What function can be used on SDK server to create new channel without using clients?
For example: preparation channels for future clients.
Thanks!
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What function can be used on SDK server to create new channel without using clients?
For example: preparation channels for future clients.
Thanks!
My aim for now is creating team speak 3 manager service (that switches the users by channels an others):
So I created wrapper of TS3 SDK lib (wrapped with Cython for Python):...
Thanks a lot! I just used wrong folder...
But I have another problem. Can you help with this?...
I used next cython code:
def connect(self, char* name):
print(self.connection_handler_id, self.connection_identity, self.ip, self.port, name)
cdef int err =...
I used standard library function to spawn new team speak connection:
err = ts3client_initClientLib(&callbacks, NULL, 1, "D:/tslog/2", "D:/UNREAL/ServerManager/TeamSpeak3/")
But got 'undefined...
Hello TeamSpeakTeam!
I used UE4 SDK in my project. And today I tested voice between three users.
But us not heared each other (me and second user heared only ourselves and third user not heared...
What I'm doing wrong? I use the server with 50 slots, and I want connect to this server with my SDK client. SDK client and this server incompatible? What now?
I using TeamSpeak as module in UE4.
And also I used server from voice-server.ru
So I call the
ts_lib->TeamSpeak_startConnection(ConnectionHandlerID, ID, "ts1.voice-server.ru", 10024,...
I want to create two channels in server, but if I will do it, previous channel will removed (I used flushChannelCreation).
How to avoid?
Server log:
http://i.imgur.com/tdvzifz.png
Thanks!
I'll try this. Thanks.
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In UE4 editor to speedup the developing, multiple windows may be launched by clicking "Play" window, all these windows runs in one process and in one thread. Appearenly...
Hello, dears TeamSpeakTeam! :)
I came here again to post strange unhandled exception error message with details!
Just look at screenshot. I want to connect to server with channel Lobby as canna...
Hello, Chris!
Thank you for fast answer!
In my case I got returned value: D:\Projects\<project_name>\ThirdParty
But I want to get next value:...
Hi, Chris!
This function returns the ThirdParty path of backends in main project directory. I think this is not good idea. Function should return ThirdParty path of Plugin directory (this...
Hello!
I specified full path of team speak 3 sound backends to function:
UTeamSpeakFunctionLibrary::TeamSpeak_initClientLib(ETeamSpeak_LogTypes::LogType_FILE, log_folder, res, error);
My...