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  1. Replies
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    yes, see the file attached. didn't notice it,...

    yes, see the file attached.
    didn't notice it, because I only have one program in the whitelist


    edit:


    I just noticed, that my addon actually got approved:...
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    I am not the author on the myteamspeak page and...

    I am not the author on the myteamspeak page and my new upload is under review for three weeks.

    So I guess the answer to your questions is: No
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    as far as my limited knowledge of this audio...

    as far as my limited knowledge of this audio stuff on windows is now, I think it it's just a matter of defining the audio output of your software under the "communication" category.

    then the...
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    api update

    api update
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    Sorry for the late reply. I dont get email...

    Sorry for the late reply. I dont get email notifications for some reason, although I have enabled them.

    I bumped the API version in an update, unfortunately I lost my project files so I had to use...
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    This is just not true, because I use Windows10...

    This is just not true, because I use Windows10 myself.

    My plugin is not the problem for your crashes. In your original thread you even posted a crash dump without my plugin in use...???
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    It's not about being my hobby as in "I use my...

    It's not about being my hobby as in "I use my spare time", but more like "I learned it by myself, so I could miss some information, because I just don't know how to fully use VisualStudio right".
    ...
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    It doesn't crash in my plugin though. I made...

    It doesn't crash in my plugin though.

    I made another picture for you to see what it looks like. Bear in mind, that this is only my hobby and I only know so much about using Visual Studio, but I...
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    Mhh it doesn't seem, that my plugin is loaded. ...

    Mhh it doesn't seem, that my plugin is loaded.

    This is what it looks like, if you open the crash dump with visual studio:
    13517

    I think, there is no plugin loaded at all.
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    Glad that you found it yourself, but honestly...

    Glad that you found it yourself, but honestly that shouldn't happen at all.

    As soon as you or someone else starts and stops speaking after you restarted everything, all volume sliders should have...
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    I currently have Windows 8.1 installed, but i...

    I currently have Windows 8.1 installed, but i guess it will be the same for Win7.
    I guess you tried google just like me without actual results, so I got the name by debugging my project and trigger...
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    i dont know who "all the others" are, but can you...

    i dont know who "all the others" are, but can you try out version 1.7 instead of the latest version 1.8? I always felt like I implemented the delay option in non-optimal way, so perhaps this causes...
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    I think the TS3 Client would have to set the...

    I think the TS3 Client would have to set the specific flag while creating the audiosessions (for recording and output).

    I could imagine, that the devs are using some platform independent libraries...
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    What i meant is, that if your lua code is for...

    What i meant is, that if your lua code is for example changing channel properties, then the guy, who wants to do this has to have the permission to do that. And you as the server-admin are the one...
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    sure if they have the permissions to do whatver...

    sure if they have the permissions to do whatver you are doing with those commands there shouldn't be a problem
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    no. they have to install it themselves. what...

    no.
    they have to install it themselves.

    what you CAN do is the following: you edit your lua plugin to listen to whisper messages and execute your work, if someone whispers you the command and is...
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    updated the first post with version 1.8: added a...

    updated the first post with version 1.8:
    added a delay option
  18. it seems that there is no functionality to...

    it seems that there is no functionality to connect or disconnect from a server.
    in the example where the python programm is connecting to a server it doesn't even use the clientquery for it. instead...
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    No, because VS says I need the debug information...

    No, because VS says I need the debug information for ts3client_win64.exe.
    And I also searched on the internet how to debug based on dump files and everywhere it tells me that I need the debug...
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    can anyone one of you tell me what you did before...

    can anyone one of you tell me what you did before it crashed? "crash for no reason" and the dump files dont help me, because I dont have the debug information for ts3

    I hope you all have the...
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    Those dump files don't help me. Do you have the...

    Those dump files don't help me. Do you have the latest version of my plugin and can you reproduce the crash on your own will?
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    First: pretty much all functions return a value...

    First: pretty much all functions return a value which indicates if the call was successful or not. you could have done this to check if the "request" was actually executed. from the documentation:
    ...
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    Ok I updated the first post. I switched to the...

    Ok I updated the first post.
    I switched to the new Visual Studio 2013 some time ago. There is no particular reason for it other than it's new and shiny and it was for free, so unfortunately you have...
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    Sure but I have to restructure my code a little...

    Sure but I have to restructure my code a little bit for this, so it could get more complex than it seems.
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    The thing is that "ts3Functions.getConfigPath"...

    The thing is that "ts3Functions.getConfigPath" writes the string in a char array, but the WinAPI functions to get or write data from/in ini-files expects a LPCWSTR, which stands for "Long Pointer to...
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    this shouldn't be a problem. does the file...

    this shouldn't be a problem.

    does the file exist? if not, can you create an empty "foolower.ini" yourself in the folder?
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    1. I opened the project with Visual Studio 2....

    1. I opened the project with Visual Studio
    2. Find API version code in foolower.cpp and change it to 20:

    int ts3plugin_apiVersion()
    {
    return 20;
    }


    3. Find the plugin header includes in...
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    I don't have foobar, so I cant test it. but I...

    I don't have foobar, so I cant test it.
    but I compiled it successful and it loads fine for me, so see yourself whether it works or not
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    did you register the event? -- rename your...

    did you register the event?



    -- rename your local function to "localOnClientPokeEvent" or something
    -- put this code somewhere after the definition of your function
    local registeredEvents = {...
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    all those servergroup functions are not really...

    all those servergroup functions are not really mentioned in the ClientLib SDK, but I found this one here in the public_rare_definitions.h:


    enum ClientPropertiesRare {
    ...
    CLIENT_SERVERGROUPS, ...
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    Ok i'm not familiar with LUA myself, so dont take...

    Ok i'm not familiar with LUA myself, so dont take this as a masterpiece :D

    download the attachment, extract it to
    TS3Folder/plugins/lua_plugin
    so you have...
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    if you dont create a thread yourself, then no, it...

    if you dont create a thread yourself, then no, it doesnt run in it's own thread.
    It works like this:
    You implement all the functions, which are necessary to have a ts3 plugin (they are listed as...
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    You should avoid using TerminateThread(), because...

    You should avoid using TerminateThread(), because you cannot free any allocated resources inside the thread. It will just get forced to end.

    Also, you already use some kind of variable to ensure...
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    There is no big magic happening :confused: ...

    There is no big magic happening :confused:

    This is taken from plugin.c

    There is one function in the code, which returns the API version:

    // Plugin API version. Must be the same as the...
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    I strongly advise you to start you plugin project...

    I strongly advise you to start you plugin project upon the sample plugin in the SDK.

    There is pretty much every function and event commented with a short explaination:

    int...
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