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25-09-2012, 21:31
Thread: API 3D positioning broken
by NouberNou- Replies
- 12
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- 1,297
[On Todo] We released an update yesterday, and we are now...
We released an update yesterday, and we are now filling the channel mask, all channels that we are provided.
*channelFillMask = (1<<channels)-1;
Some users are still having issues though,... -
17-09-2012, 10:34
Thread: API 3D positioning broken
by NouberNou- Replies
- 12
- Views
- 1,297
[On Todo] Sorry, I had a busy end of August and was in...
Sorry, I had a busy end of August and was in Turkey for the last 2 weeks... and on top of that when I got home my main development computers PSU exploded (and hopefully didn't take the rest of the...
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16-08-2012, 20:01
Thread: API 3D positioning broken
by NouberNou- Replies
- 12
- Views
- 1,297
[On Todo] Correct, we are using...
Correct, we are using ts3plugin_onEditPostProcessVoiceDataEvent for the event. Within that we are using XAudio's X3DAudio functionality to compute channel offsets for panning.
We do use the... -
15-08-2012, 03:48
Thread: API 3D positioning broken
by NouberNou- Replies
- 12
- Views
- 1,297
[On Todo] When directly manipulating channel data in the...
When directly manipulating channel data in the playback events, it seems that it is manipulated further or ignored, often ignored, or more specifically sometimes specific channels are ignored, mainly...
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14-08-2012, 11:37
Thread: Problems with PTT
by NouberNou- Replies
- 6
- Views
- 488
Make sure that DirectInput is selected in the...
Make sure that DirectInput is selected in the Hotkeys options page in TS. For some reason the latest version switches to a different key detection method or changed something internally from previous...
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14-08-2012, 11:31
- Replies
- 28
- Views
- 14,991
Please make sure to select DirectInput in the...
Please make sure to select DirectInput in the Hotkeys page in TS's options. It should be in the lower riight corner.
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14-08-2012, 11:27
Thread: API 3D positioning broken
by NouberNou- Replies
- 12
- Views
- 1,297
[On Todo] I know... I am the author of ACRE. ;) It is one...
I know... I am the author of ACRE. ;) It is one of the few plugins that pretty much uses every API feature you guys provide, and surround sound support has been one of the big issues since you moved...
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11-08-2012, 20:09
Thread: API 3D positioning broken
by NouberNou- Replies
- 12
- Views
- 1,297
[On Todo]
API 3D positioning broken
In regards to the G35/930 issues, do you guys have any specifics on what that issue is, is it something 100% on the Logitech side or are there deficiencies someplace in the TS sound engine in...
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08-05-2012, 04:30
Thread: Extended Client Info
by NouberNou- Replies
- 96
- Views
- 14,574
Why did you remove the connection ID and the unique ID from the client pane?
This information was incredibly helpful in diagnosing problems with plugins and now it is gone? Why was it removed? Is there any way to re-enable this? Please do so if you can because it has made my...
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26-04-2012, 10:04
- Replies
- 7
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- 1,102
Actually it was that the signature for the...
Actually it was that the signature for the function changed in the current SDK and I didn't see that. :( Added in the additional arguments and now its calling it (wasn't even firing before haha).
... -
26-04-2012, 00:13
- Replies
- 7
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- 1,102
This looks like its been a bug before:...
This looks like its been a bug before: http://forum.teamspeak.com/showthread.php/61503-onEditPostProcessVoiceDataEvent-returned-sample-stream-is-not-used
Please address this quickly. It is... -
26-04-2012, 00:10
- Replies
- 7
- Views
- 1,102
[3.0.6] Stereo panning via onEditPostProcessVoiceDataEvent totally broken
This "fix" for stereo surround sound has totally broken any sort of ability for us to do this manually, using our own methods via the onEditPostProcessVoiceDataEvent. This was working fine with...
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16-04-2012, 11:23
Thread: sendPluginCommand packet guarantee?
by NouberNou- Replies
- 2
- Views
- 544
Thanks for the reply. It seems like we do not get...
Thanks for the reply. It seems like we do not get them sometimes though (which is the conclusion that I came to after exploring every other option because I never had thought about UDP there).
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12-04-2012, 21:22
- Replies
- 15
- Views
- 3,864
[On Todo] No, the second post by Jaynus clearly states that...
No, the second post by Jaynus clearly states that there are bugs in some 5.1 implementations. Creative X-Fi has very random performance with TS3. Users seem to magically move around in 3D space when...
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12-04-2012, 21:10
- Replies
- 1
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- 370
Plugin SDK: onEditRecordedVoiceDataEvent event is never raised.
This event is never raised.
Unless I am mistaken it should be raised when the local user keys their mic and TS begins to record their voice for transmission.
All other voice data events seem to... -
12-04-2012, 21:08
- Replies
- 15
- Views
- 3,864
[On Todo] OK you go tell all the users of ACRE that...
OK you go tell all the users of ACRE that Screech.
The problem is that a good chunk of my user base likes to use 5.1/7.1 headsets, especially with Arma 2. If they set it to stereo mode they lose... -
10-04-2012, 21:08
Thread: Connection Info Tab Descriptions?
by NouberNou- Replies
- 1
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- 473
Connection Info Tab Descriptions?
Does anyone have any idea what some of the other tabs in Connection Info represent when you view it on a person?
