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  1. Replies
    6
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    1,299

    Maybe local item!?

    Maybe your bookmarks are/was local bookmarks. Make sure you put your bookmarks in the "Synchronized Bookmarks" section and not in "Local Bookmarks".
  2. Replies
    35
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    12,163

    Do you see any connection timeouts in your client...

    Do you see any connection timeouts in your client log?

    Anything like:
  3. Sounds like a good idea, but as far as i know...

    Sounds like a good idea, but as far as i know this functionality is not documented in the twitch api and the moderator has to be online in the chat while the query happens. So i am not sure if that...
  4. Also doesn't work for me. The used build...

    Also doesn't work for me.
    The used build enviroment seems deprecated since 4.16.
  5. Replies
    5
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    1,767

    Hi, in the SDK is a runnable ts server, you...

    Hi,

    in the SDK is a runnable ts server, you just have to start it. That's it for the server part.
    If you want to know how to do interactions with the server from your UE4 project, then take a...
  6. Replies
    5
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    1,767

    Hi, your "game server" and the ts sdk server...

    Hi,

    your "game server" and the ts sdk server are independent, you can decide where you want to connect with your client.
    In the start connection function you can set the ip and port or domain of...
  7. Replies
    5
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    1,767

    Hi, not sure if i understand your question,...

    Hi,

    not sure if i understand your question, but yes the sdk does work with UE4 dedicated server.
    But i got some weird errors while starting the game out of the editor. I think the editor have a...
  8. Replies
    1
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    1,489

    Hi, it seems that the helper function "Get...

    Hi,

    it seems that the helper function "Get Sound Backend Dir Editor" does not find the soundbackends properly.
    You can try to add that manually.
    For that create a new FString with the absolute...
  9. Soundbackends not found

    Hi,

    it seems that the helper function "Get Sound Backend Dir Editor" does not find the soundbackends properly.
    You can try to add that manually.
    For that create a new FString with the absolute...
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