Community Forums Today's Posts     Member List     Archive    
Results 1 to 10 of 10
  1. #1
    Join Date
    Aug 2002
    Location
    KY (USA)
    Posts
    16

    Known bugs POST THEM HERE

    1) Some users expirence lock ups when trying to set priority in XP. Most times it crashes their systems.
    2) TS 2.0 doesnt like Q3 engine games. MOHAA especially.
    3) Even after adjusting the sound devices to wave, people are still having stutterig issues and break ups.
    4) No built in microphone input level? Curious to know why they took that outta this build?
    5) SEtting your options to priority? Not all people can do that. Some use Win98 or even Windows ME.
    When they adjust it IN TS using the real time it still has the issues.
    6) ROBOT sounds. People are complainin they sound like a robot.
    7) When they key their microphone there seems to be a very fast cut off so their sentences are often cutt short.

    I am sure there is more, but I thought this will help them to see what problems the majority is having.

    <pats trusty ol TS 1.5> lol

  2. #2
    Join Date
    Jul 2002
    Location
    Netherlands
    Posts
    498
    1) Some users expirence lock ups when trying to set priority in XP. Most times it crashes their systems.
    Read the solutions in the FAQ? If they don't help... ARGH!

    2) TS 2.0 doesnt like Q3 engine games. MOHAA especially.
    No idea about this

    3) Even after adjusting the sound devices to wave, people are still having stutterig issues and break ups.
    Hmmm, could be priority probs. When set to realtime the probs go away for some people (and creating probs for others)

    4) No built in microphone input level? Curious to know why they took that outta this build?
    Because TS2.0 has a built in voice-normalization function. Use the windows mixer and fiddle around a bit.

    5) Setting your options to priority? Not all people can do that. Some use Win98 or even Windows ME.
    When they adjust it IN TS using the real time it still has the issues.
    It has issues, granted, but some can be helped. I understand that under 2000 and XP setting it to realtime really hogs up resources for some people. It's noted and we'll look into it.

    6) ROBOT sounds. People are complainin they sound like a robot.
    That's purely a codec thing. Or being assimilated by the BORG.. Choose what's more likely....

    7) When they key their microphone there seems to be a very fast cut off so their sentences are often cut short.
    Correct me if I'm wrong (or just not getting it) but isn't this just a case of holding down the key longer than you talk?

    Keep em coming people! Lists are nice Just copy paste Prophecy's list and add your bugs to it!

  3. #3
    Join Date
    Aug 2002
    Location
    Finland
    Posts
    13
    Maybe no bug. But i am eager to hear some info more (than in FAQ) about timed-out issue.

    THX for a very good piece of software!

    Pasu
    WW2 Online Squad Osasto Lagus

  4. #4
    Join Date
    Aug 2002
    Location
    Philly
    Posts
    47
    We had issues with MOHAA untill we tried the Real Time setting. Between 2 of us using w2k it was a vast improovement and (allmost) eliminated all the breakups.

    Will w98 users not be able to do this? This would ba serious problem for some of us.

  5. #5
    Join Date
    Aug 2002
    Location
    Finland
    Posts
    13
    Win98 user can do it also. I am using it and also i am using TS2 Realtime setting on. No probs for me so far.

  6. #6
    Join Date
    Aug 2002
    Location
    Gig Harbor, WA, USA
    Posts
    129

    Lightbulb

    Keymapper bug #1: When you are trying to use the keymapper to switch to another channel, the pull-down menu shows all the channels and subchannels in the order that they were made/edited. Over time, as channels are added and edited, the order as they are listed begins to get all out of whack. You used to be able to manually change the order by editing the tsserver.ini file.

    Keymapper bug #2: Subchannels can have the same name as other subchannels from different parent channels. They are listed in the keymapper's pull-down menu with only the name of the subchannel; there are redundant names, with no way of telling them apart.
    Example: If I make two parent channels ("BKB" and "DOG"), then if I make identical subchannels from each ("Platoon 1", "Platoon 2"), the channels show in the keymappers pull-down menu as two "Platoon 1" channels and two "Platoon 2" channels.
    Due to the keymapper bug #1, they may not be in order. This makes it difficult to tell which subchannel is which.
    Workaround: Give each subchannel a unique name "BKB Platoon 1", "DOG Platoon1" etc.

    Not a bug but... Any way to directly edit the server.db file? Can it be done with PHP? Pretty please?

