Hi ATC_ROO,
from the documention :
So you can only have one active "capture-device-server" for you ts3 client. But you can manage to switch between the different server connexion to active...
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Type: Posts; User: Vincent_Stormancer; Keyword(s):
Hi ATC_ROO,
from the documention :
So you can only have one active "capture-device-server" for you ts3 client. But you can manage to switch between the different server connexion to active...
Thanks Chris
Hello,
this question seems to be simple but I didn't find the -true- answer :
Is the channelId unique for a given virtual server or unique for all the teamspeak process (multiple virtual server)...
This is not as simple as you think because of our network engine that manage version. Each version is push on the application server and it runs the new code as a new host while the old version still...
I work on a teamspeak plugin for our online engine. I can't explain all about how the engine works just I need to retreive informations about teamspeak lib, which still running while our server code...
Hi,
is it a way to get the port that a virtual server is running ?
Thx
Hi Alice, if you understood how to use the toKickCount can you explain it to me please ?
Is it the retry count to kick someone ? :O
Ok, I got it. I removed my code from my public repo to put on private.
If someone is looking for this server sdk c# wrapper, I wiil we give it released on my own support :)
Hi Bluscream,
I didn't see ts3client_requestMuteClients in server.h from the includes of sdk folders. Where is it and how do you call it ?
thanks
I never done that before but have you try to use something like
/* Modify data 1 */
if(ts3server_setClientVariableAsInt(scHandlerID, clientID, CLIENT_AWAY, AWAY_ZZZ) != ERROR_ok) {
...
Hi teamspeak team,
I'm working on C# wrapper for server SDK and I just pre-release a Library version.
I read the Licence doc in the sdk folder and if I understand it well, I can't put to public...
Hi Teamspeak team,
what is the purpose of this variable toKickCount and how, shortly, it works ?
The perm function are here to create rules like "this client can kick this kickClient from this...
Ok, thanks for your answer. I will do with the
ts3server_flushChannelCreation(serverID, parentChannelID, &newChannelID)
I appreciate your quick usefull support :)
Documentation source page
Is the return value 'result' be the channelID ?
With this way to create a channel, we have to give it a channelID :
// Set essential parameters are channel parent...
Thanks, this post is resolved status to me.
Hi Bluscream
Yep that says it is second but which C langage type :p ? Like unsigned int perhaps.
Thanks a lot Chris.
One last question about channel properties, I did not find it in online documentation : CHANNEL_DELETE_DELAY is int type ?
Again, thanks for your support.
Vincent.
Hi here,
I have some questions about channel creation, I saw :
/* Set data of new channel. Use channelID of 0 for creating channels. */...