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a1rabbit
29-11-2002, 05:50
I remember about a year ago I was testing lots of differant voice programs, one of them would tell me the name of the person who joined the channel. So instead of hearing "Member Joined" you could hear "a1rabbit joined" "a1rabbit left".

Broder
29-11-2002, 10:15
Just trying to imagine what -= Clantag =-LtCol.Playername would sound like :D

Even try to imagine what a non english name would sound like ?

Don't think it is possible without a huge deal of development put in, but I might be wrong here.

Personally I wouldn't mind if the sounds would be taken alltogether. I switch them off anyways.

guldi
29-11-2002, 10:21
I guess you want to know if a "enemy" joins your channel ?

therefor the TS dev team developped a great password protection system.

For your question: no, I never heard, read about such a function. Personally I agree with broder's argumentation.

a1rabbit
29-11-2002, 10:36
eh, it's in Teamsound that does it. Not team speak (we use team speak though). No I could care less who joins, It is just that we are not a clan, we are a semi-large community of 130+ members that play for fun. We always end up asking who joined, so it would be nice if it read the name. Plus why do you even need to have a clan tag on a TS server? just password it and the only ones that can get in are the ones with the pass.

The program uses microsoft agent to speak. It is just like a program that does text to speach. And in microsoft agent you can set words to be said how you want them too. So it was saying my name I would set it to sound like "a one rab bit". So haveing a clan tag sound ok would be easy.

Broder
29-11-2002, 11:25
Surely you don't really need Clantags in general. I get your point here. However if you put a feature like this in I guess you have to think about these kind of things.
I remember a program using this MS Engine and it took a great deal of resources from the Client.

Also what about the non-Microsoft OS Users ? So IMHO this is a no-go but then again you never now if the Developers are so bored that they take this task :D

iZ^MaSTaKiLLaH
29-11-2002, 12:49
Originally posted by a1rabbit
I remember about a year ago I was testing lots of differant voice programs, one of them would tell me the name of the person who joined the channel. So instead of hearing "Member Joined" you could hear "a1rabbit joined" "a1rabbit left".

MS GameVoice has this feature.
It also has a "preview" function, so you can test, what it would sound like.

N. Werensteijn
29-11-2002, 13:49
I havent yet set my eyes on the ms text-to-speech api.
I won't do that soon either.. Other features / bug resolutions are wanted more urgent

a1rabbit
30-11-2002, 00:43
Originally posted by N. Werensteijn
I havent yet set my eyes on the ms text-to-speech api.
I won't do that soon either.. Other features / bug resolutions are wanted more urgent

heh, I was not asking for it, was just wondering if it was this program. I totaly forgot about that "other" program.

Anyway I was reading about the MS agent and it seems as though most of the work is done for you. I downloaded it last night and can already get it to speak. Seems all developers have to do is code in what and when it needs to read something.

Don't worry about it though. I was just babbleing.

spidermonkey
03-12-2002, 03:58
what about the ability to bind a username to a wav playing -- you could set who you would have a special wave play for... no need to make it complex with a text-to-speech. i would also like some sort of identification, but i would be happy to assign wavs to the small handful of players i'd be interested in knowing about.... others would just be the general player message.

Flanster
27-10-2004, 10:56
What follows the sexy voice "New Member Joined", "Who's that then" several times from everyone else in channel. It would be a nice feature and I have used it in Gamevoice, but it's not a show stopper. Teamspeak is still the best.