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View Full Version : With TS2... will I be able to.....?


Total
23-08-2002, 05:47
In Ghost Recon, you have a nine man team divided into three, three man squads. There will be an elected team leader who can also be alpha squad leader. Brave & charley squad can each have a separate squad leader, both of which will answer to the team leader.

In this situation the team leader will have to speak to his/her squad members as well as both the other squad leaders. The two other squad leaders will have to speak to they’re squad members as well as the team leader. The squad members will only have to speak to each other as well as they're designated squad leader.

Will this be easy to set up? Can you simply bind a key to speak to specific players? And can you do this to multiple keys & players?

Solitaire
23-08-2002, 06:09
it will be easy and can be done several different ways in TS 2.0

Total
23-08-2002, 06:50
Sweeeeeeet.......... :D

TR-13
23-08-2002, 10:43
Yes I think youŽll love it!

Mithrandir
27-08-2002, 19:12
HOW? Whisper to channel commanders? A bit annoying solution.

I'm curious as this is something we will use as well.

Subchannels? What are they? Wouldn't this have been an obvious use of parent and subchannels?

/me is confused

Mithrandir
12-09-2002, 09:17
Originally posted by Solitaire
it will be easy and can be done several different ways in TS 2.0

HOW?!

Solitaire
12-09-2002, 11:34
ok you have 3 squads running in the same game. the 3 squad leaders want to hear each other and their individual squad members. the leaders while talking to their squad members want the other squad leaders to hear.

first way i would do it. i wouldnt bother with subchannels. create 3 channels each squad member binds their ptt key (ok they are done that was the easy part) now the squad leader binds his/her ptt key and then goes and creates a new bind using the same key as his/her ptt key and sets it to whisper to the other 2 squad leaders. this way when he/she speaks everyone in the same channel hears it plus the two other squad leaders in their channels. you can do it many ways but for the ghost recon example ask at the beginning of the thread this is how i would do it. you can get complicated with a single key doing alot, however some functions on the same key seem to over ride (hrm a good term for this) a lower function. any ways i hope that helps