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02-02-2010, 14:42 #1
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[Solved] How to compile a plugin?
Hey Guys,
this may sound like a noob question, well, i guess it is.
Yesterday i got an idea for a little teamspeak plugin, so I downloaded the plugin SDK and looked over the doc and the example plugin. I've got a little C and C++ knowledge, so I think it should be possible for me to write the stuff I wanted.
But before starting programming I wanted to try to compile the test plugin. In the past I only compiled little executables for my studies, but no libraries or stuff like that.
I tried it with g++ on a ubuntu machine, but i got an error, because there was no main-function i guess. After googling about an hour with no solving for my problem i decided to ask here.
How do i compile a plugin for Linux?
P.s.: Please excuse my bad english, i'm not a native speakerLast edited by blophy; 02-02-2010 at 15:47.
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02-02-2010, 17:02 #2
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Quick compiling on Linux:
* Rename the plugin name in plugin.c to something suitable, just to make sure it's your plugin which gets loaded.
* From the plugin SDK src/ directory, where the demo plugin code is located:
$ gcc -c -O2 -Wall -fPIC -DLINUX -I../include plugin.c
$ gcc -o libmyts3_plugin.so -shared plugin.o
* copy libmyts3_plugin.so to the plugins directory of your TS3 installation
* run TS3 and enable your new plugin
I suppose adding a Makefile to plugin SDK for Linux should be a good plan. Still it shouldn't be difficult to write one yourself with the above information.
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03-02-2010, 01:31 #3
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Thank you very much.Works for me now.
Yeah, a Makefile would be great, so people wouldn't have to ask. Well, but here's a nice little tutorial now, so that shouldn't be a problem, if you use the search function of the forum.
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11-12-2010, 18:00 #4
You have a simple command line option like this for a mac? I'm not a mac user but have access to a G4 for making my plugin for that platform. I know that gcc is supporting in Mac OSx after installing Xcode, just not sure the right commands to use to make the *.86 and *.ppc files then how to put them into the *.dylib file.
Last edited by Screech; 11-12-2010 at 20:09.
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13-12-2010, 14:38 #5
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Building on Mac OS X is basically the same as on Linux. To create an universal binary for both the Intel and PPC architecture you build the library twice for i386 and ppc and then pack them together using the "lipo" command.
Compile for i386 using the -arch flag
$ gcc -c -O2 -Wall -fPIC -DMAC -I../include plugin.c -arch i386
Create the shared library for i386:
$ gcc -o libmyplugin_i386.dylib -shared plugin.o -arch i386
Now the same for PPC:
$ gcc -c -O2 -Wall -fPIC -DMAC -I../include plugin.c -arch ppc
$ gcc -o libmyplugin_ppc.dylib -shared plugin.o -arch ppc
Now you have two shared library files for each architecture: libmyplugin_i386.dylib and libmyplugin_ppc.dylib. You can check the architecture with:
$ lipo -info libmyplugin_i386.dylib
$ lipo -info libmyplugin_ppc.dylib
Create an universal library from the two shared libarary files:
$ lipo -create -o libmyplugin.dylib libmyplugin_i386.dylib libmyplugin_ppc.dylib
Now you have one universal binary file libmyplugin.dylib containing both shared libraries for i386 and ppc, which you can distribute.
Final check:
$ lipo -info libmyplugin.dylib
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13-12-2010, 17:52 #6
Thank you. Will try it this evening after work.
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