Vanquish
05-05-2005, 00:07
Hello. My team is working on an MMO project that is trying to break some new ground. Integrating voice into a game is new, but what we'd like to do is this:
When a player with what we call a "communication hacking" skill is successful, he can listen to his enemy's teamspeak server. Not permanently, but for a limited/random amount of time.
Imagine being able to listen to your enemies when they are about to launch a strike on your territory - quite helpful.
Im not the lead programmer, but the project head. Any thoughts on using the SDK to achieve this functionality?
If youd like, check out the game at CONFLICT:Omega (http://www.conflictomega.com)
Thanks in advance,
Vanquish
When a player with what we call a "communication hacking" skill is successful, he can listen to his enemy's teamspeak server. Not permanently, but for a limited/random amount of time.
Imagine being able to listen to your enemies when they are about to launch a strike on your territory - quite helpful.
Im not the lead programmer, but the project head. Any thoughts on using the SDK to achieve this functionality?
If youd like, check out the game at CONFLICT:Omega (http://www.conflictomega.com)
Thanks in advance,
Vanquish