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  1. #196
    Join Date
    June 2008
    Posts
    18,513
    It's a hotfix for beta 4. Beta 5 does not exist yet.
    http://forum.teamspeak.com/threads/1...058#post437058
    When sending me private messages: Please make sure to include reference link to your forum thread or post.

    TeamSpeak FAQ || What should i report, when i open a client thread?

  2. #197
    Join Date
    June 2016
    Location
    Germany
    Posts
    54
    I've put some additional research into the broken parameters of the plugin callback
    Code:
    ts3plugin_onEditCapturedVoiceDataEvent(uint64 serverConnectionHandlerID, short* samples, int sampleCount, int channels, int* edited);
    When I join the server, that function is called with channels==2 even though I'm in a mono (Opus Voice) channel. When I overwrite the channel parameter with channels=1 and do my usual sound processing (my soundboard plugin adds some music to the microphone samples) it sounds almost right except for some fairly loud noise that is added to the music. I believe this happens because the samples pointer is somehow offset from the actual sample buffer by a small amount, which causes some samples of the actual sample buffer to be unchanged. The constant amount of zero samples in between correct "music" samples then causes the noise that is heard.
    HOWEVER, if I change my current channel to a stereo (Opus Music) one and back again to the previous Mono Channel, EVERYTHING is fine: The function is (for the first time) called with channels==1 and the noise is gone (which makes me believe the samples pointer is now actually valid). The parameter channels then stays 1 forever, changing channels doesn't bring it back to two, even if I join the Opus Music channel again. sampleCount was a constant 960 during the whole test.

    The wrong channels parameter isn't a dealbreaker, because you can figure out the number of audio channels by looking at the (teamspeak) channel codec. The broken samples pointer however is because there is no workaround.

  3. #198
    Join Date
    September 2012
    Posts
    6,079
    Quote Originally Posted by RedPuma View Post
    I've put some additional research into the broken parameters of the plugin callback
    Code:
    ts3plugin_onEditCapturedVoiceDataEvent(uint64 serverConnectionHandlerID, short* samples, int sampleCount, int channels, int* edited);
    When I join the server, that function is called with channels==2 even though I'm in a mono (Opus Voice) channel. When I overwrite the channel parameter with channels=1 and do my usual sound processing (my soundboard plugin adds some music to the microphone samples) it sounds almost right except for some fairly loud noise that is added to the music. I believe this happens because the samples pointer is somehow offset from the actual sample buffer by a small amount, which causes some samples of the actual sample buffer to be unchanged. The constant amount of zero samples in between correct "music" samples then causes the noise that is heard.
    HOWEVER, if I change my current channel to a stereo (Opus Music) one and back again to the previous Mono Channel, EVERYTHING is fine: The function is (for the first time) called with channels==1 and the noise is gone (which makes me believe the samples pointer is now actually valid). The parameter channels then stays 1 forever, changing channels doesn't bring it back to two, even if I join the Opus Music channel again. sampleCount was a constant 960 during the whole test.

    The wrong channels parameter isn't a dealbreaker, because you can figure out the number of audio channels by looking at the (teamspeak) channel codec. The broken samples pointer however is because there is no workaround.
    It's already fixed, and you'll get to play around with it in the next beta.
    When sending PMs please make sure to include a reference link to the thread in question in the body of your message.

  4. #199
    Join Date
    June 2011
    Location
    Germany
    Posts
    4,368
    I think we had this report already. Still, it should be fixed.

  5. #200
    Join Date
    June 2016
    Location
    Germany
    Posts
    54
    Quote Originally Posted by Chris View Post
    It's already fixed, and you'll get to play around with it in the next beta.
    Awesome thanks!

  6. #201
    Join Date
    August 2016
    Location
    Palermo, Sicily, Italy
    Posts
    4

    Error download beta version 3.1

    Hello everyone!

    Why I can't download beta version?
    The last month I downloaded it without problem.
    http://prntscr.com/d55og8

    Can I download it without update client?

  7. #202
    Join Date
    June 2008
    Posts
    18,513
    It's a bug. See post 172 for solution.

    //Update
    Just run the update again. This should be solved.
    Last edited by dante696; November 11th, 2016 at 03:15 PM.
    When sending me private messages: Please make sure to include reference link to your forum thread or post.

    TeamSpeak FAQ || What should i report, when i open a client thread?

  8. #203
    Join Date
    February 2014
    Posts
    293
    I'm curious about the new badges feature in the beta with the codes that you enter and appear to be globally used on TeamSpeak servers.

    Code:
    + Added badges system. Redeem a code to receive special badges. Configure which
      of these badges should be shown in the client. See Options / MyTeamSpeak page
    What kind of badges will these be? Would their be one for AAL license holders? ATHP Holders? Or just generic events and such?

  9. #204
    Join Date
    October 2003
    Location
    Germany
    Posts
    2,527
    Quote Originally Posted by Patrick1164 View Post
    What kind of badges will these be? Would their be one for AAL license holders? ATHP Holders? Or just generic events and such?
    Over time we'll roll out additional badges for specific actions and performances to myTeamSpeak. Some of them might need to be awarded. Some of them will be just for fun. Let's just say it'll be a surprise.



    I'm not sure about badges indicating that a user holds a certain type of license... QA has forwarded the information and it'll be discussed internally.

  10. #205
    Join Date
    June 2011
    Location
    Germany
    Posts
    4,368
    List of Badges

    Guess I'll never become a flatbad scanner.

  11. #206
    Join Date
    February 2014
    Posts
    293
    Quote Originally Posted by ScP View Post
    Over time we'll roll out additional badges for specific actions and performances to myTeamSpeak. Some of them might need to be awarded. Some of them will be just for fun. Let's just say it'll be a surprise.



    I'm not sure about badges indicating that a user holds a certain type of license... QA has forwarded the information and it'll be discussed internally.
    Sounds good, looking forward to seeing what's to come!

  12. #207
    Join Date
    February 2012
    Location
    Nuremberg, Bavaria
    Posts
    258
    Thanks for the list, @numma_cway!

    But I've a few questions:
    1) First of all: Why or how did I get the "Gamescom 2016" badget?
    2) How can I get the "TeamSpeak Addon Author" badget? By registering as developer over myTeamSpeak? That's what I did a few minutes ago.

  13. #208
    Join Date
    June 2008
    Posts
    18,513
    1. You did register your MyTeamSpeak account during the Gamescom.
    2. You need to be an approved addon author **(who successfully added an addon on our page)**

    **This is not checked yet but will be changed.
    When sending me private messages: Please make sure to include reference link to your forum thread or post.

    TeamSpeak FAQ || What should i report, when i open a client thread?

  14. #209
    Join Date
    June 2011
    Location
    Germany
    Posts
    4,368
    Make a "helper" badge for forum posts. Maybe different ranks (bronze, silver, gold).

    With the current status of the Developer thingy, you could write a bot that requires people to verify their phone number. Though I don't know if myTeamSpeak insists that they are unique. But that would actually be a good way to combat idiots – if myTeamSpeak was linked to a single UID. I hope that people who only make stand-alone addons get that badge as well, even though stand-alone addons are not supported (yet?).

    myTeamSpeak badges refresh from time to time. I don't know which interval. You can log out and log in to update your badges instantly.

    BTW, I want that bug hunter badge. And the informed user one.

  15. #210
    Join Date
    November 2016
    Posts
    3
    So I've noticed in one of the recent updates that we've acquired the right to being able to get "Badges", I've looked at the current badges you can get and have my eyes mainly on the "TeamSpeak Addon Author" and I assume the way to go by doing this is by releasing an addon once you've been approved for developer through the "Myteamspeak"? or do I have to go onto the website here and post it somewhere else? If anyone knows some info about this and can answer my question, I'd love it if you could answer me.

    Attachment 14495

    I also have my eyes on the "Informed User", I would like to know how to go by acquiring this Badge too, I assume it's prob going to be linked to forum posts perhaps? If not then I would like to see know how I acquire it.

    Attachment 14496

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