Whateversam
08-12-2005, 03:36
I already did a search on this, but found nothing of the like, so I'm making my own thread about it. I'm sure this could be a useful feature, for me. I'm not sure how many other ppl would like it, thus this post. Don't think about flaming until you have read the entire post, pls. I know this won't be easy to do, but it's possible.
Many games, and nearly all IM systems, allow users to add other users to a buddy list. It could be used like the Address Book, and the Web Server List, a tab that does nothing, and uses no memory or CPU cycles until clicked on. In this list you will see the users that you have added to your Bubby List, what server they are in, and what channel they are using. You could personalize your buddie's information so that you can better identify them.
Once a global tracker is set up, just like the web server list, it would only have to send small amounts of data to and from anyone requesting a list. (TS might flame me for suggesting such a thing. <.<;;) Wouldn't take up bandwith in game, and wouldn't be much for the client anyway. The servers would work in the same manner. Sending data when users log in and out. I don't imagen it any of this would take up much of the system power, or bandwith. I'm not a network tech, yet, so the pros out there will have to fill in the blanks.
This would, of course, require more coding. I imagen it could range from reprogramming everything to just a simple plug in. I'm not a coder, and havn't a clue how this part of it would be done, so the pros out there will have to fill in the blanks.
I would like to know what others think about this. Do you like the idea? How hard would it be? Would it cause secerity issues? ext.
Thank you for your time. ^.^
Many games, and nearly all IM systems, allow users to add other users to a buddy list. It could be used like the Address Book, and the Web Server List, a tab that does nothing, and uses no memory or CPU cycles until clicked on. In this list you will see the users that you have added to your Bubby List, what server they are in, and what channel they are using. You could personalize your buddie's information so that you can better identify them.
Once a global tracker is set up, just like the web server list, it would only have to send small amounts of data to and from anyone requesting a list. (TS might flame me for suggesting such a thing. <.<;;) Wouldn't take up bandwith in game, and wouldn't be much for the client anyway. The servers would work in the same manner. Sending data when users log in and out. I don't imagen it any of this would take up much of the system power, or bandwith. I'm not a network tech, yet, so the pros out there will have to fill in the blanks.
This would, of course, require more coding. I imagen it could range from reprogramming everything to just a simple plug in. I'm not a coder, and havn't a clue how this part of it would be done, so the pros out there will have to fill in the blanks.
I would like to know what others think about this. Do you like the idea? How hard would it be? Would it cause secerity issues? ext.
Thank you for your time. ^.^