View Full Version : Teamspeak 3 Unity Client: Scene is missing a fullscreen camera

March 16th, 2016, 03:38 PM
Steps to reproduce:

1. Create a new Unity 5 project
2. Import Teamspeak 3 Unity package - Version
3. Open exampleScene in Assets/TeamSpeak/Example
4. Hit play

Expected result:

Functional unity client

Actual result:

Unity error message "Scene is missing a fullscreen camera"


To fix this select the main camera object. Go to Inspector and examine camera component. Change Viewport rect W to 1 (from 0).

March 21st, 2016, 08:03 AM
Our developer will evaluate this.

March 21st, 2016, 02:19 PM
First, this is just a notification in the editor.

The example just show you a way to use the Teamspeak 3 SDK in Unity3D.
And it even still works when you delete or deactivate the main camera. (5.3.4f1 and 5.4.0b10)

But if this confuses our user, we will change it for the next release.

When you activate the statistics, you will see that you save up graphic ressources without a main camera.
You just need to activate / deactivate the main camera(in the hierarchy) on a running scene.

December 8th, 2016, 09:48 AM
This was fixed a while ago.
The latest Unity 5 package ( 2016_07_28) has the fix included.