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  1. Replies
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    the next evolution of this project may be a...

    the next evolution of this project may be a comilled dll, that can reference another dotnet plugin to support every language of dotnet. i think it will also be possible to debug such plugins, because...
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    IntPtr ptr = Marshal.AllocHGlobal(10); ...

    IntPtr ptr = Marshal.AllocHGlobal(10);
    Marshal.Copy(new byte[] { 0xfe, 0xfe, 0xfe, 0xfe, 0xfe, 0xfe, 0xfe, 0xfe }, 0, ptr, 8);
    //unsigned 18374403900871474942
    ...
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    i don't want to force you to do something. if you...

    i don't want to force you to do something. if you mean that int32 is better than ulong(as it wanted by ts3 developers), than use int32.

    of couse you don't need to call freememory on every offset...
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    all 8 bytes are stored in the return value, you...

    all 8 bytes are stored in the return value, you can cast it to ulong and get unsigned value without any convertions. "ulong r = (ulong)Marshal.ReadInt64()". the next problem is you should not cast...
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    i can't test it now, but you must use...

    i can't test it now, but you must use Marshal.ReadInt64() because of 64bit value. and it is only one-dimensional array, so you should use freememory(result) only once at the end.
  6. Replies
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    i didn't use such delegations, but in this...

    i didn't use such delegations, but in this project we don't need to create delegations for arrays. any user should not have to use pointers, so we don't need to recreate any of unmanaged structures....
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    as i know every variable has a counter for number...

    as i know every variable has a counter for number of references to it. if nothing references this variable then GB kills it. But it is only for DotNet only. The memory in TS functions was allocated...
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    there is a very important command missing:...

    there is a very important command missing: freeMemory. after every svn update i need to add this manual. would you write it in svn?
  9. Replies
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    sdk manual: Important The calling convention...

    sdk manual: Important
    The calling convention used in the functions exported by the shared TeamSpeak 3 SDK libaries is cdecl. You must not use another calling convention, like stdcall on Windows,...
  10. [Suggestion] Text-To-Speech Play button for all textboxes

    Hello!
    Is it possible to add a "Play" button for all Text-To-Speech textboxes? for example in channel edit window or friends list etc.
  11. [Fixed] Client Beta23 rights label mistake

    There is something wrong with rights label. there is right description instead of right name.
  12. Replies
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    overlay will also be used by the most of cheats...

    overlay will also be used by the most of cheats to show some hidden information in game. if i play some steam game such counter-strike, will this ts-overlay be detected as cheat by VAC system?
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    thank you all for the answers. now i undestand...

    thank you all for the answers. now i undestand the problem.
    but if i set the quality to the same bandwidth as ts2 then nobody can undestand each other in channel :)
    i hope it will be better after...
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    too much traffic issue

    i have just compared the traffic of ts2 and ts3. here is two screenshots. both are made when only one user logged on (me). ts3 server has only one channel. i do not understand what it sends? there is...
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    thanks for your answer. but if you speak about...

    thanks for your answer.
    but if you speak about very big servers with a lot of people than it makes sense. on the other side for small servers up to 20 people it is better to observe all channels....
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    it will be very useful to have a server-side...

    it will be very useful to have a server-side option "subscribe to all channels by default"
  17. Replies
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    as i can see, this key file is double encrypted:...

    as i can see, this key file is double encrypted: the key itself is allready encrypted then another text data will be added there and finally the whole data will be encrypted.
    it is only a theory, i...
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