Forum

Search:

Type: Posts; User: thorwe; Keyword(s):

Page 1 of 5 1 2 3 4

Search: Search took 0.01 seconds.

  1. Replies
    9
    Views
    2,421

    Have you tried the latest chipset drivers by AMD?...

    Have you tried the latest chipset drivers by AMD?
    At the time of this writing that‘s 1.8.19.0915.
  2. Replies
    16
    Views
    44,474

    Sticky: That may be intended behaviour if we're talking...

    That may be intended behaviour if we're talking about actual function return value.

    What a function returns is about what the client has to say about the matter.
    request_ functions however are...
  3. Replies
    12
    Views
    3,528

    That's not quite how I did it, although I haven't...

    That's not quite how I did it, although I haven't done much stress testing myself I'm nonetheless rather positive it performs better than say, DAW recording.

    Maybe that's an interesting tidbit to...
  4. Replies
    12
    Views
    3,528

    Is that an observation on the stable release? If...

    Is that an observation on the stable release?
    If a user leaves and rejoins a channel 5 times, his track should resume 5 times.
  5. Replies
    12
    Views
    3,528

    Well, to put things into perspective a bit, no...

    Well, to put things into perspective a bit, no audio person needs to hold back here, if you throw a request at us like "I'd like some Mixer view with four insert vst plugin slots and a Neve-style EQ...
  6. Replies
    12
    Views
    3,528

    The difference in duration is a result of...

    The difference in duration is a result of different end cuts, i.e. I don’t write unnecessary silence at the end of tracks.
    The start points however should be all on the same Timestamp.
    If you have...
  7. anyID res = 0; if...

    anyID res = 0;
    if (ts3Functions.getClientID(serverConnectionHandlerID, &res) != ERROR_ok) {
    printf("No errors?\n");
    }
  8. Replies
    3
    Views
    1,541

    You didn't by any chance include iostream from...

    You didn't by any chance include iostream from plugin.c?
    The test plugin is C, iostream is C++.
  9. Replies
    5
    Views
    1,010

    Sorry for the delay. Right now the best bet to...

    Sorry for the delay.

    Right now the best bet to avoid this consists of basically two things in audio callbacks (any callback involving audio buffers, e.g. onEditCapture..., plus...
  10. Replies
    5
    Views
    1,010

    Eliminating the possibility for that critical to...

    Eliminating the possibility for that critical to happen is on my list, but will take some serious changes, time and testing.
    Meanwhile, if you point me to or send me the source, I can have a look....
  11. Hi BeatDisaster, bitte lass uns ein clientlog...

    Hi BeatDisaster,
    bitte lass uns ein clientlog von einer Session mit 24 channels aktiv geschaltet, und eins mit aktiv-dann-kanäle-zurückgesetzt - also den beiden Fehlerfällen - zukommen.

    Logs...
  12. Replies
    4
    Views
    669

    [Resolved] Hmm, please have a look if the pluginID happens...

    Hmm, please have a look if the pluginID happens to be different on win/mac.
  13. Replies
    9
    Views
    1,043

    I don't recall if it's the exact syndrome,...

    I don't recall if it's the exact syndrome, however could also be that you're using a 64bit client and compile the plugin for 32bit.
    Let's not forget that a 32bit client only works with 32bit...
  14. Thread: PlayWaveFile

    by thorwe
    Replies
    4
    Views
    2,215

    You don't wanna create new handles on each talk...

    You don't wanna create new handles on each talk status change.
    You'll want to create it once and use that throughout.



    ...
    WaveHandle m_NoiseHandleAsClassMember = null;
    ...

    public void...
  15. Thread: PlayWaveFile

    by thorwe
    Replies
    4
    Views
    2,215

    https://github.com/TeamSpeak-Systems/ts3_sdk_dotNe...

    https://github.com/TeamSpeak-Systems/ts3_sdk_dotNet/blob/541b17dd77af66427f68b0eac4f291f47b080a8f/source/Client/Connection.cs#L991
    WaveHandle Pause / Close
  16. Replies
    5
    Views
    2,194

    Ehr, indeed it is. Well, too much...

    Ehr, indeed it is. Well, too much work...braindead...

    The buddy system and hotkeys are not part of the sdk, as that's already part of the game or application the sdk is embedded into usually....
  17. Replies
    5
    Views
    2,194

    Please note there‘s been an edit in the code...

    Please note there‘s been an edit in the code above...
    17211
  18. Replies
    5
    Views
    2,194

    Not specific to one's own channel. You'll wanna...

