Results 16 to 27 of 27
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28-11-2011, 22:20 #16
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when i say that vent and mumbles lags also. I mean that before TS3 I was using mumble, after about an hour of being in a channel talking it just lags my whole computer. However the same thing is happening in my TS3. When I say my whole computer lags I mean that they cant hear me well they say that I start breaking up and kind of sound like a robot but when they speak They start breaking up also but it goes back to normal for them but for me I have to restart my computer in order to talk to them for maybe 20 mins then start the process all over again.
It lags so bad that when I get on youtube the audio glitches out and also the video lags. I restart my computer and don't go on TS3 and the computer is fine. My processor is a AMD Phenom II x6 1100 SO I am not sure how it can be the processor but if you have any suggestions on what to do I am all ears.
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30-11-2011, 10:30 #17
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New Test
The last "fixed" directsound backend i posted in this thread disabled some functionality (detecting changes in sound devices). I think I fixed it now so that we still have that functionality, without the sound lags/breakups. Can some of you in this thread please test it for me?
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30-11-2011, 10:36 #18
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@ SeizeTheDay
Well you certainly seem to have enough cpu power. Because you mention that it gets worse over time and it is not just ts3 (but also mumble etc) I get the feeling it is either memory related (you memory is filling up, so the system has to swap to harddisk) or it is a driver issue.
How much memory do you have installed, and do you get this problem when *only* running ts3 (so no other memory intensive apps like games, or firefox)
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30-11-2011, 15:54 #19
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I have the same problem but xp 32bit. New dll made no change. My pc is only running TS3 and antivirus and Levels are below 20%.
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30-11-2011, 20:58 #20
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I have 6gb ddr3 .. if i just run teamspeak and firefox it seems to be ok well lately it seems to be ok. Last night I ran HON and TeamSpeak3 and it worked fine for the whole time I played. However I think if I run StarCraft2 and teamspeak it messes up. So I think you might have a point about memory. hmmm not sure could be .
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01-12-2011, 09:43 #21
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The last release from 30/11/11, works for me, it solved 90% warnings.
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24-12-2011, 09:15 #22
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TS3 Warning messages
Just started use TS3 again and I found out that I keep getting flooded with warning messages. I use Windows XP, and using TS Notifier plugin.
And Iwanna see if anyone knows whats causing this.
*** Thread Merged ***Code:2011-12-24 10:11:53 Direct Sound Warning RenderDeviceContext::int_processData outerLoop proc (3) time: 59 msecs 2011-12-24 10:12:57 Direct Sound Warning RenderDeviceContext::int_processData outerLoop proc (2) time: 52 msecs 2011-12-24 10:12:57 Direct Sound Warning RenderDeviceContext::int_processData outerLoop proc (3) time: 71 msecs 2011-12-24 10:12:57 Direct Sound Warning RenderDeviceContext::int_processData outerLoop proc (2) time: 69 msecs 2011-12-24 10:12:57 Direct Sound Warning RenderDeviceContext::int_processData outerLoop proc (3) time: 81 msecs 2011-12-24 10:12:57 Direct Sound Warning RenderDeviceContext::int_processData outerLoop proc (2) time: 77 msecs 2011-12-24 10:12:57 Direct Sound Warning RenderDeviceContext::int_processData outerLoop proc (3) time: 99 msecs 2011-12-24 10:12:57 Direct Sound Warning RenderDeviceContext::int_processData outerLoop proc (2) time: 67 msecs 2011-12-24 10:12:57 Direct Sound Warning RenderDeviceContext::int_processData outerLoop proc (3) time: 79 msecs 2011-12-24 10:12:57 Direct Sound Warning RenderDeviceContext::int_processData outerLoop proc (2) time: 55 msecs 2011-12-24 10:12:57 Direct Sound Warning RenderDeviceContext::int_processData outerLoop proc (3) time: 70 msecs 2011-12-24 10:12:57 Direct Sound Warning RenderDeviceContext::int_processData outerLoop proc (2) time: 107 msecs 2011-12-24 