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21-06-2002, 03:27
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-= TeamSpeak User =-
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Join Date: Jun 2002
Location: Australia
Posts: 18
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Idea's for future versions
- Multiple accounts per server, admin/user/guest
with the appropriate "levels" of security.
ie guest's can't switch to certain channels
but perhaps can transmit to those channels?
- Linked Servers, allowing
Clan A to link their TS server to Clan B's TS server
via a LINK account/pass.
Then using a "common channel" as the bridge between
so clan leaders can organise join operations or
clan war rules etc.
- Multiple Key detection/discrimination.
- 2 or 3 presse key combo support.
- If i remember the others i will add more.
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21-06-2002, 05:18
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-= TeamSpeak User =-
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Join Date: Jun 2002
Posts: 6
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Re: Idea's for future versions
Quote:
Originally posted by twisty
[Bie guest's can't switch to certain channels
but perhaps can transmit to those channels?
[/b]
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NO WAY! That's not a good idea to have guests yelling to private channels..
Tho, the idea about different channels having different password is good. I was looking forward to see it in TS vers 1.x, but it didn't, so I still hope :)
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21-06-2002, 05:28
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-= TeamSpeak User =-
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Join Date: Jun 2002
Location: Australia
Posts: 18
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Your right.
defeats purpose.
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21-06-2002, 05:42
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-= TeamSpeak User =-
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Join Date: Jun 2002
Location: New England, USA
Posts: 10
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How about a button binded to a keyboard key that will simply broadcast a "click" and would not transmit anything when held down.
I suggest this because in certain branches of the military, the confirmation to an order over the air can simply be a double click on the mic "click, click" instead of saying "copy" or "over".
Over at Network42 we incorporate this clicking by typing "cc" to confirm an order when using TeamSpeak. This lowers radio clutter. It would be great to actually click the mic or simple have TS transmit a single click with each hit of the "click" button. Or even have the mic activation button make a click sound when quickly pressed and not held down.
Last edited by Total; 21-06-2002 at 15:05.
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21-06-2002, 08:05
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-= TeamSpeak Addict =-
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Join Date: Jun 2002
Location: Netherlands
Posts: 136
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Re: Idea's for future versions
Quote:
- Multiple accounts per server, admin/user/guest
with the appropriate "levels" of security.
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In TS 2.0 ..
Quote:
- ie guest's can't switch to certain channels
but perhaps can transmit to those channels?
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Not in it, no plans to do so currently
Quote:
- Linked Servers, allowing Clan A to link their TS server to Clan B's TS server via a LINK account/pass.
Then using a "common channel" as the bridge between
so clan leaders can organise join operations or
clan war rules etc.
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Nice suggestion, i'll talk to the others about that
Quote:
- Multiple Key detection/discrimination.
- 2 or 3 presse key combo support.
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I don't think this will be addedd, it would give too much troubles.
Quote:
- If i remember the others i will add more.
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ok, we're all waiting in this thread until you do
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21-06-2002, 08:23
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-= TeamSpeak User =-
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Join Date: Jun 2002
Posts: 6
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What about some bandwith/latency/quality options?
If this is already stated then sorry.
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21-06-2002, 08:39
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-= TeamSpeak Team =-
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Join Date: Jun 2002
Location: Germany
Posts: 1,089
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>What about some bandwith/latency/quality options?
what type of options you want for that topics ?
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21-06-2002, 09:09
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-= TeamSpeak Addict =-
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Join Date: Jun 2002
Location: Netherlands
Posts: 136
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Quality: You (the server) can select different Codecs for each room (better quality's but that also means higher bandwidth usage)
Bandwidth: See Quality options  .. however we also got an max bandwith option in the idea list, which i hope will be added soon
Any other suggestions/idea's?
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21-06-2002, 10:30
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-= TeamSpeak User =-
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Join Date: Jun 2002
Location: Australia
Posts: 18
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I really need multiple key presss
ww2ol uses so many key's
and i use so many channels
I really need
to be able to bind
ALT + S
or SHIFT + 1
to switch channels
In the current TS our squad is limited to 4-5 channels
because we can't have any more keys bound.
(no multi-key combo's)
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21-06-2002, 10:37
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-= TeamSpeak User =-
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Join Date: Jun 2002
Location: Australia
Posts: 18
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Also i noticed you have the "sub channel"'s
i saw in the beta screenshot.
fantastic, i belive that was a suggestion
i have made in the past
But i am wondering how it works.
The more "customisation" the better
but does it allow "transmitting down"
to all the children channels?
can that ability be turned on and off?
is that ability tied in with "security level"
OH I JUST REMEMBERED A HUGE ONE!
deserves its own post.
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21-06-2002, 10:43
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-= TeamSpeak User =-
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Join Date: Jun 2002
Location: Australia
Posts: 18
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This one is VERY important
and Cutting edge IMHO.
yet not hard to do!.
PROBLEM : getting the key mapping/channel changing to the users/squadmates/clanmates.
EXISITING SOLUTIONS : Import/Export
MY EXTENSION : Server distributed Keymapping.
ie click button press key combo server sends keysetup
to the user automatically!
Details :
This function is bound to a BUTTON and a KEY COMBO
by default.
Let me explain.
New user/guest joins squad/clan server everyone tells him to join
the bravo channel, the users says he hasn't setup his keys
users can say...
If your in the game, hit SHIFT+HOME by default to get
the latest keys from server.
Of your not in game click the button in keymapper
called "download keysetup from connected server".
Fantastic Idea IMHO.
now the comms officer for a squad can setup the keys
once and boom they are in the users setup.
ADVANTAGE : users only have to modify conflicting keys
not setup the WHOLE LOT.
I think you will agree its the next step from manual import/export.
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21-06-2002, 11:32
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-= TeamSpeak User =-
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Join Date: Jun 2002
Posts: 6
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I don't think they'll include this 'wonderful' feature. Sorry, but IMHO the only game (till the moment at least) needs it is ww2ol which I even haven't heard of.
Last edited by IntZ; 21-06-2002 at 16:14.
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21-06-2002, 14:33
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-= TeamSpeak Addict =-
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Join Date: Jun 2002
Location: Netherlands
Posts: 136
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oh you mean shift+# or CTRL+#
I don't know if thats possible at the moment (key mapping isn't implemented yet in the beta version i'm testing), but if it isn't i'll add it to the list..
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21-06-2002, 20:11
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-= TeamSpeak User =-
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Join Date: Jun 2002
Posts: 8
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Channel Password
Well i made this suggestion before you lost your database. Making channels password protected. I run a SOf server with many clans on it. They have their open channel but the channel they have for match play is wide open as well. And we all feel that would solve the problem of random clan members just jumping into a channel without being invited. And i see u use vbb 2.2.6....remember to backup your database this time fella's. hehehe.
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21-06-2002, 20:47
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-= TeamSpeak Addict =-
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Join Date: Jun 2002
Location: Netherlands
Posts: 136
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Password protection, muting players, giving players different rights etc is all in TS 2.0
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