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  1. #1
    Join Date
    Jul 2012
    Posts
    3

    Solved An improved key binding treatment.

    I'm here to suggest a new and improved keybinding treatment. By other means: Two key bindings routines, for two distinct ocasions...

    1) With interface openned, which users can see and interact with (ie: during any configuration);

    2) With interface closed and a game running. For this one, ONLY user defined shortcuts should be used.

    Actually I noticed one only behavior which tends to trigger undesired actions likes channels opening and changes which I didn't asked for...

    With kind regards;

    Marcelo Mazini.

  2. #2
    Join Date
    Jun 2008
    Posts
    7,762
    But our meaning of hotkeys are, to act, even when the client is not running in foreground. We have several hotkeys, who must work in such cases.
    The puhs-to-talk feature as an example is such an hotkey. nobody can use it anymore, when the client is not in foreground.

    Sorry, this won't be changed.
    Last edited by dante696; 26-07-2012 at 07:02.
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  3. #3
    Join Date
    Jul 2012
    Posts
    3
    Hmmm : pity...

    So, is there a way to put those features in a "sleep" condition? (that was my last question for this subject. I give you my word).

  4. #4
    Join Date
    Jun 2002
    Location
    Krün / Germany
    Posts
    1,965
    Quote Originally Posted by Mazini View Post
    2) With interface closed and a game running. For this one, ONLY user defined shortcuts should be used.
    if the client is not in foreground/active, ONLY hotkeys (which are defined by the user) are used.

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