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06-10-2002, 22:37
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-= TeamSpeak Addict =-
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Join Date: Jun 2002
Location: Enschede, The Netherlands
Posts: 946
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Client update patch 2.0.23.23 for windows AND linux
This update fixes 4 things.
1: A bug where in a public server with more that 9 people in 1 channel, you could not see them all in the client.
2: The exception when closing a conenction in win98se
3: Finally fixed the bug that prevented channel admins to become channel commanders
4: Fixed "player joined channel" message when people enter the erver
*update* I forgot to mention that if you start teamspeak with -d (TeamSpeak.exe -d) now, debug logging will be enabled.
Windows is here:
http://www.teamspeak.org/files/TeamSpeak_patch23.zip
linux is here:
http://www.teamspeak.org/files/TeamS...atch23.tar.bz2
Just replace the old teamspeak binaries with the new one.
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07-10-2002, 15:46
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-= TeamSpeak User =-
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Join Date: Oct 2002
Location: london uk
Posts: 2
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hang on sound driver change
I it still hangs when I try to change the sound device (Options:Sound Driver:other) but it does do so in a slightly different place. It now redraws the obscured bits of the main window after closing the Settings dialog, and then freezes. :)
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09-10-2002, 07:26
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-= TeamSpeak User =-
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Join Date: Aug 2002
Location: California, USA
Posts: 25
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Would it be possible to have it so when people join/quit the server it does not play sound file "New Player" & "Player Quit"?
I use TS2 on a large server with many rooms and while I am in a game or chatting with some friends I do not like to hear other people in other rooms joining/quitting. I know there is a way to disable sounds all together for that sort of thing, but I would still like to hear when people join/quit the channel I am in.
Also a simple "clear" option when you right click the message box would be great also for people that are on all day long, every now and then its nice to have it clear so it is easy to read.
Just some idea's for the next patch...
Keep up the good work!
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09-10-2002, 07:53
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-= TeamSpeak User =-
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Join Date: Jun 2002
Posts: 3
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Nice work with the new patch. It finally fixed the problem I was having with UT minimizing whenever someone joined or left the server.
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09-10-2002, 17:12
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-= TeamSpeak Addict =-
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Join Date: Sep 2002
Location: Colorado, USA
Posts: 103
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Quote:
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Would it be possible to have it so when people join/quit the server it does not play sound file "New Player" & "Player Quit"?
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From the drop down menus: Settings -> Options.
Click on the 'Sound Notifications' tab.
Locate the 'events' you want to mute
(In this case, you want a few under the "Joining and leaving channels" <-- BTW Niels, extra space in this line.)
You don't have to mute ALL sounds. Just select, for example, "Player Joined", and click the "Clear" button.
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10-10-2002, 11:18
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-= TeamSpeak User =-
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Join Date: Oct 2002
Location: Lincoln, UK
Posts: 3
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Thanx alot guys and good work.
This sorted alot alot of problems out for our guys,keep up the good work.
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10-10-2002, 22:39
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-= TeamSpeak User =-
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Join Date: Jul 2002
Location: Denmark
Posts: 4
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When I run the patch, I get this error-message:
10-10-02 22:40:12,WARNING,All,TMainForm.FormCreate,Exceptio n EProtocol: Error loading Hawlvoice library (hvdi.dll) Maybe not installed?
Any workaround ?
OS=WinXP
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11-10-2002, 01:11
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-= TeamSpeak User =-
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Join Date: Jun 2002
Posts: 3
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rivmin, try hitting your harddrive with a hammer.
Floorpie, what phar0e wants is to only hear the "new player" message when someone joins his chan and not the server. If you do what you say, then al warnings will be removed and you can't tell when someone joins your chan.
I agree with phar0e. Give us the option to hear the difference when someone joins the server and the chan you are in.
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11-10-2002, 02:41
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-= TeamSpeak User =-
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Join Date: Oct 2002
Location: McMinnville
Posts: 6
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Does the codec get reset for anyone else?
I'm on WinXP and my mate is on Win98. Our codecs are constantly being reset to CLEP 5.1k while we set it to GSM 16.4k since we're on broadband and don't mind losing 2kbps.
