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  1. #1
    Join Date
    March 2016
    Posts
    6

    Teamspeak 3 Unity Client: Scene is missing a fullscreen camera

    Steps to reproduce:

    1. Create a new Unity 5 project
    2. Import Teamspeak 3 Unity package - Version 3.0.3.2_2016_02_16
    3. Open exampleScene in Assets/TeamSpeak/Example
    4. Hit play

    Expected result:

    Functional unity client

    Actual result:

    Unity error message "Scene is missing a fullscreen camera"

    Fix:

    To fix this select the main camera object. Go to Inspector and examine camera component. Change Viewport rect W to 1 (from 0).

  2. #2
    Join Date
    June 2008
    Posts
    18,409
    Our developer will evaluate this.
    When sending me private messages: Please make sure to include reference link to your forum thread or post.

    TeamSpeak FAQ || What should i report, when i open a client thread?

  3. #3
    Join Date
    January 2016
    Location
    Munich / Bavaria
    Posts
    16
    First, this is just a notification in the editor.

    The example just show you a way to use the Teamspeak 3 SDK in Unity3D.
    And it even still works when you delete or deactivate the main camera. (5.3.4f1 and 5.4.0b10)

    But if this confuses our user, we will change it for the next release.

    Funfact:
    When you activate the statistics, you will see that you save up graphic ressources without a main camera.
    You just need to activate / deactivate the main camera(in the hierarchy) on a running scene.

  4. #4
    Join Date
    June 2008
    Posts
    18,409
    This was fixed a while ago.
    The latest Unity 5 package (3.0.3.2 2016_07_28) has the fix included.
    When sending me private messages: Please make sure to include reference link to your forum thread or post.

    TeamSpeak FAQ || What should i report, when i open a client thread?

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