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Old 28-08-2002, 19:22
Jase Jase is offline
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Game sounds transmitted through TS

A weird problem.. when a friend of mine goes to play a game of DoD I can hear all the sounds his game is making.. him shooting, jumping, anything like that. When I speak to him it transmits that back to me as well.. the funny part is he doesn't even have a mic Any ideas what to do to get rid of this?

He has a Sound Blaster Audigy with the latest drivers and WinXP and TS2.0 ofcourse
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Old 28-08-2002, 19:57
mCn mCn is offline
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i'm quite sure your friend plugged some kind of equipment (speakers) into his sound card's mic jack that now acts as a microphone or he has a notebook with built-in mic.
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Old 28-08-2002, 22:58
Murhaaja Murhaaja is offline
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Simple fix is to set recording level of waveoutput to zero. Don't remember exactly how (I'm not using creativer drivers), but it's in mixer.
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Old 28-08-2002, 23:18
[CANE]CC [CANE]CC is offline
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I don't think this is the problem, cause usually you only can choose only one sound device to get recorded, so only wave output or microphone. I also have these problem and its because of speakers or bad headset, then the sound from his speakers/headset get recorded by the microphone so you hear everything he hears.
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Old 29-08-2002, 00:36
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Solitaire Solitaire is offline
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if its a SB isnt there that stupid option to "say what you hear" or something like that? turn that off if that is not enabled in the mixer under record something is acting as the record device that is causing this
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Old 29-08-2002, 07:27
Murhaaja Murhaaja is offline
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With audigy (and live) you can record from atleast 3 sources simultaneously: midi synth, waveout and mic/line. Those are mixed in one stream. And in creative's drivers waveout is called record what you hear (did not remember that).

Just set recording level of what you hear to zero.
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Old 29-08-2002, 17:33
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FuZe FuZe is offline
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One of our bomber pilots using headphones was having a problem of the loud sound of his engines being transmitted with his microphone transmissions. He changed his recording options from "what you hear" to "microphone". That fixed it.
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