bandwidth
I would just like to get a clear idea of the bandwidth usage. Say I have a TS server with 2 channels with 20 people per channel. If 1 person transmitted to his channel using CELP at 640 bytes/s, would the TS server send the message to the other players on that channel and use 640*20=12,800 bytes/s of upstream bandwidth?
Does it help save upstream bandwidth to have players on many channels rathar than just one?
Another thing, when players talk over each other, does that effectively double the transmission rate?
I'm going to set up a TS 2 server as soon as its released and would like it to optimize it as much as possible to hold about 50 or more players in multiple channels for WWII Online.
I know it's a little late, but I would also like to betatest if possible.
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