Search:
Type: Posts; User: RG_Lunatic; Keyword(s):
Search: Search took 0.06 seconds.
-
10-05-2005, 21:17
Thread: TS3 Wishlist
by RG_Lunatic- Replies
- 734
- Views
- 214,794
TS can already do this via the "channel...
TS can already do this via the "channel commander" and channel/private whisper functions. If you would like some help with setting up whispers, email me at RG_Lunatic@cox.net and I'll get with you...
-
14-04-2005, 00:12
Thread: Better quality codecs?
by RG_Lunatic- Replies
- 23
- Views
- 21,290
You guys are either too picky or you have...
You guys are either too picky or you have something setup wrong.
I use the Speex 7.2 or 12.x codec and if everyone's setup is properly balanced the sound is pleanty clear enough for gaming.
... -
04-04-2005, 19:34
- Replies
- 5
- Views
- 1,279
Well, as I said I can see the utility to what you...
Well, as I said I can see the utility to what you want, but it can be done with the current setup (albeit with some hassles).
=S=
Lunatic -
02-04-2005, 22:52
- Replies
- 5
- Views
- 1,279
Sure there is - setup a private whisper to the...
Sure there is - setup a private whisper to the other commander.
I can see the utility to what you want, but it is minimal. It's not that hard to assign a key directly to the target player (or... -
28-03-2005, 06:26
Thread: Channels and Whispers
by RG_Lunatic- Replies
- 2
- Views
- 1,152
Well, in this case, a flag could be set within a...
Well, in this case, a flag could be set within a channel so that whispers could not reach out of that channel into another channel at the same level. So, for instance, a user in the Germany channel...
-
27-03-2005, 18:27
Thread: Channels and Whispers
by RG_Lunatic- Replies
- 2
- Views
- 1,152
Channels and Whispers
TS really needs to have at least one level deeper sub-channels.
Also, there needs to be a way to block whipsers outside of a channel if possible.
Example:
WWII_TS_Server:
..USA (really a... -
27-03-2005, 18:16
Thread: Few Suggestions
by RG_Lunatic- Replies
- 3
- Views
- 830
Legacy, Check out...
Legacy,
Check out http://www.teamspeakoverlay.com/
Despite all the "this is a beta" warnings, it works flawlessly for me. Be sure to read the readme file. Launch order of TS, TSO, and then... -
23-03-2005, 08:47
Thread: ACLs for channels
by RG_Lunatic- Replies
- 12
- Views
- 1,552
What I see as absolutely necessary is some way to...
What I see as absolutely necessary is some way to manage registration entirely offline.
For example, lets say I am hosting a game server for players who pay to play. I would need a way to... -
22-03-2005, 05:12
Thread: Player joined/left messages!
by RG_Lunatic- Replies
- 3
- Views
- 1,035
Might want to try TeamSpeakOverlay: ...
Might want to try TeamSpeakOverlay:
http://www.teamspeakoverlay.com/
Works like a charm - but make sure you follow the instructions.
=S=
Lunatic -
15-03-2005, 19:25
Thread: Autoreconnect
by RG_Lunatic- Replies
- 1
- Views
- 900
It would also be nice if on auto-reconnect it...
It would also be nice if on auto-reconnect it would return you to the same sub-channel you were in when disconnected. If I recall correctly (it's rarely happened to me so I might be wrong) right now...
-
09-03-2005, 21:05
Thread: External Registration
by RG_Lunatic- Replies
- 0
- Views
- 556
External Registration
I understand there is a way to import a database of registerations into TS. Can someone please point out where this is explained?
What I'd like to do is have registered users of a subscription... -
09-03-2005, 20:57
Thread: Radio Emulation Mode
by RG_Lunatic- Replies
- 1
- Views
- 1,364
Radio Emulation Mode
It would be nice if TS could provide a "radio emulation mode", to simulate radio in the pre-computer age (WWII, Korea, early Vietnam, etc...).
I'd like to be able to simulate WWII aircraft radio... -
09-03-2005, 18:34
Thread: ACLs for channels
by RG_Lunatic- Replies
- 12
- Views
- 1,552
Some kind of right click, select "authorize for...
Some kind of right click, select "authorize for ACL channel", select from list of channels to authorize could be implemented. Multi-select of players would make this not too difficult. ...
-
08-03-2005, 21:43
Thread: Whiteboard
by RG_Lunatic- Replies
- 4
- Views
- 1,456
Some kind of distributed image viewer would be...
Some kind of distributed image viewer would be really nice. Basically something that could refresh a window with a new image for a group of viewers under the control of a "presenter". It could be...
-
07-03-2005, 04:39
Thread: Feature Requests (and Bribe) for TS3
by RG_Lunatic- Replies
- 24
- Views
- 8,214
Jaym, My point is that top notch programmers...
Jaym,
My point is that top notch programmers can use the UDP ports to create their own "reliable" transport mechanism, tailored to their needs and without inefficiencies inherant in "do all"... -
06-03-2005, 21:16
Thread: TS3 features?
by RG_Lunatic- Replies
- 3
- Views
- 1,097
It's their program, they can provide a features...
It's their program, they can provide a features list before it's ready for release or not at their discretion.
=S=
Lunatic -
06-03-2005, 18:46
Thread: Feature Requests (and Bribe) for TS3
by RG_Lunatic- Replies
- 24
- Views
- 8,214
Well, I'm not sure but I imagine both Ventrilo...
Well, I'm not sure but I imagine both Ventrilo and Teamspeak utilize custom UDP ports rather than TCP/IP ports. The M$ TCP/IP port is poor, the sliding window can easily cut off data and causes...
