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GimpyGun4Hire
13-11-2003, 17:17
I have read the 20page topic on TS for OSX and am not sure where you guys are on this. One thing I do know is that I think you are not looking at the potential you have infront of you.

Right now the PC world has several fine voicechat programs that all are downloadable at the bargain price of nothing, but donations. They creator of ventrillo has stopped his port to OSX cause of the minimal amount of PC users that choose to use it and not donate. The fact is that you guys work hard on these programs, but since the PC community is saturated with shareware voicechats you are at the mercy of donations. Which doesnt work out too well.

Right now you are the only one working on the OSX version and you have the potential of becoming a step ahead of the others. I know as a long time mac user I am used to paying more for the same program thats on a PC.

You should consider holding off on your other projects and seriously persueing the OSX version. You can get your foot in the door before any other programers. DONT release it as shareware, stick it out there with a $10, $20, $30 tag and all mac gamers will pay it. You will own this market, and if you havnt noticed mac sales have been rising for some time now.

I know that the OSX version doesnt appeal to the masses, but its the path that will pad your wallets ;)

Oh and my fellow OSX users, stop begging and show this guys we dont need TS for free, we will pay.

Dummer Sack
13-11-2003, 19:44
The TS team currently has a totally different pricing policy than the one you are suggesting. And I think that only the TeamSpeak team knows if it is working out well or not.

And TS is not the only solution for MAC. The Apple tool iChat (I think its called that way) also offers voice over ip with a decent quality, althogh it is not optimized for gaming. (And I don't know if conferences are possible with it).

OSXrocks
14-11-2003, 12:06
The dev of ventrilo hasn't stopped, he's busy with it ;)

Btw, I don't see why Mac users should pay for TS, if you want to donate money, just do that :P

I think less people will use TS when we have to pay for it. So I don't agree with you.

Just looking forward to the release :D

Peter
15-11-2003, 23:01
Well,

realy, I dont see this ever going to happen...paying money for a teamspeak client is somewhat of against the TS spririt. Oh and dont worry about wallets and stuff =).

Gunner03
16-11-2003, 01:56
what can I do to help TS make the Mac version of TS faster?

Peter
16-11-2003, 02:46
hmmm,

actualy there is not much to make it go faster...the only thing at the current state is supply good hints in that thread, like libaries that are cool to use and that make stuff easier etc.
Once there is something thats (barly) working, there will propably be a closed test phase...that would be the time where you could make a difference, by testing the hell out of it and reporting all and every bug you find.

daleslad
21-11-2003, 03:30
Gotta agree with you Gimpy one hundred percent. I don't think any Mac gamer would mind forking out a few bucks if it made his gaming better. I just hope every Mac head keeps up the pressure to get some decent voice programs out there.

daemon
22-11-2003, 04:42
key word : Decent

Nutrition
22-11-2003, 21:41
This haves nothing do with the topis sry but: I´m nothing when it comes to coding but i wonderr: C+ exists for pc, C+ exists for mac. Just copy the codes from pc to mac? Or isnt ts done on C+?I have no idea just learning :D

Dummer Sack
22-11-2003, 22:44
Its not done in C/C++. Its done in Delphi/Kylix. The port to C/C++ is in the works and once it is finished the may start on a Mac version.

But even if it was done in C/C++ its not just copy the code since you have to access the GUI and the sound system differntly on each system.
There is no standard C/C++ library available for that (though 3rd party crossplatform libraries exist for that purpose but TS has to be ported to use them).

Gunner03
26-11-2003, 00:00
wait are you saying I can you Team Speak on a Mac?

ctishman
26-11-2003, 17:25
When I first heard about TeamSpeak for MacOS X, I was excited. Then I saw it getting delayed until a major revision was done...
then until after a patch was done...
then until after another patch was done...
now until after the entire program is re-written in another programming language.

Forgive my disillusionment, but I don't believe that TeamSpeak is actually coming. Now, the loyalists may jump all over me with sharp sticks for saying that, arguing that it's free so I shouldn't complain, but hear me out.

In the Mac world, this is a scenario that has repeated itself with hundreds upon hundreds of cool products. We hear the initial announcement, then it gets put off again and again and again, and is finally cancelled outright.

"We're working on it" is the reply, but in truth, all but the faithful have already written TeamSpeak off entirely. We've seen it before and we'll see it again, and unless something concrete actually shows up, TeamSpeak OS X is just another puff of vaporware.

Dummer Sack
27-11-2003, 10:31
I am quite sure that it will come some day. Maybe it will not be the only cross platform solution that supports Mac, Linux and Windows at that point.
So its no matter if you don't beleve in it. In fact its quite ok that you do not beleve it is coming since you have no reason to continue to bug the developers.

But I think when the Mac version comes out the Mac users will use it no matter if they did beleve or not, becuase TS will be a good working cross platform solution that will already have a big server basis installed.

Nutrition
27-11-2003, 19:13
The ts team are getting some new g4:s for christmas hah? and i know they got to get familiar with macintosh etc.etc. But correct me if im wrong

Peter
27-11-2003, 23:02
Originally posted by ctishman
When I first heard about TeamSpeak for MacOS X, I was excited. Then I saw it getting delayed until a major revision was done...
then until after a patch was done...
then until after another patch was done...
now until after the entire program is re-written in another programming language.


Ok,
what you write there is so wrong that I have to correct you :P.

From the very beginning we said, that we wanted to release the teamspeak2 final first. This has not happened yet, we are still on release candidate 2 ! So there has been no delaying and delaying, further and further. But instead we said quite plainly that the final would be done before the port.
Then about the re-writting in another programming language..you dont seem to understand that either =). Its *impossible* to port TeamSpeak to Mac without re-writing the entire code in a language that we can compile on Mac. Its not a extra excuse for us to delay a port to Mac, but porting to C++ -> IS <- the keystone of making TS work on Mac.


Forgive my disillusionment, but I don't believe that TeamSpeak is actually coming. Now, the loyalists may jump all over me with sharp sticks for saying that, arguing that it's free so I shouldn't complain, but hear me out.


Well, Im on linux (linux only), and I was waiting for a long time for the linux port. TS promised, TS delivered (though it took some time).
The fact that that TS will be ported to C++ *before* the final makes the Mac port possible even earlier (once on C++ and with Mac in mind while coding, it should be easy to get a Mac-Version to compile) - so you might be in right when the C++ testing will begin.

madcat
28-11-2003, 02:07
oh well who uses mac anyways :)

ctishman
28-11-2003, 04:06
/me mods MadCat -1 Flamebait :P

Anyhow, I see where I was wrong in the release schedule, It's just that I kept seeing patches and major/middling releases come and go, and thought 2.0 had to be in there somewhere... :)

In my opinion, a major problem with so many of today's Mac voice chat programs is that they all have massive overhead. GUIs, chat channels, browsers, etc. Add to that the fact that most of them are so badly ported that they have noticeable cursor lag, and they drag down framerate so much as to be near-unusable.

Sure, it's nice to have a full-featured client, but it's also nice to have a truly minimalistic frontend (no browser, no text chat, just type address, pass, channel and connect) that can be run with near 0 hit to framerate. Bleh. I'm stuffed with turkey and not thinking clearly :D