Have you tried the latest chipset drivers by AMD?
At the time of this writing that‘s 1.8.19.0915.
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Have you tried the latest chipset drivers by AMD?
At the time of this writing that‘s 1.8.19.0915.
That may be intended behaviour if we're talking about actual function return value.
What a function returns is about what the client has to say about the matter.
request_ functions however are...
That's not quite how I did it, although I haven't done much stress testing myself I'm nonetheless rather positive it performs better than say, DAW recording.
Maybe that's an interesting tidbit to...
Is that an observation on the stable release?
If a user leaves and rejoins a channel 5 times, his track should resume 5 times.
Well, to put things into perspective a bit, no audio person needs to hold back here, if you throw a request at us like "I'd like some Mixer view with four insert vst plugin slots and a Neve-style EQ...
The difference in duration is a result of different end cuts, i.e. I don’t write unnecessary silence at the end of tracks.
The start points however should be all on the same Timestamp.
If you have...
anyID res = 0;
if (ts3Functions.getClientID(serverConnectionHandlerID, &res) != ERROR_ok) {
printf("No errors?\n");
}
You didn't by any chance include iostream from plugin.c?
The test plugin is C, iostream is C++.
Sorry for the delay.
Right now the best bet to avoid this consists of basically two things in audio callbacks (any callback involving audio buffers, e.g. onEditCapture..., plus...
Eliminating the possibility for that critical to happen is on my list, but will take some serious changes, time and testing.
Meanwhile, if you point me to or send me the source, I can have a look....
Hi BeatDisaster,
bitte lass uns ein clientlog von einer Session mit 24 channels aktiv geschaltet, und eins mit aktiv-dann-kanäle-zurückgesetzt - also den beiden Fehlerfällen - zukommen.
Logs...
Hmm, please have a look if the pluginID happens to be different on win/mac.
I don't recall if it's the exact syndrome, however could also be that you're using a 64bit client and compile the plugin for 32bit.
Let's not forget that a 32bit client only works with 32bit...
You don't wanna create new handles on each talk status change.
You'll want to create it once and use that throughout.
...
WaveHandle m_NoiseHandleAsClassMember = null;
...
public void...
https://github.com/TeamSpeak-Systems/ts3_sdk_dotNet/blob/541b17dd77af66427f68b0eac4f291f47b080a8f/source/Client/Connection.cs#L991
WaveHandle Pause / Close
Ehr, indeed it is. Well, too much work...braindead...
The buddy system and hotkeys are not part of the sdk, as that's already part of the game or application the sdk is embedded into usually....
Please note there‘s been an edit in the code above...
17211
Not specific to one's own channel.
You'll wanna forward the general purpose client move events to a common function like:
void onClientMoveCommon(uint64 sc_handler_id, anyID client_id, uint64...
That'd be GetPlaybackMode, GetPlaybackDevices asf (https://github.com/TeamSpeak-Systems/ts3_sdk_dotNet/blob/541b17dd77af66427f68b0eac4f291f47b080a8f/source/Client/Library.cs#L225) and handling device...
Make sure you end your client array with a 0 entry, e.g. to mute one client, your array would have size 2, targetclientid, 0.
In addendum to that, do you use anything with the client query plugin, and if so, what [does it do]?
Hi Foxtrott, KnallErbse & other plugin devs.
The first beta 3.2.2 took some measurements to battle the freeze when you call TS functions from within onEditPostProcessVoiceDataEvent and...
Well, apparently I was too late hitting that reply button
:cool:
Out of the top of my head, no, the VAD code is gonna be like voice not loud enough, thou shall not pass.
I have not made my mind up yet entirely about potential unwanted side effects of changing...
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No registration required :cool:
Hi Col. Crunch,
sorry, I read over the bidirectional requirement, which I can see causes a bit of a hassle due to the vast increase of folks that need to set up a list to communicate explicitely...
Simply let commanders set up a whisperlist with all three channels as target.
Hi all,
the issue appears to be located on Focusrite's end.
The syndrome happens on any audio software it seems, I've seen it reported by users of OBS and several DAWs.
The logs show that windows...
Hi KLWEBA,
a) you'll be using the sdk basically. What kind of wrapping you add to make things more comfy for you is up to you. the ts3server:: links however are not part of the sdk and implemented...
To speed this up, if you're affected you can Win-R and enter
ms-settings:privacy-microphone.
It's the first two items, "Allow access to the microphone on this device", "Allow apps to access your...
Without any further research I'd use the PulseAudio Release note for v11 as a starting point:
https://www.freedesktop.org/wiki/Software/PulseAudio/Documentation/User/Bluetooth/
Why there'd be a...
As far as I'm aware that's a deficit of the Bluetooth spec itself in that there's simply no other mode that both uses another codec and enables a capture channel for the microphone. Any other apps...
Hallo Lomsor,
probiere bitte mal folgendes:
1) In TeamSpeak->Options->Addons, deaktiviere das Gamepad & Joystick Hotkey Support Plugin.
Falls das allein nicht hilft, zusätzlich
2) In...
I would assume it to go like
var t = Connection.CreateChannel(...);
t.Wait()
var channel = t.Result();
var tChild = Connection.CreateCannel(..., channel, ...);
...
...With appropriate try...
The INFO | | |*** Time lines show the milliseconds it took to complete a part.
Hence, it's plugins taking nearly all that time to start up. I'd put my bets on either connection history or soundboard.