View Full Version : Channels
Officer_Farva
03-12-2003, 02:48
When I am on teamspeak, I close all of the channels so that the only one that is open is the one that I am in. But once someone new joins the server, the default channel opens back up. Then if they move to another channel, that channel also opens up. Is there a way that in the next build, that there could be a way to keep them closed if you don't want them open? Being a Admin on the server that I use, is really a pain in my rearend.
Just a thought.
Farva
On failry large servers this becomes an almost unmanageable occurance since players log on and log off and switch channels about 20 times a minute. It wiuld be nice if it were possible to make the client not open trees that are not already open.
However, one way to avoid this endless scrolling problem is to make your server a public server rather than a clan server. If you flag your server as a public server (from the webadmin page) you will not see anyone who is not in the channel family you are in. You can minimie branches and they wont pop open whenever someone switches channels.
Officer_Farva
03-12-2003, 13:40
My server is public.
Dummer Sack
03-12-2003, 19:12
What FuZe means is the server mode. Clan or Public. Not if it is public accessible (Just in case there was a misunderstanding).
I think there already was a suggestion for an expand all/collapse all button. I don't know if it will be implemented.
I really do hope they will give the client the option to not auto-expand other branches when players login switch channels. It can be a real pain on large servers.
In our case, we can't use it in public server mode because we would like to be able to see who is on what channel at times without having to switch to every channel family.
Officer_Farva
04-12-2003, 06:16
Yes, I don't want to have to switch to each channel to see who is in there, i'm just looking for a thing that will not open back up the collapsed channels when someone new joins them. If that could be implimented, that would be awesome.
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