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11-10-2002, 03:44
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-= TeamSpeak Addict =-
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Join Date: Jun 2002
Location: Houston, Tx
Posts: 170
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codec is not set per user but rather per channel. if you have some that want to use a higher codec and others that cant you can use subchannels and whisper keys to seperate the lowbandwidth people from the high bandwidth people. works rather nicely
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11-10-2002, 04:51
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-= TeamSpeak Addict =-
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Join Date: Jun 2002
Location: Enschede, The Netherlands
Posts: 946
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Quote:
Originally posted by rivmin
When I run the patch, I get this error-message:
10-10-02 22:40:12,WARNING,All,TMainForm.FormCreate,Exceptio n EProtocol: Error loading Hawlvoice library (hvdi.dll) Maybe not installed?
Any workaround ?
OS=WinXP
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*sigh* Always someone with every patch. Reading is so hard  (even I can't do is sometimes)
Quote:
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Just replace the old teamspeak binaries with the new one.
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This means, replace the OLD TeamSpeak.exe with the one in this zipfile.
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12-10-2002, 16:06
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-= TeamSpeak User =-
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Join Date: Oct 2002
Location: Near Chicago
Posts: 10
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I second the motion for a "player has joined the CHANNEL" message. This was about the ONLY thing I ever liked about GameVoice. And, now that we are on a TS server with about 25 channels, it would be real nice to here "a users custom message" has joined the channel. If the user has no custom message then a simple "new user has joined the channel" message would be fine.
Thanks for a GREAT program by the way, TS is now WAY beyond any other voice comm's package I've used (GV, BC, TeamSound, etc...)
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14-10-2002, 13:20
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-= TeamSpeak User =-
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Join Date: Oct 2002
Location: Germany
Posts: 4
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What I really liked about GV was the text-to-speech announcement of the player's name on join. Really helps to know who has just connected or dropped, esp in a match situation where you can't alt-tab to check the teamspeak channel.
Also, a suggestion: When text-to-speech should be implemented, a nifty feature would be a hotkey that says the names of all players currently in the channel. Really helpful to know who is in the channel and who isn't.
anyhow, very solid work going on here, I'm impressed and thank you for this great software!
--sprot
PS: I also second the motion of adding a "joined channel" thingy
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15-10-2002, 20:56
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-= TeamSpeak Lover =-
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Join Date: Sep 2002
Location: Germany
Posts: 85
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Wave files
Perhaps someone can enlighten me about those voice messages that have wave files in the directory - but were never heard?
User joined / User left? What's the difference to Member joined / Member left?
New Speaker? Speaker left? Contact? He's outta here? Bye bye? Bye for now? See you soon? Speaker removed? Access denied?
What's the meaning of those?
=^_^= Assuming that the program is still able to whine "Fatal Error" when one's really occuring, what Error would that be?
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17-10-2002, 23:40
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-= TeamSpeak User =-
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Join Date: Aug 2002
Location: Megadeth, AZ
Posts: 3
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Program Addition Request
Besides voice announcements of people who join the channel, I'd like to see a numerical precedence level attached to every registered user, the anonymous user account, and every type of announcement. The point of this would be to allow people with higher precedence to be heard over anyone else's voice when they're sending.
I would imagine that this would be tied to the database as an extra field. You could do an 8-bit field for precedence as 1 being the highest and 255 being the lowest (0 being reserved for whatever). It would be most convenient for this to be serverside so that every client would not have to set the precedence up. By default, a precedence level could be set to 100 for everything.
If two instances were sending, the one with the lower number would get its volume decreased. This could be done in several ways, proportionate to the difference in level, or just muted altogether, or just decreased in volume a set amount. I would like to see the muted altogether option.
If two instances with the same precedence send at the same time, no changes to the volume are made.
This precedence would be very useful for on-line gaming competition. People that would have the highest precedence would be people like group leaders. This is relevant because of the delay that this type of communication incurs and the frequency that people end up interrupting each other. It's also useful because there are people in groups who are deemed more important to hear than others.
I hope to see this seriously considered.
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