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08-09-2002, 16:41
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-= TeamSpeak User =-
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Join Date: Sep 2002
Location: germany
Posts: 7
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New feature - server clusters
Tried TeamSpeak out today and works pretty well. Installation was easy - after reading some forum msg ;-)
One feature that came to my mind when trying it with various friends worldwide, was the ability, to connect several teamspeak servers to a cluster.
In our gaming clan, we have members from all over the world.
To preserve bandwith and also keep latency low, it would be pretty cool, to have (in our situation) 3 servers.
One in North America, one in Europe and one in Asia, that connect to each other while users select the nearest server for them...
Just an idea. TeamSpeak is great anyway. :-)
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08-09-2002, 17:15
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-= TeamSpeak Lover =-
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Join Date: Aug 2002
Location: Germany
Posts: 79
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and it would be great, if all clients can switch to an other server if one fails without breaking the game.
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08-09-2002, 18:51
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-= TeamSpeak Addict =-
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Join Date: Jun 2002
Location: Ontario, Canada
Posts: 907
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Even if it was a sever tha looked like a channel or sub-channel to the main host server. The host server would have to be the one that would handle {whisper to } and then the other servers would have to be slaved in some way to the main host server.
It would be nice but it may also be very complicated and time consumming to implement.....I suspect there are higher priorities for now.
As for Backup server, That maybe something that could be done faster. On occation I have seen friends auto-reconnect, If you had a secondary server setup, then if autoreconnect is unsecessful it could try the secondary server. Only problem with this is fragmenting the clients between servers if the server doesn't go down and there is just Internet/ISP problems.
Last edited by Cstar_maxim; 08-09-2002 at 18:57.
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09-09-2002, 00:35
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-= TeamSpeak Addict =-
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Join Date: Aug 2002
Location: Gig Harbor, WA, USA
Posts: 129
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That would help the WWIIOL community a lot because we have scores of users from europe, austrailia, and north america all on the same server. It usually the aussies that suffer the most from this. If we could cluster them like you discribed, the Aussies would be able to minimize latency while limiting bandwidth usage on a 500 player server.
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09-09-2002, 03:36
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-= TeamSpeak User =-
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Join Date: Aug 2002
Location: Canada
Posts: 8
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If the cluster server is too much to do, why not just allow a keybind to allow aclient to join a different server at the press of a button?
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10-09-2002, 03:11
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-= TeamSpeak Addict =-
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Join Date: Jun 2002
Location: Enschede, The Netherlands
Posts: 946
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All this has been discussed one (although that data was lost in a big server crash).
It was a discussion about making ts servers more like IRC servers.
Altough this would be a cool feature, at this point we think this is to much trouble for to little benefit. (read, not enough people need it to warrent such an effort)
Binding keys to switch servers, will be implemented
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13-09-2002, 00:04
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-= TeamSpeak Addict =-
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Join Date: Aug 2002
Location: Gig Harbor, WA, USA
Posts: 129
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Quote:
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Binding keys to switch servers, will be implemented
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*Dances*
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17-09-2002, 22:08
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-= TeamSpeak User =-
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Join Date: Sep 2002
Location: Sweden
Posts: 19
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http://forum.teamspeak.com/show...&threadid=1507
With a global server-db, that stores server-ip/hostnames, users, channels, subchannels etc etc you could have, say 3 servers that share info, so that if one server die you can just use one of your keys to switch to another server, or you can have team1 on server1, team2 on server2 for instance.
And the ability to send to 'remote [server][channel]' to let the channel commanders talk to eachother and coordinate attacks.
Anyway, that could be a variant of a cluster?
Just venting air...
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18-05-2007, 15:18
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-= TeamSpeak User =-
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Join Date: May 2007
Location: France
Posts: 3
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any progress ?
Is there any progress on TS server clustering ?
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18-05-2007, 15:46
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-= TeamSpeak Fanatic =-
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Join Date: Jan 2003
Location: The Netherlands
Posts: 1,478
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Dude, please dont dig up old topics... I dont think its going to happen for a long time... I think the timeframe you have to face is eternity..
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18-05-2007, 15:53
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-= TeamSpeak Fanatic =-
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Join Date: Oct 2006
Location: UK
Posts: 1,114
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Quote:
Originally Posted by Katana*GFR*
Dude, please dont dig up old topics... I dont think its going to happen for a long time... I think the timeframe you have to face is eternity..
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Well the devs didnt even reply to this thread
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