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  1. Alternative download link, same file as on Google...

    Alternative download link, same file as on Google Drive:

    http://goo.gl/mcV9J
  2. I copied the file from Google Drive to another...

    I copied the file from Google Drive to another place which is hopefully easier to access. I apologize, we didn't think about possible problems with accessibility of Google Drive.

    This special...
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    [Resolved] You mistake the TS3 Remote app with the TeamSpeak...

    You mistake the TS3 Remote app with the TeamSpeak 3 Android client.

    The message 'Enter the IP of your computer where TeamSpeak is running:'' is from TS3 Remote. This is *NOT* the TeamSpeak client...
  4. [Resolved] We have overhauled the detection for USB...

    We have overhauled the detection for USB controllers for the next version of the TeamSpeak client (3.0.11). So far there is no release date planned.
  5. Regarding mouse clicks there is nothing special...

    Regarding mouse clicks there is nothing special about the MagicMouse. Please try with a standard cable mouse and see if the behaviour is different.
    The only special thing I had to do for the...
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    On Windows, the TeamSpeak client is compiled with...

    On Windows, the TeamSpeak client is compiled with Microsoft Visual Studio 2008. Loading plugins compiled with gcc will be a challenge on Windows. So far I only did the reverse, loading a MSVC DLL...
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    Found it here:...

    Found it here: http://releases.qt-project.org/qt4/source/
  8. Good catch. The event got split into two...

    Good catch. The event got split into two callbacks. I forgot to adjust the test demo plugin, sorry for causing the confusion. Updated for next 3.0.10 release.

    plugin.h


    PLUGINS_EXPORTDLL void...
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    [Resolved] Hello, the dumps say the crash happens in...

    Hello,

    the dumps say the crash happens in Microsofts Direct Input, which is used for catching hotkeys.
    Last year we introduced two additional hotkey systems to the TeamSpeak client because Direct...
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    Identifying multiple joystick, gamepad etc. input...

    Identifying multiple joystick, gamepad etc. input devices for the "Default" hotkey system is currently in the works, but most probably won't be included in the next 3.0.10 release yet. Aim is to get...
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    TeamSpeak 3 Client Version 3.0.9.2 Released

    We have released a second update 3.0.9.2 for the 3.0.9 TeamSpeak Client release.
    This hotfix takes care of the hotkey issue where hotkeys were no longer recognized by TeamSpeak with games running as...
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    8,087

    The default skin included in the 3.0.9 client...

    The default skin included in the 3.0.9 client also includes the new license field, so if you are using the default style, you don't need something additional. But if you are using a skin downloaded...
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    8,087

    TeamSpeak 3 Client Version 3.0.9 Released

    We are happy to announce the release of version 3.0.9 of the TeamSpeak client.

    This new release comes with a new storage system for the TeamSpeak settings, which are now saved as a databse instead...
  14. [Evaluation] Ok, that gives some background info so I...

    Ok, that gives some background info so I understand what you actually want to do.

    I'm not sure if automatic collapse/expand channels *via the plugin API* is a good idea, because that may collide...
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    That should be the same bug as with away, muted...

    That should be the same bug as with away, muted etc. All client flags were affected.
  16. [Evaluation] Expand/collapse functions do not exist in the...

    Expand/collapse functions do not exist in the Plugin API. I'm not sure if it's a good idea to let this happen automatically.

    You probably could get a hook to the QApplication instance via qApp and...
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    There is a Unity project which integrates the...

    There is a Unity project which integrates the TeamSpeak SDK. So yes, it has been successfully done.

    I don't know the details, but starting with the C# wrapper demo code in the SDK sounds like a...
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    I cannot reproduce that with the 3.0.9 beta...

    I cannot reproduce that with the 3.0.9 beta release nor with the current development build. The conversion of hotkeys from hotkeys.ini to the SQL database had some possible problem in the beta, this...
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    Size restore fixed. That affected the iconviewer,...

    Size restore fixed. That affected the iconviewer, the server groups dialog (from client context menu / server groups) and the channel groups dialog from channelgroup permissions window, and possibily...
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    11,079

    We fixed the problem with muted when connecting...

    We fixed the problem with muted when connecting yesterday (same issue for away etc).
    We also fixed the "Activate microphone on server tab" option just now, this was new. Thanks. :)

    Both fixes...
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    There is a LuaSQL add-on, which allows Lua to...

    There is a LuaSQL add-on, which allows Lua to access sqlite databases. I suppose you could just require this library in your Lua script and the DLL should be found if in the lua path (should be...
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    I've seen this before but currently don't know...

    I've seen this before but currently don't know what is causing this and if this is actually a real problem. So far the updates even with this message successfully and completely arrived. As far as I...
  23. Replies
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    11,079

    Status update so far: Search tree - Fixed and...

    Status update so far:

    Search tree - Fixed and tweaked
    Server License display - Now both in server info and server connection info
    TSDNS logging - Waiting for feedback
    Soundpacks, bookmark...
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    Please check your old bookmarks.ini from before...

    Please check your old bookmarks.ini from before the conversion:
    C:\Users\<USERNAME>\AppData\Roaming\TS3Client\backup\bookmarks.ini

    Look for lines e.g. 1\SoundPack=
    If empty behind "=", then it's...
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    Thanks for all the feedback. :) Search tree...

    Thanks for all the feedback. :)

    Search tree
    Fixed and now shows "Search Tree/Chat". Also doing some minor tweaking to reacting on Ctrl+F when the search field is already open right now.
    ...
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    Ahh, good catch with the tree search. That...

    Ahh, good catch with the tree search. That actually did work but then a change to another place broke it again. ;(
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    [Beta Channel] TeamSpeak 3 Client 3.0.9

    Version 3.0.9 of the TeamSpeak Client is available for testing in the beta channel.

    Most notable for testing would be the new configuration, which was moved from plain ini files to a new SQL...
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    setClientVolumeModifier is exposed to the plugin...

    setClientVolumeModifier is exposed to the plugin API with the next client release 3.0.9. I added this two weeks ago or so.
    Missing this function was admittedly an oversight by me, sorry for that.
    ...
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    It should be no problem to put all your code into...

    It should be no problem to put all your code into one file plus the existing init.lua, which is the required entry point for all Lua modules. Just make sure your events get imported properly from...
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    Hello, you have two onTextMessageEvent global...

    Hello,

    you have two onTextMessageEvent global functions in demo.lua, so a name conflict. The last loaded module will overwrite previous global functions.

    If you look into events.lua, you see...
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    [No Bug] As a quick update: On wednesday Hypernia and our...

    As a quick update: On wednesday Hypernia and our tech support met to get their servers up and running again. While I am unable to verify this personally now, the Hypernia servers in Australia should...
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    [No Bug] Great.... :mad: To update you on the current...

    Great.... :mad:

    To update you on the current state of proceedings, our tech support and Hypernia tech support are working to get their servers running properly and secure again. Hopefully the...
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    [Resolved] Hello, I slightly modified your sample code,...

    Hello,

    I slightly modified your sample code, where the callback structs are defined. The order of the function pointers within the struct matters. You inserted your onEditCapturedVoiceDataEvent at...
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    [No Bug] Hello, meanwhile we are in contact with...

    Hello,

    meanwhile we are in contact with Hypernia. Both them and we are very interested to get this issue resolved so you, our users and customers, will be happy with the service.

    First of all,...
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    [No Bug] We will keep you updated once we know more. As...

    We will keep you updated once we know more. As Hypernia seems to be U.S. based (at least the Contact information reads Florida) and we are in Germany, it will probably take a day or two, so please...
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