10:12:57 Direct Sound Warning RenderDeviceContext::int_processData outerLoop proc (3) time: 130 msecs 2011-12-24 10:12:57 Direct Sound Warning RenderDeviceContext::int_processData outerLoop proc (2) time: 103 msecs 2011-12-24 10:12:58 Direct Sound Warning RenderDeviceContext::int_processData outerLoop proc (3) time: 117 msecs 2011-12-24 10:12:58 Direct Sound Warning RenderDeviceContext::int_processData outerLoop proc (2) time: 94 msecs 2011-12-24 10:12:58 Direct Sound Warning RenderDeviceContext::int_processData outerLoop proc (3) time: 111 msecs 2011-12-24 10:12:58 Direct Sound Warning RenderDeviceContext::int_processData outerLoop proc (2) time: 79 msecs 2011-12-24 10:12:58 Direct Sound Warning RenderDeviceContext::int_processData outerLoop proc (3) time: 94 msecs 2011-12-24 10:12:58 Direct Sound Warning RenderDeviceContext::int_processData outerLoop proc (2) time: 94 msecs 2011-12-24 10:12:58 Direct Sound Warning RenderDeviceContext::int_processData outerLoop proc (3) time: 108 msecs 2011-12-24 10:12:58 Direct Sound Warning RenderDeviceContext::int_processData outerLoop proc (2) time: 213 msecs 2011-12-24 10:12:58 Direct Sound Warning RenderDeviceContext::int_processData outerLoop proc (3) time: 222 msecs 2011-12-24 10:12:58 Direct Sound Warning RenderDeviceContext::int_processData outerLoop proc (2) time: 319 msecs 2011-12-24 10:12:58 Direct Sound Warning RenderDeviceContext::int_processData outerLoop proc (3) time: 341 msecs 2011-12-24 10:12:59 Direct Sound Warning RenderDeviceContext::int_processData outerLoop proc (2) time: 58 msecs 2011-12-24 10:12:59 Direct Sound Warning RenderDeviceContext::int_processData outerLoop proc (3) time: 82 msecs 2011-12-24 10:12:59 Direct Sound Warning RenderDeviceContext::int_processData outerLoop proc (2) time: 61 msecs 2011-12-24 10:12:59 Direct Sound Warning RenderDeviceContext::int_processData outerLoop proc (3) time: 87 msecs 2011-12-24 10:12:59 Direct Sound Warning RenderDeviceContext::int_processData outerLoop proc (2) time: 119 msecs
Last edited by florian_fr40; 25-12-2011 at 13:38.
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05-01-2012, 22:50 #23
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Direct Sound Warning RenderDeviceContext::int_processData outerLo
First sorry for my bad English. I have the following problem with TS3.What others are saying to me, laggy, repeats many times. In my client log i have many warnings like this (2012-01-05 23:20:53 Direct Sound Warning RenderDeviceContext::int_processData outerLoop proc (3) time: 558 msecs) and one or two like this (2012-01-05 23:15:36 Decode Error Stale Decoder detected, terminating it. Was ever active = 0)
help me if you can and thanks
*** Thread Merged ***
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09-01-2012, 17:52 #24
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11-01-2012, 18:18 #25
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peoples voices stuck in continuous loop
Sometimes during a multiplay game, all the peoples voices in my channel become stuck in a continuous loop, like the last thing they said is been repeated over and over like a broken record?, and i can no longer hear what the are currently saying, all i can hear is the continuous looping? why?.....if i leave the game it stops?
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12-01-2012, 08:19 #26
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Hello
What is your client version (sounds like an very old bug) ?
Also, what is your operating system ?
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12-01-2012, 17:25 #27
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Its Teamspeak 3 32-bit for windows, the recent one 3.0.2., using Windows XP home edition, got a realtek AC'97 sound card, CPU is only a Mobile AMD Sempron(tm) Processor 3000+, and 2 gig ram, the weird thing is the looping never starts straight away when using teamspeak during game, it always seems to start halfway through a game, but once it starts it continues on and off for rest of game till i exit, once i exit game the looping stops.
........also i'm using a headset with the 3.5mm jack plugs and not a USB headset.
also get alot of these log warnings but not sure if they have anything to do with the looping problem?
Code:12/01/2012 18:27:55 Direct Sound Warning RenderDeviceContext::int_processData outerLoop proc (2) time: 178 msecs 12/01/2012 18:27:55 Direct Sound Warning RenderDeviceContext::int_processData outerLoop proc (3) time: 211 msecs
*** Thread Merged ***Last edited by florian_fr40; 12-01-2012 at 22:40.
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