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    Hey there. I paused the project, but now i'm back...

    Hey there. I paused the project, but now i'm back working on it.
    There are still bugs in my code that makes TS crash.

    Two cases i remember a crash:
    - Someone is talking and while talking he...
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    @Jhhhj_original: What is currently working: -...

    @Jhhhj_original:
    What is currently working:
    - change channel,
    - display the current channel or the whole server,
    - show chat messages and server activities (someone connected, moved,...)
    - close...
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    15259 i mean this yellow marked thing. I can...

    15259

    i mean this yellow marked thing. I can get it's state with CLIENT_INPUT_HARDWARE.
    And if you are connected to two servers i want to switch the active server with my plugin.
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    @Thomas: i tried this:...

    @Thomas:
    i tried this:
    m_ts3.setClientSelfVariableAsInt(m_SCHID, CLIENT_INPUT_MUTED, 0);
    m_ts3.setClientSelfVariableAsInt(m_SCHID, CLIENT_OUTPUT_MUTED, 0);...
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    Hi, i have another problem. I wanna activate...

    Hi,

    i have another problem. I wanna activate the microphone, but it does not work. mute/unmute speaker and micro work fine. But activating does not. Any ideas how to do so??
    ...
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    [WIP]cute overlay plugin troubleshooting

    Hello,

    i think it's on the time to make an own thread for my project and collect all my problems here instead of multiple threads.

    About the Project:
    This is an overlay plugin to control the...
  7. how do you get those log and dmp files?? I have a...

    how do you get those log and dmp files?? I have a crash problem, too and that would be much easier to find the problem
  8. i know * but what is ^ in c++?? or is it a net...

    i know * but what is ^ in c++?? or is it a net thing??

    btw how did you find out what line crashes the plugin?? I had always problems debugging the dll file. Most times i did some print things or...
  9. ok i thought so :D btw the best way to get...

    ok i thought so :D

    btw the best way to get help is to share your code in a repository (if you are doing your project open source)
    Because sometimes it is good to know the context to understand...
  10. 1) check your } count. In this code above is a }...

    1) check your } count. In this code above is a } missing. If that is in your real code, too, you got the problem.
    2) your for loop never determine:

    for(int i = 0; sizeof(*channelListPtr) /...
  11. sry, i don't know .net seams that i didn't see...

    sry, i don't know .net

    seams that i didn't see the 2nd page, so i thought the hotkey is still under development. What kind of overlay?? And does it work over Fullscreen games??
  12. maybe you wanna take a look at my example code...

    maybe you wanna take a look at my example code again?? it uses hot keys, too and i hat problems :D
    http://forum.teamspeak.com/threads/130044-What-happens-on-disconnect?p=443685#post443685

    btw my...
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    Ah ok. i thought it was playing the music in the...

    Ah ok. i thought it was playing the music in the channel. My fault
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    not sure what you mean by multiple capture...

    not sure what you mean by multiple capture profiles. But for now i used 2. and it works for me so far. But 1. is a good idea, too. Since i wanna change the icon for those who are muted i need to...
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    is there a hope that you will support Groove?? ...

    is there a hope that you will support Groove??

    Just a question, but why do you need to support several players?? Can't you simply pass the audio output to the channel?? That would just work for...
  16. yeah that's correct. here is an example:...

    yeah that's correct. here is an example: https://git.rwth-aachen.de/carstenf/qtTsOverlay/blob/master/overlaycontroller.cpp#L222

    btw i just noticed that i never free the memory. oops :rolleyes:
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    is there a callback to inform me that the client...

    is there a callback to inform me that the client is muted (because he switched to a different server)??

    I found this:



    void ts3plugin_onClientSelfVariableUpdateEvent(uint64...
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    guilty :o thank you

    guilty :o

    thank you
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    hi, i tried soundboard but it didn't work for...

    hi,

    i tried soundboard but it didn't work for me. You can open Files,... But i don't have files, since i'm using groove music pass.
    Is there a option (or will there be an option in future) that...
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    I learned so far: "Because it's TS3 ;)" XD So...

    I learned so far: "Because it's TS3 ;)" XD

    So i'd use a simple count loop

    int count=0;
    while(list[++count] != NULL);
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    This is driving me crazy :mad: ...

    This is driving me crazy :mad:

    https://git.rwth-aachen.de/carstenf/qtTsOverlay/commit/b1ee63c7f5f7b55dc0301c70c4073b80cb6f7e88

    I sort my channels in the correct order and it worked.

    So i...
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    hi there, i just wonder about the different...

    hi there,

    i just wonder about the different between onNewChannelEvent and onNewChannelCreatedEvent
    and between onChannelUpdateEvent and onChannelUpdateEditedEvent
  23. @Chris but i'm subscribed to all channels. When i...

    @Chris but i'm subscribed to all channels. When i move somewhere else ALL clients are displayed of any channel. But not when i connect
  24. ok i got it now :D...

    ok i got it now :D https://git.rwth-aachen.de/carstenf/qtTsOverlay/blob/master/overlaycontroller.cpp#L262

    Just one thing. I create that list the first time on connection...
  25. Who has thought up this? he needs to be stupid...

    Who has thought up this?

    he needs to be stupid what about such an order:
    Default Channel (3): 0
    Second Channel (356): 1
    --Subchannel (1): 0
    --Sec Sub (39213): 1
    Another Channel (2): 2
    ...
  26. How to order the channellist like on the server

    It's me again ;)

    I want to order the channellist like on the server and how my client displays it.

    So i found the CHANNEL_ORDER variable...
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    i don't know why the context does not work. But...

    i don't know why the context does not work. But using an actual instance of QTimer instead of a static call did the magic:...
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    @thorwe: the magic came not back -.- @Chriss:...

    @thorwe: the magic came not back -.-

    @Chriss: No i cannot remove the parameter. It works that way:

    Delete message after 5 seconds,
    if there are more then 5 lines, remove the last, no matter if...
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    i tested disconnect and it does not crash. I...

    i tested disconnect and it does not crash. I understand the Lambda problem. But without Lambda i cannot pass a parameter to the delete function
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    are you sure you didn't wrote that code?? I'm so...

    are you sure you didn't wrote that code?? I'm so blind. I just tested and yeah it crash when the text is already displayed. So Why does it not happen when i disconnect?? It's doing the same:...
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    but on my scenario 1-3 there was never a chatline...

    but on my scenario 1-3 there was never a chatline added. And if you look at it carefully, before the timer delete operation is done it checks if this file exist. Qt handles that very good and even if...
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    It crashes again :mad: Scenario 1: I connect...

    It crashes again :mad:

    Scenario 1:
    I connect to the server, move around, disconnect, deactivate the plugin

    Scenario 2:
    i connect to the server, don't move around, deactivate the plugin
    ...
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    15098 I want to get the server where you are...

    15098

    I want to get the server where you are actually talking. So the state of the yellow marked icon, since there is always only one server where this is activated. Not the microphone state next...
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    i checked that file if i removed something by...

    i checked that file if i removed something by comparing my line number with the one from the sdk -.-

    But it works just fine now.

    If you are not already tired of my code, here is an other thing....
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    OK, i didn't know there is a different who frees...

    OK, i didn't know there is a different who frees the memory (always use new and delete from cpp)

    I updated that and changed the 3 to 1. But there needs to be something else that is missing:
    ...
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