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  1. You didn't by any chance include iostream from...

    You didn't by any chance include iostream from plugin.c?
    The test plugin is C, iostream is C++.
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    Sorry for the delay. Right now the best bet to...

    Sorry for the delay.

    Right now the best bet to avoid this consists of basically two things in audio callbacks (any callback involving audio buffers, e.g. onEditCapture..., plus...
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    Eliminating the possibility for that critical to...

    Eliminating the possibility for that critical to happen is on my list, but will take some serious changes, time and testing.
    Meanwhile, if you point me to or send me the source, I can have a look....
  4. Hi BeatDisaster, bitte lass uns ein clientlog...

    Hi BeatDisaster,
    bitte lass uns ein clientlog von einer Session mit 24 channels aktiv geschaltet, und eins mit aktiv-dann-kanäle-zurückgesetzt - also den beiden Fehlerfällen - zukommen.

    Logs...
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    [Resolved] Hmm, please have a look if the pluginID happens...

    Hmm, please have a look if the pluginID happens to be different on win/mac.
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    I don't recall if it's the exact syndrome,...

    I don't recall if it's the exact syndrome, however could also be that you're using a 64bit client and compile the plugin for 32bit.
    Let's not forget that a 32bit client only works with 32bit...
  7. Thread: PlayWaveFile

    by thorwe
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    You don't wanna create new handles on each talk...

    You don't wanna create new handles on each talk status change.
    You'll want to create it once and use that throughout.



    ...
    WaveHandle m_NoiseHandleAsClassMember = null;
    ...

    public void...
  8. Thread: PlayWaveFile

    by thorwe
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    https://github.com/TeamSpeak-Systems/ts3_sdk_dotNe...

    https://github.com/TeamSpeak-Systems/ts3_sdk_dotNet/blob/541b17dd77af66427f68b0eac4f291f47b080a8f/source/Client/Connection.cs#L991
    WaveHandle Pause / Close
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    Ehr, indeed it is. Well, too much...

    Ehr, indeed it is. Well, too much work...braindead...

    The buddy system and hotkeys are not part of the sdk, as that's already part of the game or application the sdk is embedded into usually....
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    Please note there‘s been an edit in the code...

    Please note there‘s been an edit in the code above...
    17211
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    Not specific to one's own channel. You'll wanna...

    Not specific to one's own channel.
    You'll wanna forward the general purpose client move events to a common function like:


    void onClientMoveCommon(uint64 sc_handler_id, anyID client_id, uint64...
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    That'd be GetPlaybackMode, GetPlaybackDevices asf...

    That'd be GetPlaybackMode, GetPlaybackDevices asf (https://github.com/TeamSpeak-Systems/ts3_sdk_dotNet/blob/541b17dd77af66427f68b0eac4f291f47b080a8f/source/Client/Library.cs#L225) and handling device...
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    Make sure you end your client array with a 0...

    Make sure you end your client array with a 0 entry, e.g. to mute one client, your array would have size 2, targetclientid, 0.
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    In addendum to that, do you use anything with the...

    In addendum to that, do you use anything with the client query plugin, and if so, what [does it do]?
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    Hi Foxtrott, KnallErbse & other plugin devs. The...

    Hi Foxtrott, KnallErbse & other plugin devs.
    The first beta 3.2.2 took some measurements to battle the freeze when you call TS functions from within onEditPostProcessVoiceDataEvent and...
  16. Well, apparently I was too late hitting that...

    Well, apparently I was too late hitting that reply button

    :cool:
  17. Out of the top of my head, no, the VAD code is...

    Out of the top of my head, no, the VAD code is gonna be like voice not loud enough, thou shall not pass.
    I have not made my mind up yet entirely about potential unwanted side effects of changing...
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    You can browse and download addons – including...

    You can browse and download addons – including our own – via the browser, as it happens at http://www.myteamspeak.com.
    No registration required :cool:
  19. Hi Col. Crunch, sorry, I read over the...

    Hi Col. Crunch,
    sorry, I read over the bidirectional requirement, which I can see causes a bit of a hassle due to the vast increase of folks that need to set up a list to communicate explicitely...
  20. Simply let commanders set up a whisperlist with...

    Simply let commanders set up a whisperlist with all three channels as target.
  21. Hi all, the issue appears to be located on...

    Hi all,
    the issue appears to be located on Focusrite's end.
    The syndrome happens on any audio software it seems, I've seen it reported by users of OBS and several DAWs.
    The logs show that windows...
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    Hi KLWEBA, a) you'll be using the sdk basically....

    Hi KLWEBA,
    a) you'll be using the sdk basically. What kind of wrapping you add to make things more comfy for you is up to you. the ts3server:: links however are not part of the sdk and implemented...
  23. [Resolved] To speed this up, if you're affected you can...

    To speed this up, if you're affected you can Win-R and enter

    ms-settings:privacy-microphone.
    It's the first two items, "Allow access to the microphone on this device", "Allow apps to access your...
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    Without any further research I'd use the...

    Without any further research I'd use the PulseAudio Release note for v11 as a starting point:

    https://www.freedesktop.org/wiki/Software/PulseAudio/Documentation/User/Bluetooth/

    Why there'd be a...
  25. As far as I'm aware that's a deficit of the...

    As far as I'm aware that's a deficit of the Bluetooth spec itself in that there's simply no other mode that both uses another codec and enables a capture channel for the microphone. Any other apps...
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    Hallo Lomsor, probiere bitte mal folgendes: ...

    Hallo Lomsor,
    probiere bitte mal folgendes:

    1) In TeamSpeak->Options->Addons, deaktiviere das Gamepad & Joystick Hotkey Support Plugin.
    Falls das allein nicht hilft, zusätzlich
    2) In...
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    [Resolved] I would assume it to go like var t =...

    I would assume it to go like


    var t = Connection.CreateChannel(...);
    t.Wait()
    var channel = t.Result();
    var tChild = Connection.CreateCannel(..., channel, ...);
    ...

    ...With appropriate try...
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    The INFO | | |*** Time lines show the...

    The INFO | | |*** Time lines show the milliseconds it took to complete a part.
    Hence, it's plugins taking nearly all that time to start up. I'd put my bets on either connection history or soundboard.
  29. Please have a look if in options->capture...

    Please have a look if in options->capture settings echo cancellation is enabled.
    If so, try turning it off when using a headset.
    Would only make sorta sense for this to happen this way if music,...
  30. I assume you mean echo cancellation, which can be...

    I assume you mean echo cancellation, which can be activated in Tools->Options->Capture.
    It takes a couple of seconds until the algorithm learns the environment.

    The reason this is an option and...
  31. [Resolved] This happens because the talk status events are...

    This happens because the talk status events are generated on the basis of having data for the client.
    Once you change


    // Drain the virtual playback buffer 20ms at a time
    while...
  32. In Tools->Options->Playback there's a slider for...

    In Tools->Options->Playback there's a slider for "Sound Pack Volume".
    The settings on the right are set per profile, which means you additionally have the option to create an "earbud" profile to...
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    Well, I had added arrow_left and right when in...

    Well, I had added arrow_left and right when in 3.1 beta for the addon browser which weren't used in stable... which admittedly resulted in a rather confused look over here when left and right icon...
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    Win7? Will start working once you update to...

    Win7? Will start working once you update to Service Pack 1.
  35. That function needs to be able to run in an OS'es...

    That function needs to be able to run in an OS'es audio callback, hence it doesn't block and wait until there's data for you and then return.
    If the client currently cannot give you the data you...
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