Aradiel
12-05-2003, 18:41
Hello,
Before using TeamSpeak in our Clan we were using TeamSound. And in this software you had the ability to bind keys to play specific WAV file, provided those WAV files were available to the other players connected using TeamSound.
What's the use of this? Ok just imagine the following: Somebody record a pack of WAV file with orders like "Fall back to base", "Team 1 going Left", "Enemy incoming" etc etc.
Now let's assume players using this communication program are also using the same pack of WAV files. Then you have a very nice feature enabling players to convey simple pre-determined commands in a vocal way without consuming too much bandwidth.
In general one of us is hosting the TS server and if too many people starts talking/giving orders/calling for help during the game, the one hosting the server will not be able to play because of bandwidth usage. Or the speech will be choppy.
With such a feature, the "real" voice comm would be used for specific situation calling for true speech whereas simple commands/acknowledges would use this "play WAV" feature.
One can tell "hey! but you can send such messages in <insert whatever game you play> using written messages". Ok that's right... but I would then ask: when you have a host of bad guys firing their AK47 at you or sending deadly rays of energy at you, do you always find the time to read "fine print" messages in the corner of your screen? For me, the answer is simple : no.
So, I would rather hear in my headset "Team Leader to all, Fall back", "Team 1 needs immediate backup" "Alternate Plan C" or whatever is usefull.
One could even go as far as having each clan member record his own set of messages, then have them all in one pack. Then I (nickname Aradiel) could record my own set of messages saying "Aradiel, going Left" "Aradiel, I need backup", etc etc. Then when I push the rights key in TS, then all my buddies would hear my personnalized and clearly identified orders/acknowledge/call for help.
What do you think of it? For those of you who used or know TeamSound, that must seem pretty evident.
Yours,
Before using TeamSpeak in our Clan we were using TeamSound. And in this software you had the ability to bind keys to play specific WAV file, provided those WAV files were available to the other players connected using TeamSound.
What's the use of this? Ok just imagine the following: Somebody record a pack of WAV file with orders like "Fall back to base", "Team 1 going Left", "Enemy incoming" etc etc.
Now let's assume players using this communication program are also using the same pack of WAV files. Then you have a very nice feature enabling players to convey simple pre-determined commands in a vocal way without consuming too much bandwidth.
In general one of us is hosting the TS server and if too many people starts talking/giving orders/calling for help during the game, the one hosting the server will not be able to play because of bandwidth usage. Or the speech will be choppy.
With such a feature, the "real" voice comm would be used for specific situation calling for true speech whereas simple commands/acknowledges would use this "play WAV" feature.
One can tell "hey! but you can send such messages in <insert whatever game you play> using written messages". Ok that's right... but I would then ask: when you have a host of bad guys firing their AK47 at you or sending deadly rays of energy at you, do you always find the time to read "fine print" messages in the corner of your screen? For me, the answer is simple : no.
So, I would rather hear in my headset "Team Leader to all, Fall back", "Team 1 needs immediate backup" "Alternate Plan C" or whatever is usefull.
One could even go as far as having each clan member record his own set of messages, then have them all in one pack. Then I (nickname Aradiel) could record my own set of messages saying "Aradiel, going Left" "Aradiel, I need backup", etc etc. Then when I push the rights key in TS, then all my buddies would hear my personnalized and clearly identified orders/acknowledge/call for help.
What do you think of it? For those of you who used or know TeamSound, that must seem pretty evident.
Yours,