    Not specific to one's own channel.
    You'll wanna forward the general purpose client move events to a common function like:


    void onClientMoveCommon(uint64 sc_handler_id, anyID client_id, uint64...
  19. Replies
    4
    Views
    1,925

    That'd be GetPlaybackMode, GetPlaybackDevices asf...

    That'd be GetPlaybackMode, GetPlaybackDevices asf (https://github.com/TeamSpeak-Systems/ts3_sdk_dotNet/blob/541b17dd77af66427f68b0eac4f291f47b080a8f/source/Client/Library.cs#L225) and handling device...
  20. Replies
    1
    Views
    2,285

    Make sure you end your client array with a 0...

    Make sure you end your client array with a 0 entry, e.g. to mute one client, your array would have size 2, targetclientid, 0.
  21. Replies
    35
    Views
    11,361

    In addendum to that, do you use anything with the...

    In addendum to that, do you use anything with the client query plugin, and if so, what [does it do]?
  22. Replies
    35
    Views
    11,361

    Hi Foxtrott, KnallErbse & other plugin devs. The...

    Hi Foxtrott, KnallErbse & other plugin devs.
    The first beta 3.2.2 took some measurements to battle the freeze when you call TS functions from within onEditPostProcessVoiceDataEvent and...
  23. Well, apparently I was too late hitting that...

    Well, apparently I was too late hitting that reply button

    :cool:
  24. Out of the top of my head, no, the VAD code is...

    Out of the top of my head, no, the VAD code is gonna be like voice not loud enough, thou shall not pass.
    I have not made my mind up yet entirely about potential unwanted side effects of changing...
  25. Replies
    2
    Views
    865

    You can browse and download addons – including...

    You can browse and download addons – including our own – via the browser, as it happens at http://www.myteamspeak.com.
    No registration required :cool:
  26. Hi Col. Crunch, sorry, I read over the...

    Hi Col. Crunch,
    sorry, I read over the bidirectional requirement, which I can see causes a bit of a hassle due to the vast increase of folks that need to set up a list to communicate explicitely...
  27. Simply let commanders set up a whisperlist with...

    Simply let commanders set up a whisperlist with all three channels as target.
  28. Hi all, the issue appears to be located on...

    Hi all,
    the issue appears to be located on Focusrite's end.
    The syndrome happens on any audio software it seems, I've seen it reported by users of OBS and several DAWs.
    The logs show that windows...
  29. Replies
    8
    Views
    2,841

    Hi KLWEBA, a) you'll be using the sdk basically....

    Hi KLWEBA,
    a) you'll be using the sdk basically. What kind of wrapping you add to make things more comfy for you is up to you. the ts3server:: links however are not part of the sdk and implemented...
  30. [Resolved] To speed this up, if you're affected you can...

    To speed this up, if you're affected you can Win-R and enter

    ms-settings:privacy-microphone.
    It's the first two items, "Allow access to the microphone on this device", "Allow apps to access your...
  31. Replies
    2
    Views
    2,528

    Without any further research I'd use the...

    Without any further research I'd use the PulseAudio Release note for v11 as a starting point:

    https://www.freedesktop.org/wiki/Software/PulseAudio/Documentation/User/Bluetooth/

    Why there'd be a...
  32. As far as I'm aware that's a deficit of the...

    As far as I'm aware that's a deficit of the Bluetooth spec itself in that there's simply no other mode that both uses another codec and enables a capture channel for the microphone. Any other apps...
  33. Replies
    2
    Views
    517

    Hallo Lomsor, probiere bitte mal folgendes: ...

    Hallo Lomsor,
    probiere bitte mal folgendes:

    1) In TeamSpeak->Options->Addons, deaktiviere das Gamepad & Joystick Hotkey Support Plugin.
    Falls das allein nicht hilft, zusätzlich
    2) In...
  34. Replies
    4
    Views
    1,407

    [Resolved] I would assume it to go like var t =...

    I would assume it to go like


    var t = Connection.CreateChannel(...);
    t.Wait()
    var channel = t.Result();
    var tChild = Connection.CreateCannel(..., channel, ...);
    ...

    ...With appropriate try...
  35. Replies
    26
    Views
    14,403

    The INFO | | |*** Time lines show the...

    The INFO | | |*** Time lines show the milliseconds it took to complete a part.
    Hence, it's plugins taking nearly all that time to start up. I'd put my bets on either connection history or soundboard.
Results 1 to 35 of 164
Page 1 of 5 1 2 3 4