  7. #7
    Join Date
    Aug 2002
    Location
    germany
    Posts
    18

    strange sounds / gone after restart

    Hi

    I noticed that my windows client sometimes goes wild, from a moment on, there is only static chatter on the channel I heard from a friend. I could verify this when I check in the Settings and did a local test, only ssshhs and steetekjtkj.

    After restarting the client everything was normal again.

    I noticed that it is easy to see if the client goes wild, then when it does, the green sending led is always on regardless of your settings.

    Tupsi

    I am using the latest linux 17 server and the normal windows client under windows xp with standard direct sound settings. will change this now to wave and report back as soon as there is a something to note.

  8. #8
    Join Date
    Aug 2002
    Location
    UK
    Posts
    40
    Bugs ive found (sorry for repeats but just letting u know them all):

    1)Lockup on XP (know the work-around realtime=normal, but i play mohaa)

    2)Server shorcut needed editing so that the admin logon worked (no big deal)

    3)using loop back test thing with process priority set to low causes crash/freeze (prob related to #1)

    4)Echo when 2 players talk at same time (speakers are off) - biggest worry at the moment

    Feature problems:
    (minor problems that i think should be addressed)


    1) "PUCK" keys TEAM and ALL seem glichy, staying on (need to disconnect/reconnect at USB)

    2) Cant key bind the spacebar

    3) superserver admins can have their (SA) rights revokd by server admins or themselves. imo superserver admin should be able to revoke other SA and not vicea-versa.

    I consider myslef Pro TS2, and have spent about 16+hrs reading forums, setting up my TS2 and tweaking it to get it to sound good. But i feel that a lot of people dont have the patience for this, and will just give up on TS2 unless some sort of setup wizard or good thorough setup guide is written.

    Sorry if that sounds bitchy, im quite happy with the early performance of TS2 (but am having trouble convining some) and would like to say thanks to the team who built it.

    Win XP Home
    Athon 1900+ XP
    512Mb RAM
    Audigy S.card
    GForce 2 Ti 64Mb
    ADSL
    (all latest drivers)
    Last edited by Barking_Mad; 30-08-2002 at 02:03.

  9. #9
    Join Date
    Aug 2002
    Location
    England
    Posts
    35
    Another definite Bug

    TS2.0 Client in an XP O/S doesnt like Logitech Wingman Force USB Joystick

    Quick temporary fix, disable the Joystick

    Once i have a permanent fix, you will find the info here
    Logitech Wingman Force USB

  10. #10
    Join Date
    Aug 2002
    Location
    Philly
    Posts
    47
    Originally posted by Barking_Mad


    3) superserver admins can have their (SA) rights revokd by server admins or themselves. imo superserver admin should be able to revoke other SA and not vicea-versa.

    very interested in when this will be implemented

    I consider myslef Pro TS2, and have spent about 16+hrs reading forums, setting up my TS2 and tweaking it to get it to sound good. But i feel that a lot of people dont have the patience for this, and will just give up on TS2 unless some sort of setup wizard or good thorough setup guide is written.

    Sorry if that sounds bitchy, im quite happy with the early performance of TS2 (but am having trouble convining some) and would like to say thanks to the team who built it.

    couldnt agree more. you guys have done an outstanding job here and for every complaint I get I get 2 guys who are enjoying the shit out of this
    Most of my users are being paitient while we work out their bugs. Thanks fellas!



    Last edited by Jasper9080; 31-08-2002 at 21:13.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Perlmod Help - wont work
    By ODIE_DOG in forum [TeamSpeak 2] Addons & Scripts
    Replies: 6
    Last Post: 18-01-2007, 22:53
  2. Encrypt SERVER.DB all passwords are in clear text, and a tip for those who get hacked
    By whatsamatau in forum [TeamSpeak 2] General Questions
    Replies: 11
    Last Post: 26-12-2004, 16:13
  3. Admin Post
    By Randall105 in forum [TeamSpeak 2] Server Support
    Replies: 0
    Last Post: 21-05-2003, 23:11
  4. Onboard sound and probs? Post here!
    By woutur in forum [TeamSpeak 2] Client Support
    Replies: 4
    Last Post: 27-09-2002, 18:23
  5. Post as: [TS Version] - [GAME] - [OS]
    By T. Boonstra in forum [TeamSpeak Classic] General Questions
    Replies: 0
    Last Post: 29-07-2002, 10:13

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •