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  1. #1
    Join Date
    October 2005
    Location
    Denmark
    Posts
    59

    Direct Sound Warnings in v3.0.19.1 x64

    07-05-2016 12:52:58 Direct Sound Warning RenderDeviceContext::int_processData slept for 47 msecs
    07-05-2016 12:52:58 Direct Sound Warning RenderDeviceContext::int_processData outerLoop proc (3) time: 47 msecs

    I don't know if they are the cause, but if I am silent for too long then it drops my microphone. It still detects it, but no sound gets through.

  2. #2
    Join Date
    October 2005
    Location
    Denmark
    Posts
    59
    No one knows what this is?
    I keep getting those:
    Code:
    09-05-2016 11:34:48	Direct Sound	Warning	RenderDeviceContext::int_processData slept for 47 msecs	
    09-05-2016 11:34:48	Direct Sound	Warning	RenderDeviceContext::int_processData outerLoop proc (3) time: 48 msecs	
    09-05-2016 11:40:57	Direct Sound	Warning	RenderDeviceContext::int_processData slept for 50 msecs	
    09-05-2016 11:40:57	Direct Sound	Warning	RenderDeviceContext::int_processData outerLoop proc (3) time: 50 msecs	
    09-05-2016 11:54:57	Direct Sound	Warning	RenderDeviceContext::int_processData slept for 52 msecs	
    09-05-2016 11:54:57	Direct Sound	Warning	RenderDeviceContext::int_processData outerLoop proc (3) time: 52 msecs	
    09-05-2016 11:56:57	Direct Sound	Warning	RenderDeviceContext::int_processData slept for 41 msecs	
    09-05-2016 11:56:57	Direct Sound	Warning	RenderDeviceContext::int_processData outerLoop proc (3) time: 41 msecs	
    09-05-2016 12:36:57	Direct Sound	Warning	RenderDeviceContext::int_processData slept for 52 msecs	
    09-05-2016 12:36:57	Direct Sound	Warning	RenderDeviceContext::int_processData outerLoop proc (3) time: 53 msecs	
    09-05-2016 12:42:57	Direct Sound	Warning	RenderDeviceContext::int_processData slept for 56 msecs	
    09-05-2016 12:42:57	Direct Sound	Warning	RenderDeviceContext::int_processData outerLoop proc (3) time: 56 msecs	
    09-05-2016 12:44:49	Direct Sound	Warning	RenderDeviceContext::int_processData slept for 56 msecs	
    09-05-2016 12:44:49	Direct Sound	Warning	RenderDeviceContext::int_processData outerLoop proc (3) time: 57 msecs	
    09-05-2016 12:51:57	Direct Sound	Warning	RenderDeviceContext::int_processData slept for 43 msecs	
    09-05-2016 12:51:57	Direct Sound	Warning	RenderDeviceContext::int_processData outerLoop proc (3) time: 43 msecs	
    09-05-2016 13:19:26	Direct Sound	Warning	RenderDeviceContext::int_processData outerLoop proc (3) time: 51 msecs	
    09-05-2016 13:19:27	Direct Sound	Warning	RenderDeviceContext::int_processData slept for 56 msecs	
    09-05-2016 13:19:27	Direct Sound	Warning	RenderDeviceContext::int_processData outerLoop proc (3) time: 61 msecs	
    09-05-2016 13:19:29	Direct Sound	Warning	RenderDeviceContext::int_processData slept for 59 msecs	
    09-05-2016 13:19:29	Direct Sound	Warning	RenderDeviceContext::int_processData outerLoop proc (3) time: 59 msecs	
    09-05-2016 14:10:57	Direct Sound	Warning	RenderDeviceContext::int_processData slept for 49 msecs	
    09-05-2016 14:10:57	Direct Sound	Warning	RenderDeviceContext::int_processData outerLoop proc (3) time: 49 msecs	
    09-05-2016 14:15:57	Direct Sound	Warning	RenderDeviceContext::int_processData slept for 41 msecs	
    09-05-2016 14:15:57	Direct Sound	Warning	RenderDeviceContext::int_processData outerLoop proc (3) time: 41 msecs	
    09-05-2016 14:24:57	Direct Sound	Warning	RenderDeviceContext::int_processData m_DS->m_Callbacks.getPlaybackData time 22 msecs	
    09-05-2016 14:44:57	Direct Sound	Warning	RenderDeviceContext::int_processData m_DS->m_Callbacks.getPlaybackData time 33 msecs	
    09-05-2016 14:44:57	Direct Sound	Warning	RenderDeviceContext::int_processData outerLoop proc (3) time: 56 msecs	
    09-05-2016 15:02:57	Direct Sound	Warning	RenderDeviceContext::int_processData slept for 46 msecs	
    09-05-2016 15:02:57	Direct Sound	Warning	RenderDeviceContext::int_processData outerLoop proc (3) time: 46 msecs	
    09-05-2016 15:21:39	Direct Sound	Warning	RenderDeviceContext::int_processData slept for 36 msecs	
    09-05-2016 15:21:39	Direct Sound	Warning	RenderDeviceContext::int_processData m_DS->m_Callbacks.getPlaybackData time 26 msecs	
    09-05-2016 15:21:39	Direct Sound	Warning	RenderDeviceContext::int_processData outerLoop proc (3) time: 54 msecs	
    09-05-2016 15:21:40	Direct Sound	Warning	RenderDeviceContext::int_processData slept for 31 msecs	
    09-05-2016 15:21:40	Direct Sound	Warning	RenderDeviceContext::int_processData m_DS->m_Callbacks.getPlaybackData time 25 msecs	
    09-05-2016 15:21:40	Direct Sound	Warning	RenderDeviceContext::int_processData outerLoop proc (3) time: 69 msecs	
    09-05-2016 15:21:41	Direct Sound	Warning	RenderDeviceContext::int_processData slept for 66 msecs	
    09-05-2016 15:21:41	Direct Sound	Warning	RenderDeviceContext::int_processData outerLoop proc (3) time: 66 msecs	
    09-05-2016 15:27:57	Direct Sound	Warning	RenderDeviceContext::int_processData slept for 41 msecs	
    09-05-2016 15:27:57	Direct Sound	Warning	RenderDeviceContext::int_processData outerLoop proc (3) time: 41 msecs	
    09-05-2016 15:32:09	Direct Sound	Warning	RenderDeviceContext::int_processData slept for 42 msecs	
    09-05-2016 15:32:09	Direct Sound	Warning	RenderDeviceContext::int_processData outerLoop proc (3) time: 42 msecs	
    09-05-2016 15:45:56	Direct Sound	Warning	RenderDeviceContext::int_processData slept for 53 msecs	
    09-05-2016 15:45:56	Direct Sound	Warning	RenderDeviceContext::int_processData outerLoop proc (3) time: 53 msecs	
    09-05-2016 15:49:57	Direct Sound	Warning	RenderDeviceContext::int_processData slept for 41 msecs	
    09-05-2016 15:49:57	Direct Sound	Warning	RenderDeviceContext::int_processData outerLoop proc (3) time: 41 msecs	
    09-05-2016 15:51:57	Direct Sound	Warning	RenderDeviceContext::int_processData slept for 48 msecs	
    09-05-2016 15:51:57	Direct Sound	Warning	RenderDeviceContext::int_processData outerLoop proc (3) time: 48 msecs

  3. #3
    Join Date
    October 2012
    Location
    Germany
    Posts
    553
    Looks to me like those warnings point out the audio buffers coming in too slowly from the OS.
    I don't know out of the top of my head if it's the same with DirectSound, but Windows Audio Session aims at roughly 10ms.
    Are those high load situations? Otherwise, is it a USB device? Maybe there's some sort of conflict that hinders performance.

    Note that DirectSound is legacy tech, it was effectively deprecated around the introduction of Vista. Unless you're on XP for some reason, Windows Audio Session should provide better performance. Note also that I don't think those warnings would explain a permanent mic drop, just drop outs when the buffer deliverance gets too slow.

  4. #4
    Join Date
    October 2005
    Location
    Denmark
    Posts
    59
    Quote Originally Posted by Philosound View Post
    Looks to me like those warnings point out the audio buffers coming in too slowly from the OS.
    I don't know out of the top of my head if it's the same with DirectSound, but Windows Audio Session aims at roughly 10ms.
    Are those high load situations? Otherwise, is it a USB device? Maybe there's some sort of conflict that hinders performance.

    Note that DirectSound is legacy tech, it was effectively deprecated around the introduction of Vista. Unless you're on XP for some reason, Windows Audio Session should provide better performance. Note also that I don't think those warnings would explain a permanent mic drop, just drop outs when the buffer deliverance gets too slow.
    Interesting
    I am actually running Win 10 Pro x64, and recently did a reset on it to get a fresh Windows install.
    It seems like Teamspeak uses Direct Sound by default then, when set to "Automatically use best mode" as I never touched that setting after reinstalling the client.
    I have now set it to "Windows Audio Session" and will see if that makes the errors go away.
    Thanks

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