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Presumably on a switched network where packets are queued rather than dropped, you can get away with less than that on the server, on the assumption that people don't all talk at once on a single channel. If they do, then their packets will just all get delayed.
My guess would be to allocate about 3 people's worth of bandwidth per channel. You need to multiply that by the number of channels because you need to assume that someone is talking at the same time on all channels.
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