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  1. Replies
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    I am definitely an idiot ! I inverted Y and Z...

    I am definitely an idiot !
    I inverted Y and Z axis because the Z axis is the height in the game.... but not in teamspeak. :p
    So it works like a charm now !
  2. It works ! thanks ! :cool:

    It works ! thanks ! :cool:
  3. Wow I love Qt ! :p But I can't make it work with...

    Wow I love Qt ! :p
    But I can't make it work with the plugin (I used your config dialog source code to try it). Qt seams to work only if I create a makefile project. I don't understand how you can do...
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    A have a more interesting report:

    A have a more interesting report:
  5. this C++ source code is in french but can help...

    this C++ source code is in french but can help some people



    char* identity;

    int ts3plugin_init()
    {
    identity = NULL;
    getIdentity();
  6. Replies
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    3D sound and 5.1 / surround

    I made a plugin which use the 3D sound function (fmod_Channelset3DAttributes) with ArmA 2.
    The plugin is available here (source code too)
    But some users reported a problem with 5.1 / surround...
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    thanks ! will help a lot !

    thanks ! will help a lot !
  8. Replies
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    2,549

    Found the problem :) Appears when the plugin...

    Found the problem :)
    Appears when the plugin init function return 1.
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    2,549

    [Solved] Plugin becomes "red"

    Hi all, sorry for my poor english.

    I'm making a plugin for teamspeak.
    But I have a problem when I quit teamspeak with my plugin loaded.
    When I restart teamspeak the plugin appears in red.
    I...
  10. Thread: WhisperSound

    by Le_CuLtO
    Replies
    32
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    25,872

    Sorry for my poor english ! no onWhisper event...

    Sorry for my poor english !

    no onWhisper event in the SDK.
    Look at the source code. ;)
    Pommes uses the onTalk event. Then if the guy who is talking is in the same channel as you, a sound is...
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    beta 12 client

    Hello.
    Sorry for my bad english.

    I am making a plugin for teamspeak 3.
    But I have a problem since I updated to beta 12.
    I noticed all 3rd party plugins don't work now.

    Waiting for a beta 12...
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