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View Full Version : How many clients good on a DSL?


splooge
15-11-2002, 21:21
I'm looking to host a server for a match this weekend. I'm running TS2 on my DSL line. How many clients would be feasible for decent quality / performance?

thanks!
splooge

Judas
18-11-2002, 08:30
Well.. that depends on what kind of DSL you have.

With an upstream of 128kbits you should be able to host at least 10 people on CELP 5.1.
Yet on GSM 16.4 you will encounter problems when having around 5-6 People on your server.

There are some posts about how much bandwidth each codec uses, so you should be able to do the rest of the maths by yourself.

splooge
18-11-2002, 19:00
thanks judas!

Peter
18-11-2002, 23:18
>With an upstream of 128kbits you should be able to host at least 10 people on CELP 5.1.

10 People talking at once, all in a different channel, yes.

10 People talking with 10 People in channel:

Server has to send 9 Streams of 5.1 Kbit/sec each to 10 People. Meaning: 9 * 10 * 5.1 / 8 KByte/sec... [this is 57.37 KByte/sec of upload]. As you see, youre 16 KByte/sec youre standard dsl can _easily_ be [over] loaded with this kind of setup.

pwk.linuxfan

Judas
19-11-2002, 08:44
Agreed linuxfan

Yet the chance that 8 out of 10 clients will timeout because none of em can handel the TS downstream 10 talking people would generate should be considered too. Especially when you actually trying to play a game at the same time ;)

Besides you dont understand more than 2 people talking at the same time.

But for the sake of the discussion. You can host 10 people easily, assuming that everyone has set up his client correctly and that not more than 2 people talk at the same time (using CELP 5.1)

Pnar
19-11-2002, 12:32
seen last night :
4 persons: 1 on the TS server (home computer DSL512/128), 3 outside
with GSM, and 2 people constantly emetting (TV on one side, FFB on the other), the average u/l bandwitch was close to 12 kB/s.

its normal : 3 x 2 x 2 = 12 kB/s

so : DONT FORGET THAT TS SENDS AS MANY SOUND-FLOWS AS HE RECEIVES