When the permissions are set properly, guest connections on the telnet query interface can query the clientlist without logging in.
Is there a way to achieve the same with the SSH query?
I want...
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Type: Posts; User: Jhhhj_original; Keyword(s):
When the permissions are set properly, guest connections on the telnet query interface can query the clientlist without logging in.
Is there a way to achieve the same with the SSH query?
I want...
The RAM consumption issue is known, and a close button on the talk power prompt has been requested too.
But as far as I understood, the forum is no good for bug reports and feature requests, and you...
If I understood you correctly, you are talking about the hosting license?
As far as I understood, you keep using and hosting the servers as usual.
The TS5 client can use ts3 servers, no problem...
I have a few issues with the TS5 client:
a) The audio quality is not as good as in TS3, no matter how I turn the settings.
b) I am missing a quick view of a client's county flag in the channel...
Exactly the same issue as Samurai-Virgin
What exactly are you getting when it doesn't work on a server?
Are you getting just straight up an error code, or does it return something you don't expect, like a domain or a nickname?
If you...
That wasn't a question, and you missed my point.
My point was, there is no telling if a person left the pc just by their idle time.
Some people disconnect when they are afk longer than an hour,...
I don't really see how the idle time can tell if someone is away.
For example, on my server it's very common that people are online, but just idling muted in their channels
until a friend comes...
Quick suggestion, maybe not the best, but I assume your plugin (and not an external application) checks for the updates.
Maybe a popup that says "Version X of my_new_plugin is available, do you want...
Hey everyone,
I am looking for a way to replace chat messages clientside.
Currently I have the issue of people writing me in various languages,
of which I speak two. So I wrote a plugin that...
Totally agree, though then it has to be more on a subscription basis, like you register your paypal or credit card.
But look on the marketing side.
What options do you really have when you have...
A little suggestion:
What if the TeamSpeak team made it public (or even released a library) how the client connects to and handles the server?
Which packets it sends, what data is required, stuff...
And what about plugins in TS5?
Attached is a simplistic TS3 plugin project template for C++.
I used the logo from the media pack from TS, I hope thats ok.
Don't expect too much customizations, its just something I quickly...
Alright, that already helped a lot, thanks.
But a couple more things I need:
When does the function get called?
Is it when a user starts speaking?
Or maybe every x milliseconds?
And what is...
a) Will the new TS5 client break existing plugins? Do existing plugins need to be ported to TS5? Will it have more options functions and features than the TS3 Plugin SDK?
b) I was not able to...
Is the sample the raw data or encoded voice data?
Does the sample need to be freed by me or the client (I assume the client?)
And can I get access to TS's built in opus encoder somehow?
Is there a way in the pluginsdk to get the voice data of a user? I don't just want to constantly listen to the mic, but instead only get what teamspeak "hears".
So only get the voice data when the...
Im am assuming you want to integrate a voice chat into empyrion as a mod?
I have neither worked with empyrion mods nor with the actual TS3 Integration SDK, but you might want to take a look at the...
Have you tried using stdio.h for your file operations?
Also, if you want to save a little more information you could try using sqlite3, which is already included in windows 10. I toyed around with...
Just a thought, but I read NVIDIA has released a hotfix patch for one of their drivers that causes a high CPU usage.
If you use an NVIDIA GPU that could have been an issue
Alright, appearently the issue was the timeout.
So even if normally the bot should time out after 5 minutes, but I send a keepalive every 3 minutes, its not enough.
So when setting the timeout down...
The version command. But again, its just this one server.
Any ideas for possible reasons?
That is probably not the issue, as I use a 3 minute timeout, and it just crashes on one server, not on any other I tried.
It is probably something network related, but I can't think of a good cause
A couple days ago we had a guy join our server and seconds after he joined the server went down.
He then came back and notified us of an exploit that he was using and that it was appearently fixed...
I am having trouble with a specific type of bot.
Every bot that needs to stay connected, because it needs to recieve chat messages, times out.
Basically, it connects, subscribes to a few events...
Yea I noticed that mistake later aswell. I am not used to using wannabe-bools that way.
But thanks, now I know!
Alright, appearently the issue happened because the client was not fully connected.
So adding a line that checks if the client is fully connected fixed it.
Some information first:
I am using C++/CLI (C++ on windows with .NET bindings)
I am using the newest version of the TS3 Client
So my issue lies in the following code:
1 |void...
I saw some flags about getting the packetloss, but not the ping... Maybe it is possible. (I mean, it definetly is, maybe you have to ping google or something, but it'll work somehow...)
Is that a...
Is there a way to get the Client Volume Slider (not the one for any client, but the one that controls global playback) for the own client?
I am talking about that slider in the top-right corner...
I found a specific user on our TS that did not have a country flag, while everyone else did:
17404
For some odd reason, all of our > 2000 users in our database have a country flag, just this one...
I need to catch an event of a client connecting.
Though I didn't find any callback in the example header of the APIv22.
Is there some sort of function on catch a client connecting to the server?...
21 seem to be the types of encryption that your client supports (which is just a guess tbh)
61 seems to have something to do with 21, just guessing from the name.
Maybe some sort of key? Like your...
For some odd reason I was able to work around that issue with the following code:
0 | void PokeUserIfRequested(uint64 schid, anyID clid, const char* message) {
1 | if...