53
Originally posted by MrStolpe
Be able to move the rooms up and down and into and out of subrooms (basicly move them where i want)

Server side or cient side? Client side could cause problems if they implement features such as "broadcast to all subchannels" and every client has its own idea of what subchannels go where.

MrStolpe
18-07-2002, 20:47
The server side. But admins could move them in the client and the server would show them moved on all other users screens.

Cstar_maxim
19-07-2002, 14:56
Having the room’s sort alphanumerically does subvert some of the customizing ability of the program and makes it a lot of work to set your rooms with names reflecting a hierarchy & alphanumeric combination. In the proposed solution above, would not the number in front of the room be shown in the program UI? If so, it seems redundant. Could not the rooms be unsorted and just clients them selves be sorted or are both identities using the same field?

The ability to move the rooms around while other clients are present, for myself is not needed because I set my rooms up before others are given access to the server and if I need to adjust them I do so after any gaming session is done.

ScratchMonkey
19-07-2002, 20:34
Experiment: Try adding a room while clients are connected and see if they notice. If so, then the same machinery can be used to notify them of changes in the order.

I guess order is mostly important when you have a lot of rooms. In that case, it would be nice to have a "Find room" or "Find user" function that searches for text in the hierarchy.