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  1. [BUG] Hardware setup leads to reduced volume with oonEditMixedPlaybackVoiceDataEvent

    The bug:

    Specific clients hardware causes 3d mixing when utilizing onEditMixedPlaybackVoiceDataEvent to have drastically reduced volume. We have debugged this entirely on our side with known...
  2. [No Bug] [Plugin] Local mutes do not delete on destruction

    When TS3 is shutting down, and begins calling destructors and shutdown functions within a TS3 plugin, the actual current "Local Muted list is already saved and not modifiable.

    Reproduction:
    1....
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    [On Todo] I'll have a few of my players update and test. ...

    I'll have a few of my players update and test.

    We've already coded a work around, moving away from allowing TS3 from doing any 3d mixing; we do it ourselves instead now. But I'll make sure to...
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    [On Todo] AN update to this. It seems "some" 5.1 setups are...

    AN update to this. It seems "some" 5.1 setups are also broken. A player with 5.1 headphones and using 5.1 works fine, but another play with 5.1 X-Fi card needed to change it to 2.1 to work correctly....
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    Reference: ...

    Reference:
    http://forum.teamspeak.com/showthread.php/67002-3D-Positional-Sound-100-broken-in-final-release

    Any headphones with Stereo it does not. We've tested so far 5.1, mono and stereo...
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    This did not happen. Now, 3d positional sound...

    This did not happen. Now, 3d positional sound *ONLY* works with 5.1
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    [On Todo] 3D Positional Sound broken in 3.0.0 - 3.0.5

    Description:
    In the latest 3.0.0 final, a change was made where 3d positional sound is always sent in 5.1, regardless of sound card settings. This causes anyone in Stereo to completely lack 3d...
  8. Will re-test and respond, Thanks peter :)

    Will re-test and respond, Thanks peter :)
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    FYI if your planning on doing any further work,...

    FYI if your planning on doing any further work, you'll have to use a different filtering library once 3.0.0 final gets released. FMOD go bye bye. For ACRE mine is a collection of DspFilter++ and...
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    x64 build with debug symbols for you. Attached. ...

    x64 build with debug symbols for you. Attached.

    4721
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    [No Bug] This is *not* an ACRE crash. Its an issue I...

    This is *not* an ACRE crash.

    Its an issue I got reported from an ACRE user, while playing Dragon age 2 (e.g. they all come to me for TS3 issues).

    The dumps point to TS3 memory space, not...
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    [No Bug] This is actually a set of crash reports I got RE:...

    This is actually a set of crash reports I got RE: ACRE.

    I'm working on getting the specs + dumps now. Should be up in an hour or so.
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    [No Bug] This also reproduces with dragon age 2

    This also reproduces with dragon age 2
  14. Disabling and re-enabling VAD via API breaks VAD when manually setting inputs

    Currently I am performing the following, in order to *force* input for a period of time on VAD users.

    Psuedo-Code:

    ...
  15. [Resolved] Confirmed fixed in pre10.

    Confirmed fixed in pre10.
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    Okay tested now. It seems the cut-out portion...

    Okay tested now.

    It seems the cut-out portion of this I *think* was my code. However, one oddity that did come up:

    It seems that TS3 (and it seems much more frequent with VAD), sends...
  17. 3D Positional audio for rear hits center speaker

    For 3D positional audio, when an audio source is behind you - it instead hits the "center" speaker (for 5.1) or sounds center on headset, rather than "behind"
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    [No Bug] Hi TS3 Devs - I resolved it for him. (since...

    Hi TS3 Devs -

    I resolved it for him. (since it was in conjunction with my plugin).

    It seems when you run side-by-side TS3 PRE9 and B36, sometimes the capture configs self-corrupt themselves....
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    Ah! Had no idea. Thanks Peter!

    Ah! Had no idea. Thanks Peter!
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    No, it does not appear to be followed by another...

    No, it does not appear to be followed by another START_TALKING event. Let me get exact logs for you on the function calls though, so I can be 100% exact on the order of operations happening here.
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    [Resolved] Hi Dante - The bug still persists, however it...

    Hi Dante -

    The bug still persists, however it is now a "cut out" instead of completely stopping from hearing someone.

    Details on investigation of bug are here:...
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    3.0.0-pre9 Cut-Out bug persists

    After extensive, large player testing (~25-45 players) we have noticed the cut-out bug still persists, but is now much more obvious (I say obvious as in, the actual cause and visibility of the bug...
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    [No Bug] No function to set wave playback volume

    Copied from Suggestions forum:

    Currently, there is no method to set wave file volume short of doing 3d attenuation on the wave playback (which is also currently broken until next pre release),...
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    No function to set wave playback volume

    Currently, there is no method to set wave file volume short of doing 3d attenuation on the wave playback (which is also currently broken until next pre release), which will also exhibit weird...
  25. [Resolved] Understood and thanks :) And just to comment...

    Understood and thanks :)

    And just to comment on above (even though you found the problem and its fixed), the return codes were all returning OK.

    Anyways - I await the next pre :)
  26. [Resolved] Just tested again with both stereo and mono wave...

    Just tested again with both stereo and mono wave files on pre8, neither seem to be 3D directional when set using the code example above.

    Wave files being used:
    ...
  27. Tested with pre-8, just confirmed it actually...

    Tested with pre-8, just confirmed it actually does work - but it only worked because it updated and it changed his settings.

    playWaveFileHandle() uses the sound pack volume - which most of our...
  28. This was tested with pre6 and pre7, it was...

    This was tested with pre6 and pre7, it was present in both.

    The wave will not play on his client (e.g. the function returns no error, but he hears nothing), but will play on mine (I hear it just...
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    [Resolved] Understood, that fix works perfect!

    Understood, that fix works perfect!
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    [Resolved] Are you referring to typed plugin commands or...

    Are you referring to typed plugin commands or cross-client plugin command "events"?

    e.g.

    ts3plugin_processCommand
    or
    ts3plugin_onPluginCommandEvent

    I'm refering to the later -...
  31. Wave files are machine specific (suspect codec?)

    When playing a wav file via playWaveFileHandle, on my own system it works correctly.

    When attempting to use my plugin on another persons system and utilizing playWaveFileHandle, the wave file...
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    [Resolved] plugin commands are tied to DLL name

    EDIT: this is in reference to inter-client plugin command events via ts3plugin_onPluginCommandEvent and sendPluginCommand

    Before 3.0.0 beta releases, I was able to receive plugin commands between...
  33. [Resolved] Not fixed in pre-7.

    Not fixed in pre-7.
  34. [Resolved] Confirmed fixed in pre-7

    Confirmed fixed in pre-7
  35. Thanks! Will report back on next release.

    Thanks! Will report back on next release.
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