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Vanquish
05-05-2005, 00:07
Hello. My team is working on an MMO project that is trying to break some new ground. Integrating voice into a game is new, but what we'd like to do is this:

When a player with what we call a "communication hacking" skill is successful, he can listen to his enemy's teamspeak server. Not permanently, but for a limited/random amount of time.

Imagine being able to listen to your enemies when they are about to launch a strike on your territory - quite helpful.

Im not the lead programmer, but the project head. Any thoughts on using the SDK to achieve this functionality?

If youd like, check out the game at CONFLICT:Omega (http://www.conflictomega.com)

Thanks in advance,

Vanquish

caribehost
07-05-2005, 06:15
PW protect your channels, and simply move the user into the enemy channel, but then you will not be able to hear your teammates.. so that wont work...

you can have the program MUTE/UNMUTE people it should hear, but thats easily defeatable.

wait for TS3? :D

Label2021
08-05-2005, 08:00
I believe he means somehting like a serverside (or maybe even client side) additional program that would monitor the audio transmitted from a certain TS server. And if a clan/guild in a DIFFERENT TS server had a "communition hack" skill and used it, the program would grab audio for about 10 seconds from that enemies TS server, and stream it in real time to the guild's server that used the communication hack skill. Actually sounds very interesting, but wouldnt be something to be acheived easily.

I would guess making some kind of bot that logs into an enemies TS server, stays and monitor, and at the same time logs into the other teams TS server, and would be able to transmit one server's chat to anothers. But I do doubt theres anything in the SDK to help with this.




-LabeL-