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Old 08-07-2008, 08:21
Kaltsu Kaltsu is offline
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Post Latest Development Updates

Thanks for updating us with the development progress, looks like you guys have been going forward pretty nicely.
Next time it would be nice to get also some screenshots of the new TeamSpeak 3 client, if possible.
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Old 08-07-2008, 09:24
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Originally Posted by Kaltsu View Post
Next time it would be nice to get also some screenshots of the new TeamSpeak 3 client, if possible.
We'd like that. At the moment the client is still a little too ugly to expose I guess, so we will work on making it look smoother and when we are happy with the looks post a screenshot on the devblog. Can't promise we can manage that for the next one though, we shall see.
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  #3  
Old 08-07-2008, 18:24
Kaltsu Kaltsu is offline
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Originally Posted by Peter View Post
We'd like that. At the moment the client is still a little too ugly to expose I guess, so we will work on making it look smoother and when we are happy with the looks post a screenshot on the devblog. Can't promise we can manage that for the next one though, we shall see.
That would be great, hope you'll manage to get the GUI in good shape for the next dev blog.
Do I remember wrong or were you searching for some designers for the TS3 icon set at some point?
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Old 08-07-2008, 19:06
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Originally Posted by Kaltsu View Post
Do I remember wrong or were you searching for some designers for the TS3 icon set at some point?
That is right, we have a company making us a sample set right now, if it turns out nice we'll ask them to do all icons for the ts3 client.
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Old 20-07-2008, 20:50
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Post Latest Development Updates

Hi folks,

as usual, first off we are sorry for keeping you waiting for the new devblog for so long. We just like programming more than writing prose. So, what have we been up to these last 4 months? The short answer is that we have been making excellent progress, let's dive into the details:

For the occasional devblog readers, let us remind you that TS3 software is currently in closed ALPHA testing. We had 6 testers the last time we mentioned it. However, due to the code slowly getting closer to feature completeness (=> BETA), we have nearly doubled that number - and now 11 testers are testing for bugs and suggesting changes day in and day out. Our expectation and hope is still to be able to get into Open BETA and provide you with something to download later this year!

Also, we should add that per above we are working with a few select companies to provide them with our TS3 Software Development Kit (SDK), which they are using to integrate voice communication directly into their software (mostly online games). The key advantage for the software companies working with us this is a nice opportunity to get high quality voice communication easily integrated into their software, while for us we obtain valuable feedback during testing and implementation. Since even the normal TS3 client uses the same code-paths as any SDK solution, we have received an enormous amount of valuable feedback which has directly helped advance our main product, the upcoming TS3 client.

One exciting, new thing about the SDK situation is that one of the companies we have been working with has actually released their game with TS3 technology fully integrated. The game itself has been around since 2004 and is a very entertaining, action-oriented space MMORPG. Additional details and relevant press releases should be out soon after this devblog is published.

Most of our time during the last several months has been spent on the permissions system, which we are sure you guys will like - the flexibility it gives you is just awesome. For example, let us tell you about "Talk Power". You (should) all know how the "Moderated" flag of a channel works with TeamSpeak 2: basically if it is set you need "Voice" or higher privileges to be able to talk in the channel. With TS3 we took this concept to the next level. You can now configure a "Minimum Talk Power" variable in each channel - this is a number between -100 and 100. Every client has a certain "Talk Power", which the user has received through the permission groups the user is assigned to (e.g. if we are in the "Talk" Permissions Group, and that group has a "Talk Power" of 20, then that would be our "Talk Power" - unless we also belong to a second group with a higher "Talk Power"). Now we can talk in every channel with a "Minimum Talk Power" of 20 or lower. Effectively this means that with a TS3 group setup similar to the hard-coded TS2 groups, you can now make a room where everybody can talk, one where only members and higher can talk, one where only server admins can talk, etc.... Or you could also modify the "Minimum Talk Power" of the channel on the fly (via a key-binding for example) to allow the raid leader to have a moment of silence where only he can talk. Of course the fun doesn't have to end there, the same power-principle can be done for kicking, banning, moving of other players, etc... you will have a lot of fun with this, we assure you

One thing we also added is a new codec which is optimized for ultra-high quality sound, e.g. for music streaming. Apart from the high quality, this codec also lends itself well to transmitting stereo sound. Of course most microphones only produce mono, but for transmitting music or those lucky guys out there with stereo microphones this new codec will rock.

