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  1. Replies
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    Hi Mytiope, I can reproduce your problem and...

    Hi Mytiope,

    I can reproduce your problem and I'm working now on a new version for Unity.
    I will add a link to this thread when i finished it ;)

    Kind Regards,
    Alex
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    Hi, Pls try this steps: - In Unity, add all...

    Hi,

    Pls try this steps:

    - In Unity, add all objective-c (.m/.mm) files from the iOS/Data folder to platform iOS
    In Xcode:
    - add compiler flag "-fno-objc-arc" to all objective-c files
    -...
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    Hi, can you tell me more about your problems?...

    Hi,

    can you tell me more about your problems?

    I can the build the current ios example with the following setup:

    Mac Book Pro 2015
    mac OS High Sierra 10.13.3
    Xcode V. 9.2 (9C40b)
    Build...
  4. Hi Robin, thank you for reporting the issue....

    Hi Robin,

    thank you for reporting the issue.
    We work on a solution for a fixed plugin for the UE 4.17.

    I will reply this post again, when the plugin is available.

    Regards,
    Alex
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    Hi Staggan, is it possible that you connect 2...

    Hi Staggan,

    is it possible that you connect 2 clients on the same computer?
    Then you will hear your own voice. (if booth send voice data)



    Regards,

    Alex G.
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    Hi Nanodatron, Can you tell me exactly what...

    Hi Nanodatron,

    Can you tell me exactly what you do and what happen?

    And I need the error messages.

    In general about your resolution problem, you need to take a look at the unity...
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    Hi, you can download the new unity3d 5 plugin...

    Hi,

    you can download the new unity3d 5 plugin from our website.

    We fix the IOS and Android problems.

    kind regards

    Alex
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    [Resolved] Hi, Based on your pictures, I can just tell...

    Hi,

    Based on your pictures, I can just tell you that there is a problem with loading of the soundbackends. (windowsaudiosession_win32.dll / directsound_win32.dll)

    Regards,

    Alex G.
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    Hi elixcyr, you can compile the make files...

    Hi elixcyr,

    you can compile the make files with make -f Makefile.linux_amd64 or Makefile.linux_x86.
    (...ts3_sdk_3.0.3.2\ts3_sdk_3.0.3.2\examples\server)

    Regards

    Alex G.
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    [Resolved] Hi, this year we will release the teamspeak...

    Hi,

    this year we will release the teamspeak SDK 3.1 with IPv6 support.
    Unfortunately i can't tell you the exact release termin.

    Regards,
    Alex G.
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    Hi dbsDev, you can download a little example...

    Hi dbsDev,

    you can download a little example with windows forms here:

    https://drive.google.com/open?id=0B7SofaTN6ekxaHk2c1V4eFRKdzg



    This is the location where the native TeamSpeak sdk...
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    Hello sdrnavin, //Attaching functions to...

    Hello sdrnavin,



    //Attaching functions to the TeamSpeak callbacks.
    TeamSpeakCallbacks.onIgnoredWhisperEvent += onIgnoredWhisperEvent;

    private static void onIgnoredWhisperEvent(uint64...
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    Hello sdrnavin, there is current a issue with...

    Hello sdrnavin,

    there is current a issue with the whisper lists inside the unity3d plugin.

    I will upload a example project soon.

    Regards,
    Alex G.
  14. Hi tkdtom/TobiasW, there is a problem with the...

    Hi tkdtom/TobiasW,

    there is a problem with the clientLib handling in the unity3d plugin.

    You can download a new plugin that will solve this issue:
    ...
  15. First, this is just a notification in the editor....

    First, this is just a notification in the editor.

    The example just show you a way to use the Teamspeak 3 SDK in Unity3D.
    And it even still works when you delete or deactivate the main camera....
  16. Hi, I think you use our old c# wrapper. ...

    Hi,

    I think you use our old c# wrapper.

    One different between 3.0.2.0 and 3.0.3.2 is, that we added new callbacks. You must update your callback structure.

    Unfortunately, we do not have a...
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