The first two and the last are pretty obvious, but what does Keep Alive and Control... -
09-04-2012, 10:36
Thread: sendPluginCommand packet guarantee?
by NouberNou- Replies
- 2
- Views
- 544
sendPluginCommand packet guarantee?
What method is sendPluginCommand events sent over? Is it UDP, UDP with some sort of reliability guarantee, or TCP?
I am assuming its UDP with no error/reception correction, probably piggy backing... -
05-04-2012, 00:20
- Replies
- 15
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- 3,864
[On Todo] When can we expect better handling of 5.1/7.1...
When can we expect better handling of 5.1/7.1 headsets? We currently do our own stereo mixing for 3D sound in ACRE (which works really well, I hope this doesn't break that...) but there seems to be...
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03-04-2012, 20:22
Thread: Logitech G930 & Teamspeak 3
by NouberNou- Replies
- 8
- Views
- 1,664
Essentially Teamspeak 3 does not work with any...
Essentially Teamspeak 3 does not work with any sort of surround sound device. It is broken with a number of different bugs, especially if you try to place Teamspeak users in 3D space.
This was not... -
16-01-2011, 04:27
- Replies
- 419
- Views
- 108,016
So far we have found this solution unacceptable....
So far we have found this solution unacceptable. We are offered only a mono sound source to manipulate, which means we are unable to implement our own 3D roll off (the version currently in the system...
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15-01-2011, 19:05
- Replies
- 419
- Views
- 108,016
*edit* Looking into the new sound system API...
*edit*
Looking into the new sound system API for parity in what was able to be done with FMOD. -
04-12-2010, 20:01
- Replies
- 15
- Views
- 4,048
I'll tell you how it will be, it will be ruined....
I'll tell you how it will be, it will be ruined.
Our plugin extensively uses FMOD to do what it does, removing it will destroy our plugin.
Beta36 will be the "stable" version of TS3 for some... -
15-08-2010, 17:30
- Replies
- 28
- Views
- 14,991
If you are having issues with ACRE please be sure...
If you are having issues with ACRE please be sure to post them on our bug tracker and not here.
You will need an account at Dev-Heaven: http://dev-heaven.net/projects/a2ts3/
Just to clarify.... -
15-08-2010, 17:24
Thread: (Windows) Client Crashdump Collection
by NouberNou- Replies
- 1,984
- Views
- 296,269
Sticky: If you have a crash related to running ACRE...
If you have a crash related to running ACRE please post them on our bug tracker first so we can make sure that we are not reporting ACRE bugs to the TS3 devs. Thanks. :)
You will need an account... -
15-08-2010, 07:54
Thread: [BUG] cant hear people
by NouberNou- Replies
- 60
- Views
- 17,710
[Resolved] Just throwing this out there, but we noticed when...
Just throwing this out there, but we noticed when working on our plugin that you guys recreate the FMOD system object every time someone speaks. Maybe there is an issue with creation for certain...
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06-08-2010, 16:15
- Replies
- 25
- Views
- 10,141
Thanks for the info pane commands! We just...
Thanks for the info pane commands! We just implemented something to prepend the Application data field, but now we will try these! :)
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01-08-2010, 00:43
- Replies
- 28
- Views
- 14,991
[RELEASE] Advanced Combat Radio Environment (TS3 to ArmA2) plugin
I promised to post up when we released our plugin for TS3 and mod for ArmA2. Its been about 2 weeks now since our release and we have been slamming hard on some bug fixes. We have a fairly stable...
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01-07-2010, 03:45
- Replies
- 4
- Views
- 1,490
Unless the server can automatically subscribe you...
Unless the server can automatically subscribe you to channels on join with out your interaction (such as choosing them, or having previously joined them) then no, it was not a subscribers issue.
I... -
19-06-2010, 20:37
- Replies
- 0
- Views
- 1,426
Assigning a Push to Talk key breaks Voice Activation?
Is there a special procedure to handle when someone is using voice activation and your plugin also assigns a push to talk key?
Right now we assign a push to talk key that is used to let players in... -
19-06-2010, 20:32
- Replies
- 2
- Views
- 1,310
Displaying it is actually not an issue for us......
Displaying it is actually not an issue for us... We are working on a plugin for ArmA2 for realistic combat radio networks and we have information that is more time sensitive than the ArmA2 network...
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11-06-2010, 19:27
- Replies
- 2
- Views
- 1,310
Could AppScanner possibly use another client field?
If that is not possible, could we be offered in the SDK another network propagating client information field?
We are using the field in our plugin to send information about players radio channels... -
15-04-2010, 00:42
Thread: [Request] Walkie Talkie Sound FX
by NouberNou- Replies
- 9
- Views
- 7,572
Doing a lot of this sort of sound simulation for...
Doing a lot of this sort of sound simulation for a ArmA2 to TS3 project.
Right now I have a FMOD noise oscillator that plays when someone speaks, added in some distortion and other effects. I am... -
30-03-2010, 17:36
- Replies
- 4
- Views
- 2,536
Ya with -console it is only showing the output in...
Ya with -console it is only showing the output in debug compiles. With a release compiled version (default release compile options for a DLL in VC++ Express 2008) no output is sent to the console.
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30-03-2010, 06:13
- Replies
- 4
- Views
- 2,536
printf working in console only with debug mode?
Hello, I noticed that printf only seems to work when the plugin dll is compiled in debug mode. Trying to do some testing with the console to resolve some issues and its a bit of a pain to ask...
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