Also, people running FreeBSD servers can now rejoice. We have always stated that for the final release of TS3 (or open beta or whatever you get to download first) we would have a TS3 server and client for:
  • Mac OS X (universal binaries, with both Intel and PPC support)
  • Linux (32Bit and 64Bit)
  • Windows (32Bit and 64Bit)
This list has now been expanded to also include a FreeBSD/x86 TS3 server build. Note that all of these builds are now frequently built by our build boxes, none of these is a "TODO" or "wishful thinking" item.

Lastly, one nice graphical feature we have also added is the ability to configure an avatar which will be displayed when people click on your name. This is similar to what is possible in our forums, and adds some personality to the people you talk with.

Until we meet again, please stay tuned to our site!

Read more...
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  #6  
Old 21-07-2008, 03:57
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Warlord1337 Warlord1337 is offline
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Hey, just wondering here.

Are you still implementing ideas into teamspeak 3 or is the focus only at perfecting whats all ready in it ??

Wondering if I should bother to continue my wishlist

Ps: thanks for the update and continue to keep up the good work
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  #7  
Old 22-07-2008, 17:15
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Good ideas are always welcome by the devs. Being in alpha state, TS3 is not yet feature complete (although it's already much more functional, stable and reliable than TS2).



Btw... Due to a weird issue with vBulletin's "RSS Feeds" feature, all developer blog entries were created as threads again (thx to Elradon for the info). I had to merge this thread with it's duplicate so the order of the postings might be a bit confusing. My apologies for that...

Last edited by ScP; 22-09-2008 at 09:31. Reason: fixed Elradon's nickname
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Old 25-07-2008, 18:51
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Smile

sounds great, i like the avatar addition. Will there still be custom banners available for each server instance like ts 2? is there something similar that you can set, some image or background that everyone connected sees on entry?
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  #9  
Old 26-07-2008, 05:41
R. Ludwig R. Ludwig is offline
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@mavmike:
yeah thats still possible
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  #10  
Old 05-09-2008, 10:42
Kaltsu Kaltsu is offline
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Hi, don't wanna sound demanding but any idea when you guys might have time to update the devblog next time?
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  #11  
Old 15-09-2008, 13:27
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there is currently not so much "exciting" development activity to report. We are tying up the loose ends, adding finishing touches to features we didn't perfect when we added them in the first place etc.
All in all alot of work and not alot of interesting things . But it is good news for you guys, since we are doing this work because we are preparing for beta.
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  #12  
Old 15-09-2008, 15:47
Kaltsu Kaltsu is offline
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Quote:
Originally Posted by Peter View Post
there is currently not so much "exciting" development activity to report. We are tying up the loose ends, adding finishing touches to features we didn't perfect when we added them in the first place etc.
All in all alot of work and not alot of interesting things . But it is good news for you guys, since we are doing this work because we are preparing for beta.
Thanks for your response. Glad to hear that you guys are proceeding with the development, even though it might not include anything interesting to show to the fans.

In case you don't mind, I would like to ask if you ended up into anykind of agreement with that icon set company?
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  #13  
Old 16-09-2008, 23:41
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Quote:
Originally Posted by Peter View Post
there is currently not so much "exciting" development activity to report. We are tying up the loose ends, adding finishing touches to features we didn't perfect when we added them in the first place etc.
All in all alot of work and not alot of interesting things . But it is good news for you guys, since we are doing this work because we are preparing for beta.
Great to hear. Thanks for the info.
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  #14  
Old 21-09-2008, 20:52
Elradon Elradon is offline
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Hey, ScP, du schreibst ja auch meinen Namen falsch
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  #15  
Old 22-09-2008, 09:31
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fixed...
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