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  1. #1
    Join Date
    Jun 2002
    Location
    KE
    Posts
    36

    Teamspeak2 How-To for ALSA and OSS *UPDATE*

    Hi,

    Location has changed.

    http://www.linux-gamers.net/modules/...ge=HOWTO+Sound



    -- gladiac
    Last edited by GlaDiaC; 15-05-2006 at 21:55.

  2. #2
    miklesz Guest

    Exclamation Please be careful!

    Please be careful with:
    ln -sf /dev/sound/dsp /dev/dsp1
    ln -sf /dev/sound/dsp1 /dev/dsp
    It may disable sound at all!

  3. #3
    Join Date
    Jun 2002
    Location
    KE
    Posts
    36
    I think it would help if someone could make it "sticky"

  4. #4
    Join Date
    Oct 2002
    Location
    Germany
    Posts
    2,594
    done

  5. #5
    Join Date
    Nov 2003
    Location
    Texas
    Posts
    5

    Addendum to howto for SBLive (emu10k1) users

    I posted this same thing to the linux-gamers.net websit, but I'll put it here as well.

    If you run emu10k1, you will not have an adsp device. So his test of cat /dev/urandom > /dev/sound/adsp will not work. Also, the symlink tricks are not needed.

    For the emu10k1, just make sure TS works by itself, then make sure your game works by itself. While your game is running, find the process name for it using ps. For winex3.3 from transgaming, this turned out to be winex3.

    Then use the echo trick you see elsewhere on these forums but use the process name for your game. Then you should be set.

    I have TS2 working with War3 and CoD! Sweeeeet!

  6. #6
    Join Date
    Mar 2004
    Location
    Germany
    Posts
    2
    Unfortunately the echo trick doesnt seem to work for TS2 and Unreal Tournament 2004. The executable turns out to be ut2004-bin. When I do the echo-stuff there's still no sound at all in UT2K4.

    Maybe UT2K4 starts another UT-type soundserver which I haven't seen yet. In this case ut2004-bin would be the wrong name.

    Sad but true...

    Alex

  7. #7
    Join Date
    Jul 2003
    Location
    Florida
    Posts
    12


    I really need teamspeak + UT2k4.. any hope of a ALSA compatible version of TeamSpeak?

  8. #8
    Join Date
    Oct 2003
    Location
    USA
    Posts
    16
    Im running alsa (Lindows 4.5 default version) and it works fine with UT2004 demo and full versions and teamspeak. Only problem is the mic will not work on UT if teamspeak is running. the sound works normal. Turn off teamspeak and start up ut2004 demo or full and the mic works fine. Is there a way to have the mic work on UT2004 and TS RC2 at same time? dunno and dont know why I would want it to.

  9. #9
    Join Date
    May 2004
    Location
    Poland
    Posts
    3

    Question

    and how to make America's Army Operations work with TS? I am using ALSA too.

  10. #10
    Join Date
    Jul 2004
    Location
    Washington
    Posts
    4
    I seem to have the unfortunate problem of using an AC97 built-in sound chip by VIA Technologies. I have tried everything but according to the above link(the how-to) there is no way I can get TS and my game (Tribes 2) working together. Now here's what I don't understand. I had XP on here and just switch to linux(it was a long time coming but I put it off way too long) and TS and Tribes 2 worked just fine together. No problems whatsoever. I haven't changed any of the hardware or anything, it's all still the same as it was when I had XP on it. Can someone explain this to me other than to say that it's just sucky ALSA drivers. I don't quite buy that. There's got to be a way to get it to work together like it did in XP. Please help, I want to get this working. Btw, I have been able to use one or the other, just not both. That's where the problem lies.

  11. #11
    Join Date
    Jun 2004
    Location
    Mexico City, Mexico
    Posts
    38
    I don't understand this: with some combinations of ALSA drivers + some OSS software, there are occassions where your game (OSS app) won't have sound even if you don't use any other sound source (GAIM or TS for instance). AFAIK this is a problem in the OSS library and emulation process in ALSA rather than a game problem.

    There's the case (like a friend of mine) who have the sound subsystem working flawelessly with ALSA, but with TS, the game loses all sound (here the echo trick may cut it). Since TS is being developed still and has more chances to support ALSA than an old game (like UT99 or Quake3), support for native ALSA interface should free the OSS emulation and lock of the game you want to run, and since the OSS code of the game would run through ALSA's OSS emulation polyphony should be attainable.

    As others have suggested already, the use of OpenAL could serve to standarize and make platform independent the implementation of the sound routines, though I don't know if the overhead would be greater due to the fact that there's no HW support for OAL in Linux (at least not without an SB-Live!).

    Since I have an SB-Live I do not see many of the problems many other users do see, but I've used also TS in systems other than mine, so I have seen the issues.

    My 2¢

  12. #12
    Join Date
    Nov 2004
    Location
    California
    Posts
    4

    problem with echo trick.

    When I try doing the echo trick I get a "permission denied" message even though I use the command as root with userwritable enabled. any ideas? I'm using ubuntu 4.10

  13. #13
    Join Date
    Nov 2004
    Location
    PAris
    Posts
    7
    Quote Originally Posted by Freaksta


    any hope of a ALSA compatible version of TeamSpeak?

    Any News .. ??? it would be a Great Thing ^^

  14. #14
    Join Date
    Jun 2002
    Location
    KE
    Posts
    36
    Maybe they use OpenAL for the next version.

    Btw: HOWTO has been updated...

  15. #15
    Join Date
    Jan 2006
    Location
    Kentucky or is it Alabama
    Posts
    1
    And still I understand none of it.

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