strong_wizard
02-11-2005, 04:25
In doing a 10second test of a TS recording, and coming up with 600kb, it is obvious that recording over a long period of time would take up a lot of space.
It would be nice to have a feature which enabled 'demo' recordings, such as those found in multiplayer games, which record the information of the game and can be played back through the engine. I've had a quick look around, and aren't very certain if it's available, but it'd be nice if Teamspeak included this ability.
I really can't discuss it any further, as I am program-illiterate, it's just a thought I had because I know that personally I have bugger all space on my computer, and a full .wav recording might take up a bit (not much, but will still contribute to any lag) of power.
It would be nice to have a feature which enabled 'demo' recordings, such as those found in multiplayer games, which record the information of the game and can be played back through the engine. I've had a quick look around, and aren't very certain if it's available, but it'd be nice if Teamspeak included this ability.
I really can't discuss it any further, as I am program-illiterate, it's just a thought I had because I know that personally I have bugger all space on my computer, and a full .wav recording might take up a bit (not much, but will still contribute to any lag) of power.