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  1. #1
    Join Date
    July 2014

    playWaveFile() not working properly? o_O

    hi guys,

    I am using this piece of code:

    void ts3plugin_onClientMoveMovedEvent(uint64 serverConnectionHandlerID, anyID clientID, uint64 oldChannelID, uint64 newChannelID, int visibility, anyID moverID, const char* moverName, const char* moverUniqueIdentifier, const char* moveMessage) {
    	char appPath[PATH_BUFSIZE];
    	ts3Functions.getAppPath(appPath, PATH_BUFSIZE);
    	char* requestedPath = appPath;
    	char reqPath[] = "sound/default/talkpower_requested.wav";
    	strcat(requestedPath, reqPath);
    	char* grantedPath = appPath;
    	char graPath[] = "sound/default/talkpower_granted.wav";
    	strcat(grantedPath, graPath);
    	if (newChannelID == 15 || newChannelID == 16)
    		ts3Functions.playWaveFile(serverConnectionHandlerID, requestedPath);
    	if (newChannelID == 17 || newChannelID == 18 || newChannelID == 19 || newChannelID == 201)
    		ts3Functions.playWaveFile(serverConnectionHandlerID, grantedPath);
    		//ts3Functions.requestSendChannelTextMsg(serverConnectionHandlerID, "event triggered", 98, NULL);
    when I used
    ts3Functions.requestSendChannelTextMsg(serverConnectionHandlerID, "event triggered", 98, NULL);
    , it worked perfectly, but I didn't get the playWaveFile soundoutput. I hear nothing.

    I think I just have to pass the serverConnectionHandlerID provided by ts3plugin_onClientMoveMovedEvent to ts3Functions.playWaveFile, haven't I?
    The Path should be correct too...

  2. #2
    Join Date
    September 2012
    Quote Originally Posted by Dione View Post
    The Path should be correct too...
    emphasis on should. Did you ever check that it actually is?

    Because it shouldn't be correct based on what you're doing...
    When sending PMs please make sure to include a reference link to the thread in question in the body of your message.

  3. #3
    Join Date
    July 2014
    I don't exactly know, what I did wrong, but now it works
    nevertheless, thanks for your answer^^

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