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  1. Replies
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    Hi Mytiope, I can reproduce your problem and...

    Hi Mytiope,

    I can reproduce your problem and I'm working now on a new version for Unity.
    I will add a link to this thread when i finished it ;)

    Kind Regards,
    Alex
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    Hi, Pls try this steps: - In Unity, add all...

    Hi,

    Pls try this steps:

    - In Unity, add all objective-c (.m/.mm) files from the iOS/Data folder to platform iOS
    In Xcode:
    - add compiler flag "-fno-objc-arc" to all objective-c files
    -...
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    Hi, can you tell me more about your problems?...

    Hi,

    can you tell me more about your problems?

    I can the build the current ios example with the following setup:

    Mac Book Pro 2015
    mac OS High Sierra 10.13.3
    Xcode V. 9.2 (9C40b)
    Build...
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    Hi Robin, thank you for reporting the issue....

    Hi Robin,

    thank you for reporting the issue.
    We work on a solution for a fixed plugin for the UE 4.17.

    I will reply this post again, when the plugin is available.

    Regards,
    Alex
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    Hi Staggan, is it possible that you connect 2...

    Hi Staggan,

    is it possible that you connect 2 clients on the same computer?
    Then you will hear your own voice. (if booth send voice data)



    Regards,

    Alex G.
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    Hi Nanodatron, Can you tell me exactly what...

    Hi Nanodatron,

    Can you tell me exactly what you do and what happen?

    And I need the error messages.

    In general about your resolution problem, you need to take a look at the unity...
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    Hi, you can download the new unity3d 5 plugin...

    Hi,

    you can download the new unity3d 5 plugin from our website.

    We fix the IOS and Android problems.

    kind regards

    Alex
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    [Resolved] Hi, Based on your pictures, I can just tell...

    Hi,

    Based on your pictures, I can just tell you that there is a problem with loading of the soundbackends. (windowsaudiosession_win32.dll / directsound_win32.dll)

    Regards,

    Alex G.
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    Hi elixcyr, you can compile the make files...

    Hi elixcyr,

    you can compile the make files with make -f Makefile.linux_amd64 or Makefile.linux_x86.
    (...ts3_sdk_3.0.3.2\ts3_sdk_3.0.3.2\examples\server)

    Regards

    Alex G.
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    [Resolved] Hi, this year we will release the teamspeak...

    Hi,

    this year we will release the teamspeak SDK 3.1 with IPv6 support.
    Unfortunately i can't tell you the exact release termin.

    Regards,
    Alex G.
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    Hi dbsDev, you can download a little example...

    Hi dbsDev,

    you can download a little example with windows forms here:

    https://drive.google.com/open?id=0B7SofaTN6ekxaHk2c1V4eFRKdzg



    This is the location where the native TeamSpeak sdk...
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    Hello sdrnavin, //Attaching functions to...

    Hello sdrnavin,



    //Attaching functions to the TeamSpeak callbacks.
    TeamSpeakCallbacks.onIgnoredWhisperEvent += onIgnoredWhisperEvent;

    private static void onIgnoredWhisperEvent(uint64...
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    Hello sdrnavin, there is current a issue with...

    Hello sdrnavin,

    there is current a issue with the whisper lists inside the unity3d plugin.

    I will upload a example project soon.

    Regards,
    Alex G.
  14. Hi tkdtom/TobiasW, there is a problem with the...

    Hi tkdtom/TobiasW,

    there is a problem with the clientLib handling in the unity3d plugin.

    You can download a new plugin that will solve this issue:
    ...
  15. First, this is just a notification in the editor....

    First, this is just a notification in the editor.

    The example just show you a way to use the Teamspeak 3 SDK in Unity3D.
    And it even still works when you delete or deactivate the main camera....
  16. Hi, I think you use our old c# wrapper. ...

    Hi,

    I think you use our old c# wrapper.

    One different between 3.0.2.0 and 3.0.3.2 is, that we added new callbacks. You must update your callback structure.

    Unfortunately, we do not have a...
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