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Thread: builtin TS overlay?
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27-03-2007, 18:40 #1
builtin TS overlay?
So i was thinking, thanks to the TS Team we have the cake, lets add a lil icing.
What if you added a built in DX9 overlay -or- an overlay module that is open source. I am NOT saying make TS open source, just the overlay module (had to make clear). Maybe make a module that TS sends data to but does NOT receive from, this way we can have TS clear and easy to read in our games or onscreen in windows/linux/osx for when we dont want to switch back and forth (make games crash alot, plus it get annoying). You could call it a plugin, but I dont like that word very much.
Btw, I love cake, but icing makes it so much better. Just a thought.
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27-03-2007, 19:11 #2
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There are programs that do this, they shouldn't waste their time on re-coding what people have already done.
This has also already been suggested.
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28-03-2007, 00:22 #3
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Well then how about a whole different deal... instead of just an overlay... why not go the whole nine yards and incorporate the xfire technique. Make a simple shortcut that dims the whole background and gives you quick and easy access to a few of the most important features of TS. Specifically the ability to grant/remove rights, kick/ban, maybe even connect/reconnect to servers. It could even be released as an addon as to keep the majority of focus set on the TS3 Project.
Merely a suggestion
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28-03-2007, 10:13 #4
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DIY anyone?
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28-03-2007, 18:08 #5
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I would if I could, but much like the devs I have plenty of other things going on in my life to spend time working on something like this. Not to mention I would have to teach myself a little more about C++ and DirectX and OpenGL to even get started.
But you have to admit, it would be pretty sweet wouldn't it... Maybe a request in over at qbnut's hideaway would be a better place to start.
{EDIT}
I did actually just go over to qbnut's forums and post about the idea... http://forum.qbnut.com/viewtopic.php?t=774
Just have to see what his response is
{END}Last edited by ZeonSoldier; 28-03-2007 at 18:48.
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