-
06-03-2005, 18:31
Thread: Hot Keys
by RG_Lunatic- Replies
- 1
- Views
- 983
You can do this by making a dummy target server. ...
You can do this by making a dummy target server. Just setup a dummy server with ip = 00.00.00.00 and a hotkey to connect to that, and walla.
=S=
Lunatic -
06-03-2005, 18:27
Thread: TS3 features?
by RG_Lunatic- Replies
- 3
- Views
- 1,097
TS3 features?
Is there a thread or page or someplace that describes the intended features of TS3?
If so can someone post a link?
Thank you,
=S=
Lunatic -
04-03-2005, 21:20
Thread: DirectX window
by RG_Lunatic- Replies
- 8
- Views
- 1,425
Very good points. As for mouse moves, yes I...
Very good points.
As for mouse moves, yes I can see the problem there. But there is a simple answer - use the keyboard.
I agree with the basic functionality of TSO. A player would generally... -
04-03-2005, 18:22
- Replies
- 9
- Views
- 1,921
Pants, I think you can do everything you wish...
Pants, I think you can do everything you wish under the current system. There are two ways this can be done.
Method 1:
Setup your channels something like this....
Command (Airmarshal and... -
04-03-2005, 17:44
Thread: DirectX window
by RG_Lunatic- Replies
- 8
- Views
- 1,425
Well, I might make a post at TSO, but I don't...
Well, I might make a post at TSO, but I don't think it is likely. I'm not sure the TSO program knows who's in the channel, just who's speaking (nick in packet???).
As for the obscuring of the... -
04-03-2005, 08:49
Thread: Enforce Push-To-Talk
by RG_Lunatic- Replies
- 83
- Views
- 19,424
Thinking about it, this feature (enforced...
Thinking about it, this feature (enforced Push-To-Talk) would be very hard to seriously implement. Yes they could do it, but since the mic input is controlled entirely on the client, it would depend...
-
04-03-2005, 08:45
Thread: DirectX window
by RG_Lunatic- Replies
- 8
- Views
- 1,425
Well, I checked out TSO and it is not bad. But...
Well, I checked out TSO and it is not bad.
But it really needs quite a few more features, which might be rather difficult for a 3rd party program to offer. It needs to be able to show who the... -
04-03-2005, 01:25
Thread: DirectX window
by RG_Lunatic- Replies
- 8
- Views
- 1,425
Yes! Though I think if integrated into TS...
Yes!
Though I think if integrated into TS itself, it might be able to have more functionality.
Thank you, I'll have to give that a try.
=S=
Lunatic -
03-03-2005, 20:47
Thread: DirectX window
by RG_Lunatic- Replies
- 8
- Views
- 1,425
DirectX window
It would be very cool if TS could be made to open a small "window" on the games DX screen (most games use DX/D3D) where you could see either the server hiarachy (or a portion thereof with up down...
-
02-03-2005, 18:39
Thread: Enforce Push-To-Talk
by RG_Lunatic- Replies
- 83
- Views
- 19,424
See...
See http://forum.goteamspeak.com/showthread.php?t=21100 which addresses these issues.
=S=
Lunatic -
02-03-2005, 18:03
Thread: TS integration PLEDGE BOUNTY
by RG_Lunatic- Replies
- 13
- Views
- 2,311
Keeping players out of channels they don't belong...
Keeping players out of channels they don't belong in is the whole purpose of channel passwords.
Automatic placement of players in admin defined locations via scripts would be barely used and a lot... -
02-03-2005, 07:35
- Replies
- 0
- Views
- 858
Full path for whisper definitions (but not move defs)
As it is now, TS2 only uses the local path for both whispers and moves. This is good for moves, not so good for whispers.
Let me explain...
I run comms for one or the other side of large... -
02-03-2005, 07:20
Thread: TS integration PLEDGE BOUNTY
by RG_Lunatic- Replies
- 13
- Views
- 2,311
Your description of what you want is very poor. ...
Your description of what you want is very poor.
Also, the players can setup to goto the desired channel/subchannel when they log in already. This is essential if you are going to use the... -
02-03-2005, 07:14
Thread: Individual Sound
by RG_Lunatic- Replies
- 1
- Views
- 697
What it seems to me you want is indifividualized...
What it seems to me you want is indifividualized volume adjustment of other users. There are a lot of complications involved.
It is really not that hard to simply spend a little time when someone... -
02-03-2005, 07:08
Thread: Allow joystick button for Push to Talk
by RG_Lunatic- Replies
- 5
- Views
- 1,607
I've been able to make many sticks do this by...
I've been able to make many sticks do this by having them simply pump out the desired keystroke when the button is pushed. Works for Saitek and Thrustmaster, and I think Logitech.
=S=
Lunatic -
02-03-2005, 07:06
- Replies
- 0
- Views
- 550
Isolate/record individual/group talker function
For Admins...
It would be useful to be able to flag users to isolate an individual or group of individuals so they were the only ones you could hear. It would also be nice to be able to flag... -
02-03-2005, 06:58
Thread: Enforce Push-To-Talk
by RG_Lunatic- Replies
- 83
- Views
- 19,424
It would be nice if admins could set a flag on a...
It would be nice if admins could set a flag on a user to deny him the VOX option, for those users who are not using mic/headsets or cannot get their settings right but will not use PTT when asked.
... -
02-03-2005, 06:54
Thread: Enforce Push-To-Talk
by RG_Lunatic- Replies
- 83
- Views
- 19,424
This is exactly what we do for Fighter Ace...
This is exactly what we do for Fighter Ace Battles. We have a Channel with sub-channels within it. All players have their choice of VOX or PTT for comms within the sub-channel, and have a keybind...
Results 1 to 35 of 41

